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Paint Yourself Out of a Corner
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5.672 MB
Jun 14, 2013 @ 11:52pm
Jun 16, 2013 @ 4:57am
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Description
This next test has taken some Test Subjects over [ 7 ] hours to solve. If you are in need of refreshments during this test please use the refreshment-distribution button located [ NEARBY THE EXIT DOOR ].

- Aperture Laboratories Test-Length Advisory Notice
15 Comments
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Sloth.ps  [author] Jun 17, 2013 @ 9:09pm 
You're welcome, and thanks :)
ZneX Jun 17, 2013 @ 7:08pm 
Just tried your chamber... very good puzzle with a bit of finesse needed to get through it. Thanks for commenting on my first chamber!
Sloth.ps  [author] Jun 17, 2013 @ 11:05am 
I'm sorry to hear that, toren6000. May I recommend a map which is slightly more straightforward? It's not easier in terms of puzzle, but easier to implement the correct solution when you realise it.
Billy Mays Jun 17, 2013 @ 10:57am 
there is too much going on, and i can't make that jump!
Billy Mays Jun 17, 2013 @ 10:55am 
this is WAY too hard to solve!
Sloth.ps  [author] Jun 17, 2013 @ 10:42am 
Ah, yes. You've got the bridge portal and/or the bridge exit portal slightly too high/low. If you have the bridge come out of the very bottom of its square then the jump is perfect with just red gel on the platform area.
Bad_Aim Jun 17, 2013 @ 10:37am 
Hmmm, I tried that a few times but I must have not gotten the portal in the right spot then. I just kept getting bounced backwards off the bridge so the portal must have been too high. I had to balance the speed and bounce gel on the platform until I could get just enough speed to bounce over to and hit the bridge just right. It took quite a number of tries as painting with that stuff isn't very precise. I'm glad your intended solution was much simpler.
Sloth.ps  [author] Jun 17, 2013 @ 2:02am 
Perhaps it was just practice, but I found I could do it very reliably just coating the entire top area with red gel and backing up against the wall. So a two-block run or whatever it is. You do need to have the bridge at the bottom of the portal surface it obviously goes onto, though.

I'll check out your map in a bit.
Bad_Aim Jun 17, 2013 @ 1:56am 
Ok, I finally got through it with what I'm assuming is the intended method. Yeah, that took a lot more thinking on my part. I did find getting the gel just right to be rather fiddly so perhaps you intended a variation that reliably produces the result. I found I kept over or under shooting the bridge until I got the gel just right.
After spending a good amount of time without solving it, I had an idea to create my own chamber with similar elements. It wasn't until I had most of the contstruction done that I realzed how to solve yours. Sometimes you have to put the problem in the back of your mind. Here is my new one. While you might appreciate the use of similar elements, I'm pretty sure you won't like how "busy" or perhaps "long winded" it might occur. I know you like concise ones and this one requires some hoofing. Great job on yours! I think you nailed it aside from the fiddly gel issue.
Soligmong! Jun 16, 2013 @ 8:54am 
unfortunately it is still possible with airstrafing but i did bunnyhop into it so you may not need to fix it unless Bad_Aim has anything to add