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Predestination
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Genre: Strategy
Platforms: PC
Languages: English
Posted:
Updated:
Jun 27, 2013 @ 3:56pm
Feb 5 @ 1:19pm
Recent Announcements View All (13)
LIVESTREAMING NOW to see in the end of our Kickstarter
Predestination 3D Ship Designer: Kickstarter is Live!
Our second Kickstarter, this time to raise funds for our 3D ship designer, is now live!

In our recent one-year catchup interview with sci-fi game site SpaceSector, we revealed that work had begun on a new 3D Ship Designer for Predestination. The ship designer was one of the big unrevealed stretch goals in our original Kickstarter campaign that we didn't reach, and we've been looking for a way to make it happen ever since. We're happy to announce that this feature has now been made possible thanks to a £10,000 grant from the Arts Council of Northern Ireland! Lorraine McDowell, Director of Operations at the Arts Council of Northern Ireland, had this to say about the project:

“At the Arts Council we want to put our support firmly behind local businesses and to help them develop and transform their creative ideas into commercial success. The source of our wealth, job creation and economic competitiveness here in Northern Ireland is shifting to our burgeoning creative sector and we need to make businesses such as Brain and Nerd as well equipped as possible to compete at the forefront of the global market. As such, we were delighted to have the opportunity to support this 3D ship designer project that will help take the already successful Predestination sci-fi game to a whole new level.”





A quick Q&A on the ship designer and how it relates to Predestination as a whole:

Q. Will work on the 3D Ship Designer slow down progress on Predestination?

A. No, it shouldn't! We have hired an additional developer named Lugh who is currently dedicated to working on the 3D Ship Designer. I am still laser-focused on the core Predestination game and work is progressing on the galaxy-level gameplay.

Q. When will Predestination launch?

A. Last year we set a tentative launch window for digital delivery to backers of the end of 2013 or Q1 2014. We've since made a ton of progress and we believe can now more accurately pin down a release date. We're now aiming to release the first combined beta (all the core gameplay together) to backers by the end of January 2014, and launch the finished game in March 2014. We are of course dedicated to making sure the game is solid and polished before release, and will delay launch if backers don't think it's ready for the general public at that time.

Q. Why is the 3D Ship Designer project's goal so low?

A. We've only asked for $3,500 for the ship designer because the project is already funded, so our first goal is basically the first stretch goal. You've already funded Predestination and the Arts Council of Northern Ireland has provided the £10,000 we needed to produce a basic ship designer. The kickstarter is to add some new features, and to give more people the opportunity to pre-order the game if they missed it last year. If it doesn't get funded, we'll still have the 3D ship designer in the game, but it won't be quite so flashy.

Q. What can I do to help?

A. The most important thing for us right now is to just get the word out there. It's been a year since you helped us succeed in the original Kickstarter campaign, and there are plenty of fresh-faced 4X fans out there who would love to hear about Predestination. This is their last chance to become a kickstarter backer before the game is released. You can help by posting links to the kickstarter on any forums or gaming communities you frequent, sharing the project on social media platforms.

Perhaps more importantly, you can help by sending tips on the game to any gaming news sites and blogs you read. We've mostly been covered by small indie blogs so far, and a few minutes of your time sending tips to the larger gaming media sites could make all the difference in the world and help us bring Predestination to a much larger audience.

Description
Release date: Estimate: March 2014
Predestination is a turn-based sci-fi 4X game that revives and improves on the gameplay of classic strategy games. It blends classic turn-based galaxy management and fleet combat with modern 3D graphics and new game mechanics that 4X fans have been waiting years to get their hands on, such as:
- An intuitive 3D galaxy map that really works. No star lanes restricting ship movement!
- Real planetary exploration on procedurally generated planets.
- Terraforming and climate management.
- Tactical fleet combat with custom-designed ships.
- Free map designer and modding tools.

Most 4X games focus on one or two areas of gameplay, neglecting deep colonisation or combat mechanics, but with Predestination we really want to deliver the whole package in a well-rounded strategy game. Predestination will be an evolutionary step forward for the genre. There will be enough depth to keep hardcore players entertained and some simple tools like our unique colony blueprint system to solve the micromanagement problems deep games inevitably encounter.
- Create multiple colonies on each planet and design your own city layouts.
- Design re-usable colony blueprints to reduce micromanagement without sacrificing control.
- Manage dozens of colonies at once by editing existing blueprints.
- Send spies to infiltrate specific enemy colonies, and strategically bomb colonies from orbit.

