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One Finger Death Punch
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Genre: Action
Platforms: PC
Languages: English
Players: Single-player
Posted:
Updated:
Jun 24, 2013 @ 3:47am
Mar 5 @ 1:53pm

View One Finger Death Punch in the store

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Recent Announcements View All (12)
One Finger Death Punch is now out on Steam
Greenlit - Thank you
Description
Release date: Late 2013
DEMO

PLEASE TRY OUR NEW EXTENDED PC DEMO BY COPYING AND PASTING THE LINK BELOW: It’s an executable file, click to extract/install on your computer. You’ll need 150mb for installation.

http://www.mediafire.com/download/vqanxmnwunmdc80/One_Finger_Death_Punch_Demo.exe

CONCEPT

Experience cinema kung-fu in the fastest, most intense brawler the world has ever seen. With its unique 1:1 response system, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreography or just send a bad guy through a plate glass window. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode. So you think you’re good? Try “blind” survival mode. Only for grandmasters.

One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.

One Finger Death Punch was born from one question. Can we make an awesome game using only two buttons? We wanted something so easy to understand that everybody would be able to play it without any instructions. The day I knew this game was something special was the day my friend played it for the first time and said “I like how when I press a button it does different moves. I feel like I know kung-fu.” That’s exactly what we wanted to achieve. The main character performs different moves (visually) while the player only has to worry about pressing two buttons. It allows us to make a game that’s insanely fast and cool looking without overwhelming the player. There’s a direct correlation between the pace of the action and the ability of the player.

WORKING ON GAMEPAD SUPPORT

We can support an Xbox 360 gamepad, but currently there's still work to be done before that's final. But the game has been tested with an Xbox 360 controller and it plays great. Using a gamepad you can play the game with only your thumb if you wish. Hence the name One Finger Death Punch. I often play the game with one hand while drinking a beer in the other. Can't say that about many actions games. However the demo and current build does not currently support a gamepad, but that's something for us to work on.

DO NOT BUTTON MASH

One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.

EVERY PRESS MATTERS

One Finger Death Punch is a different experience from many brawlers. In other brawlers, if you press the attack button 50 times in a second, your character doesn’t attack 50 times in a second, most likely your character would just attack once while you watch your character’s attack animation finish. The other 49 presses simply do nothing as if they didn’t even count. In One Finger Death Punch if there are multiple enemies in front of you, you can attack as fast as you physically can. Why not just button mash then? Similar to most brawlers, if you attack when an enemy is not directly in front of you you’re going to miss. The difference is in this game if you miss, you’re going to get hit. You can’t just swing randomly hoping for enemies to walk into your attacks. One Finger Death Punch has very precise gameplay that can be extremely rewarding.

Some people see the gameplay and say “So I just press the mouse buttons when you tell me too?” Not at all. All fighting games have a range, the difference is that other fighting games don't make their attack ranges invisible. From Mortal Kombat to Double Dragon, they all have an attack range. The only difference is we don’t make the player physically determine the range of their attacks. When a player plays a typical brawler they have to determine how far their character can attack. They punch… too short? They kick… too short? And after trial and error the player starts to know the ranges and gets good at the game. We want the player to know this range immediately and be good at the game immediately. One philosophy we had when making One Finger Death Punch is the faster we can help the player become skilled the quicker we can make the game intense. We want the player challenged by the game, not by the game mechanics. All that said, there’s a mode in One Finger Death Punch that has the UI guides turned off, but it’s only recommended for extremely skilled players.

WHAT'S IT WORTH?

What's it worth? You tell us. How much would you pay for this game? There’s a version of the game currently available on Xbox Live Indie Games for $1. I know that Valve helps price games, but I could see this game fitting into a $1 to $3 category on Steam. If the game was approved on Green Light we would be able to add additional art and polish for a PC release to enhance the value of the game to match Valve’s price point.

One Finger Death Punch was the grand prize winner of Microsoft’s 2012 Dream.Build.Play contest.

This is our passion project which has taken us over two years to get to where we are now. Your time and votes are much appreciated. Thank you so much and please check out our demo.

RAVE REVIEWS

Eurogamer.net – 9/10 “One Finger Death Punch is an enormously generous and exhilarating combat game - one whose capacity for expression and mastery is far broader than its simplistic appearance suggests.”

Cheatmasters.com - 9/10 “One Finger Death Punch is a game that one must definitely play in order to understand and judge it. This is all about the feel, and there’s so much of it as you play it more and more.”

Edge-online.com – 8/10 “One Finger Death Punch’s content belies its 80MSP price point as much as its controls disguise the depth of its systems.”

Thexblig.com – 5/5 “The game is an instant classic. There’s not a mark to be said against it. It excels in every possible way, challenging the best of us while still remaining pick-up-and-play enough that literally anyone could start in on it, and subsequently get hopelessly addicted.”

Gnnaz.com – 5/5 “I love this game and can’t say enough about it. It’s legitimately my favorite game right now.”

Retrospiritgames.co.uk – 9/10 “I implore you to try One Finger Death Punch out as soon as you can as it's spectacularly enjoyable to play.”
Popular Discussions View All (21)
94
Feb 13 @ 10:30am
What do you want to see in this game?
Silver Dollar Games
80
Feb 20 @ 4:57pm
Did you like the demo?
Silver Dollar Games
16
Mar 4 @ 3:50pm
So...Any Update?
Jebus H Cripes
557 Comments
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Kurrine Zuhal Jun 5 @ 5:55am 
So.. it's not a punch at all? You should call this game "Death Poke!"
Ryan Mar 23 @ 8:20am 
What do you mean as steam keys? The game isn't on steam. is it?
Silver Dollar Games  [author] Mar 9 @ 5:33pm 
@ShakerGER you can use the left and right arrow keys, B and N, S and D.
ShakerGER Mar 8 @ 3:38pm 
What are ALL of the PC keys? I don't want to paly with the mouse
Stalker Mar 8 @ 10:10am 
Thank you so much, great work, awesome game, cheers!!!!!
UHR Mar 5 @ 9:32am 
Silver Dollar Games just sent me Steam key for their game through Steam chat, all in case if bundle provider doesn´t have ´em yet. Now that was a good surprise, and an awesome show of respect for their suporters and customers.

Thank You, once again!

Keep up the good work.
Silver Dollar Games  [author] Mar 5 @ 9:14am 
Groupees keys are up and you can get them at Groupees. Thank you for your patients.
Nasty Hero Mar 5 @ 8:14am 
Hey, no worries, 2-3 days isn't a big delay at all, glad you're keeping your side of the deal :)
Silver Dollar Games  [author] Mar 4 @ 7:22pm 
@UHR Groupees will be getting keys shortly. I'm hoping for tomorrow morning. Sorry about the delay. This is our first Steam release and there's so much to take in. It's difficult to cover everything like this within the first 24 hours but we'll try harder in the future.

Also I'm not sure what's happening with the threads, I didn't delete anything. Which thread do you need help with it, or which one got deleted? I can start a new one for you and get this fixed right away.
UHR Mar 4 @ 11:14am 
Silver Dollar Games; It wouldnt happen without us, bundle buyers, and yet You show Your gratitude by delaying to give us Steam keys that we bought!
Not nice!

PS: Deleting threads is also very fan unfriendly...