Left 4 Dead 2

Left 4 Dead 2

824 ratings
Weapon Script Pack
Game Content: Weapons, Scripts
File Size
1.968 MB
Jun 19, 2013 @ 3:15pm
Feb 4 @ 4:31pm
5 Change Notes ( view )

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Weapon Script Pack

What this Pack is and does:
This Pack DOES NOT CONTAIN ANY SKINS / TEXTURES / MODELS. It contains scripts that edit / change the statistics of the gun it modifies. If you want the skins, I made a text file called, Download Links for skins, which has links to get most of the skins you want.

I have noticed that there are a lot of weapon skins here so I decided to make weapon scripts that make the gun work like it should according to the skin. I edited the way the guns work in L4D2 in terms of fire rate, recoil, ammo count, range and damage, etc.

If you want to see what scripts are contained in this pack go to the discussion section and look in thread titled, List of Available Scripts.

You must unpack this first instructions how to do so are in the discussion section with a thread titled, How to properly install the VPKs inside the Weapon Script Pack.

If you don't know what to select and you just want to try out what this does, I recommend you try the All-in-One, Default Weapon Realism, It changes the stats of all the default weapons in game. So from this you can determine if its for you or not.

NOTE: This does not work online, unless you host a local server.
Popular Discussions View All (5)
Jun 18 @ 1:11pm
How to properly install the VPKs inside the Weapon Script Pack
Oct 21, 2014 @ 10:01am
How change stats weapons ?
Oct 2, 2014 @ 7:23pm
Patch Notes
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arctic wolf Sep 4 @ 12:04am 
LoadedAK47  [author] Sep 3 @ 6:57pm 
@arctic wolf
This pack contains no skins/models you have to download those seperately. There are download links in the text files located in subfolders in this pack.

That is cool, I hope he can deliver. Although not many modders for L4D2 take requests....
Val Sep 3 @ 9:51am 
Ah, I see. I found the authors of the CSS gloves on Gamebanana and I'll try contacting them for it. Thanks for the effort! :)
arctic wolf Sep 3 @ 5:24am 
the weapon models because i downloaded the your mod on gamemaps.com and i put all the vpks in the addon folder
LoadedAK47  [author] Sep 3 @ 4:39am 
The character models or weapon models? You have to download them and put them in your addon folder.
arctic wolf Sep 2 @ 10:38pm 
LoadedAK47 how did you get the models to show in left 4 dead 2
LoadedAK47  [author] Sep 2 @ 4:02pm 
@arctic wolf
I'm glad you like the mod, I hope I can get around to adding more....
Unforntunately that is part of the weapon skin. The modder ported the gun from Couter Strike and never changed the arms. So it is literally attached to the gun.... I've tired looking for a good bill skin that had similar arms, but could'nt find one sorry. The DL for the gun however is the download text file in the Sniper Rifles folder, the gun is called M98B and replaces the AWM in the game. Direct Link:
Val Sep 2 @ 10:58am 
Hey man, thanks for the scripts - do you have a DL link for Bill's first person viewmodel used in the fourth screenshot? Or maybe a Dropbox file or something
arctic wolf Sep 2 @ 9:36am 
LoadedAK47 I really love what you did with the scripts of all the weapons like changing the stats and the primary and the secondary weapons it is a very cool mod
LoadedAK47  [author] Aug 10 @ 6:29pm 
Hello XxEeNnXxEeli,
Sorry for the late reply. I was away for a few days. I find your weapon scripts interesting. You take Energy into account, which means you have an understanding of mass and velocity. I have around 362 weapon scripts last time I counted and it has been 3 years since I started this mod. There are many things that affect recoil. The user, the weapon design and the bullet itself. The user being the most important, how they hold the gun, etc. The weight of both guns are insignificant, G36C 2.82 kg and SG 522 3.2 kg. That difference wouldn't affect recoil, Especially if both weapons are handled by the same person who knows how to use them. What is the difference? Nothing, most weapons fall into preference of the user, how much maintenance needed, accuracy, range, rate of fire, etc. Other than that the weapon will generally perform the same. I can't add gun jamming in the game, so some guns will perform the same. I hope I answered your question. Happy modding - LoadedAK47