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Compromise - Part 1
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Jun 17, 2013 @ 10:40pm
Jun 17, 2013 @ 10:46pm
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In 1 collection by Donyel
Compromise
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Description
This is a hammer made Wheatley styled singleplayer series. There is not really a story line however it is preferred that they are played in the correct order. A LOT of time has been put into these maps so feedback is much appreciated as always, thanks.
49 Comments
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wildgoosespeeder Jan 11 @ 12:36am 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Premature Wheatley congradulations. One antline circle stays orange.

Otherwise OK chamber. Needs peril music traditional to Wheatley chambers.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=210757020
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
EuroSong Oct 31, 2013 @ 10:30am 
Hah! Stagger Lee: same here :) I was a bit stumped because I forgot about that. Good puzzle.
pa1ntmaster Sep 22, 2013 @ 1:16am 
Once again, excellent work. As others have pointed out, there are some misalignments in your map, for instance (no pun intended) the ending elevator hallway instance is misaligned.
Frosty Andy Sep 8, 2013 @ 9:10am 
Nice puzzle
Stagger Lee Aug 18, 2013 @ 4:27pm 
Took a moment until I remembered I could respawn the cube. nice puzzle.
mbrown259 Aug 10, 2013 @ 7:10am 
Well Done!!! This one kept me going for over an hour and a half. I can't wait to try your next one.
DaMaGepy Jul 7, 2013 @ 8:21am 
just testing your map, and it has some not well aligned texture on the top plus if I stand on the funnel reverse button and look to other (starting) end of the room, and a lottle right and down, I see some nodraw texture far floating ion white.
Deus Sex Machinima Jul 4, 2013 @ 7:50pm 
OOOH FILDE STICK, what now
HMW Jun 28, 2013 @ 11:31am 
Aha, it's the old make people forget that they can just call for a new cube trick. Took me a while to realise it this time. Nicely done!
Hicks Jun 28, 2013 @ 8:56am 
Good Job