The Elder Scrolls V: Skyrim

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Passive Race Abilities
 
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0.705 MB
Jun 11, 2013 @ 12:47pm
Jul 25, 2013 @ 6:47am
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Passive Race Abilities

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Description
I always saved up the single shot racial powers for when I need them. And then I always forget to use them. Thus I decided to end it and replace them with passive abilities where possible or create new passive abilities fitting to the race and lore.

I tried to keep it reasonable in power level and took the opportunity to balance some things around. From my preliminary testing, it's working out alright. Should you encounter bugs or incompatibilities, let me know and I'll see what can be done.

[Update 18th June 2013] Got a bug report with mounted combat and added the missing entries.
[Update 25th June 2013] The values in the description are now highlighted, Breton Dragonskin ability has a 15% chance of 100% absorb, Nord shout cooldown bonus no longer cancled out by the Blessing of Talos, Redguard Adrenaline changed to +25% stamina regeneration out of combat and +100% during combat.
[update 25th July 2013] Fixed some ability descriptions and names. Changed the flavour text of loading screens to fit with the new abilities.


The new racial abilities now are [with (o) for unchanged and (x) for changed]:

Altmer
(o) +50 magicka
(x) +50% magicka regeneration

Argonian
(o) waterbreathing
(x) 75% disease resistance
(x) 100% poison resistance

Bosmer
(o) 50% poison resistance
(o) 50% disease resistance
(x) +25% damage against animals
(x) 10% added chance for critical hits with bows

Breton
(o) 25% magic resistance
(x) 15% chance to 100% spell absorbtion

Dunmer
(x) 75% fire resistance
(x) +15% magic fire damage

Imperial
(o) imperial luck
(x) +15 speechcraft skill
(x) 10% added chance for critical hits with daggers, swords, maces and bows

Khajiit
(0) khajiit claws
(0) night eye
(x) 50% reduced fall damage
(x) 50% reduced movement noise

Nord
(0) 50% cold resistance
(x) 10% increased armor value
(x) 10% reduced shout cooldown

Orc
(x) 15% magic resistance
(x) 25% reduced stamina cost of power attacks
(x) 10% increased damage with melee weapons

Redguard
(o) 50% poison resistance
(x) 50% disease resistance
(x) +25% stamina regeneration, increased to +100% during combat


Have fun!
322 Comments
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Überstorm May 16 @ 7:25pm 
Some seem way too op such as
Imperials
(x) 10% added chance for critical hits with daggers, swords, maces and bows
compared to
(x) 10% added chance for critical hits with bows
they already have bows as imperials thus making bosmer worse
fix this by either removing the bow thing or having a -10% crit for 2 handed weapons
Orcs
(x) 10% increased damage with melee weapons
fix this by -10% everything else
Altmer
(x) +50% magicka regeneration
it should be 25% instead it's just kind of unbalanced
Redguard
(x) +25% stamina regeneration, increased to +100% during combat
make this 50% during combat
Aside from these I think the mod is fantastic however somewhat unbalanced I'm not saying you have to fix these I just think it would be better if you did. Or added penalties to such stong attributes.
Dead is Dead May 10 @ 8:45pm 
How about adding unlimited use of the racial powers?
That would for sure bring them up to be used regularly instead of using them a measly once a day (I too give a crap about those once a day racial powers)

Then this mod would really be great!
paperclip19_89 Apr 25 @ 6:30am 
Got any trouble shooting advice? It was working before but isn't working now that I edited a few things
SaintedPlacebo Apr 11 @ 10:51am 
Why not just use the exact ones from Morrowind? Also, @Haravikk, they had 100% poison resistance in TES3M
Haravikk Apr 9 @ 2:34pm 
Overall I like these changes, but I think that the 100% poison resistance for argonians sounds more powerful than it actually is. Perhaps a 10% health regen bonus would make sense to replace their histskin power?
turduck'd Mar 6 @ 6:36pm 
Originally found this because I missed having the magic resistance for Orcs. I think this is a great addition, and I don't think its OP at all since all the passive benefits apply to enemy NPCs as well!

Thanks for the upload! Works great :)
Bossun Feb 24 @ 6:37pm 
its not working , but everytime i put in below the load order it works
but the next time i open it wont work again
Theuthates Feb 2 @ 5:38pm 
hmm i think 10% armor bonus as nord is really useless lol, in later game you are able to get twice armor cap easy. i would love to get some health or stamina boni as nord meele warrior.
Mbc 23 Dec 29, 2014 @ 11:41am 
Just love it. Really good.
LilyNeurotic Nov 17, 2014 @ 3:02am 
This is exactly what I needed. I even absently wished for it way back when I started playing, but assumed I was the only one who had that problem. I've never been so glad to see someone shares my suffering :-P

Oh, and it had to be at the (almost, but one) bottom of my load order. Just in case anyone was wondering or about to give up