Website: http://predestinationgame.com
Pre-order: http://predestinationgame.com/paypal
Successful Kickstarter: http://predestinationgame.com/kickstarter
Facebook: https://www.facebook.com/predestinationgame
Twitter: @Predestination_


Minimum System Requirements (tentative):
OS: Windows Vista, 7, or 8
Processor: 1.7 GHz single-core
Memory: 2 GB RAM
GPU: Any 512MB or greater card
DirectX: Version 9.0
Hard Drive: 1GB available space
Sound Card: Any
Popular Discussions View All (5)
16
Apr 18 @ 3:16pm
interesting game ... presentation
ohsea
12
Jan 13 @ 1:42am
занятно
Ещё девочка
5
Jan 14 @ 10:00am
Valores
DxaComigo
519 Comments
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Nyphur  [author] Jul 19 @ 12:21pm 
Lacamas, Nimrodt & dannylavery8 - There's a private closed beta going on right now with our Kickstarter/Paypal beta backers. We've released three playable beta stages to them so far and in the next few days we'll be releasing the latest version of that for playtesting.

For everyone else, we'll have an Early Access version on Steam or via direct download within the next few months. We want to release Early Access as soon as possible but obviously have to ensure that the game is sufficiently far along in development, so our current goal is to get the core gameplay feature-complete as quickly as possible, and the estimate on that is currently around 2 months.
Lacamas Jul 18 @ 12:40am 
So from the looks of the last Dev update will this game be ready for a christmas release to those of us who backed the game thru kickstarter. I have no prob with waiting to ensure the game works properly, but give us something other than promises.
Nimrodt Jul 11 @ 5:12pm 
When will this finaly be obtainable via Steam???
??
?
T.Dizzle Jun 24 @ 10:00pm 
Looks interesting
dannylavery8 Jun 8 @ 8:08am 
is there a demo out yet?
Nyphur  [author] Jun 5 @ 11:26pm 
@Lacamas - Thanks for the feedback! With only one programmer and a tiny budget, we often have to juggle things like development and public relations. We've struck a balance that our backers seem happy with, which is one comprehensive development update each month since the Kickstarter. The latest Dev Update was on May 3rd with the launch of the Galaxy beta, and this month's Dev Update will be coming out in the next few days as we're getting ready for Comic Con this weekend.

It's encouraging to see that people are anxious to get their hands on the game, but our number 1 committment has always been to make Predestination the best 4X game possible with what we've got, hopefully a real contender for the Master of Orion throne. We have to take the time to get supporters' feedback to help guide development, and to iterate on the core gameplay until it feels right. The next Dev Update includes details of overhauls to the planetary gameplay based on feedback, and more.
Nyphur  [author] Jun 5 @ 8:44pm 
@junk555 - Our previous schedule didn't work out to plan, but we were able to deploy the Galaxy beta at the start of May. Feedback from that test indicated that we need to spend some additional development time on the core planet gameplay before tackling the remaining galaxy features that need to be done before Early Access. We've also got some tax documents to get in order before we can get listed on Steam as we're in the UK and Valve is in the US. I unfortunately can't pin down a date for Early Access, but we're working hard toward that goal and will have our monthly update out soon with more information.

@stackero - Thanks very much for the vote of confidence! Right now our goal with the planetary combat is to have a strategic bombing system where you can demolish enemy roads and infrastructure, then drop troops to take over cities. Strategic ground combat is a much-requested feature that we're definitely going to look at for an expansion if the game does well at launch!
Lacamas Jun 1 @ 12:23pm 
The only problem i have with this game is the almost complete lack of updates from the developers. The game website the last update was in april. There is a note from the game author in this forumn on may 22nd saying they are having some issues, but no real update. Come on over 2000 people help you thru kickstarter. We deserve something better than we are having issues. Let us know what is going on.
stackero May 31 @ 7:45pm 
Liking what I see so far. The combination of indepth planet colonization with Space combat and exploration is awesome. Good luck, few have tried with limited success, especially if you include actual planetary land invasions in some form. Hint Hint.
junk555 May 31 @ 2:35pm 
@Nyphur - What's the expected date for the Early Access? The February update on your website states it should be about wrapped up in May, and it's the end of May now. Not looking to hold your feet to the fire, but an updated schedule would be nice.