This is a concept or project early in development

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No Time To Stop
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted:
Updated:
Jun 11, 2013 @ 11:44pm
Jun 30, 2013 @ 12:47am
Recent Announcements View All (3)
21s Gameplay Video in HD - First Level
Actual ingame screenshot! and a small video (Jun 26)
Description
The game made using Multimedia Fusion 2 pretend to be an Arcade/platformer tooking references of 'Another World' and various games but as most minimalist possible with some logic/puzzles.



Gameplay(Provisional):

The character will be always moving in one direction and when touch with any wall will change his direction.

You only have 3 keys to control it: Jump, Slide and Shoot.

With this 3 keys you will can move and do anything in the maps.

The main objective is get the user always in concentration, you always will need to push any button in X time to avoid the death. Also, when you die you will start automatically from the last checkpoint.


Animated Cutscenes:
Will be like in the games of Another World or Flashback.


Some logic/puzzles/interactions :

Also, sometimes you will find a computer or a control panel on you will use the mouse to manage/solve the puzzles for:

- Activate the elevators
- Unlock sectors
- Turn off some spikes
- Decrease the power of anything to pass X zone
etc....

The puzzles/activations will be from the most basic ones to the most complicated thing you ever seen.




Why only 3 keys+mouse?:

Because the game is also planned for mobile devices and i not like much the virtual pads. For this better control the game with 2 keys(Jump and slide) with one adititional for shoot some enemies or break some wall.

The mouse will act as the touch in the mobile devices that will give the users some moments of relax when they find a computer/control panel to interact, solve some puzzles,etc...




Gamestyle:

Still not defined but this retro style using 16 colors is the best option actually. Again and equal as Ninja Twins, i prefer concentrate to continue learning MMF instead of spent too much time with the gfx.

The original screen is 120x80 resized by 8 with the result of 960x640.



Platforms that will be available:
Windows, Mac, Linux, Flash, Android/iOS and Android Consoles
15 Comments
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Zonacas Jul 1, 2013 @ 10:51pm 
Muy Bueno
Kronbits  [author] Jun 30, 2013 @ 1:45am 
Added a new video of the game running on a Kindle Fire HD 8'9.
Kronbits  [author] Jun 30, 2013 @ 12:49am 
Jump movement has been changed. Now you no need to bounce too much time to get out after get the yellow item(the star) ;)
Kronbits  [author] Jun 30, 2013 @ 12:28am 
Hi! Thanks for the comments!. The first are the life, when you touch spikes loses one and starts again in the position.

The green one are keys that you need to open the control panel and activate/deactivate the elevators (The second screenshot actually). The gun is only picked one time, after this all will be bullets.

And the last one was added in the last moment and no was planned in the first game design. Are "stars" that will be visibly/hidden in all the levels. IF you pick all the stars of the game some feature/achievement will be unlocked ;)
livel.prosper Jun 29, 2013 @ 5:19pm 
Hey. I have to say that this looks really appealing to me and i'm looking forward to more gameplay vids. Could you explain the interface a little bit? Like the timer and collectables?
Kronbits  [author] Jun 27, 2013 @ 4:47am 
New gameplay video recorded with fraps. First level completion ;)
kassouni Jun 24, 2013 @ 5:25pm 
the graphics look like they will go well with the smooth gameplay. It has a monaco feel in a platformer genre. cant wait until its released!
vEK Jun 24, 2013 @ 3:46pm 
¡Qué buena pinta tiene señor! :)
Kronbits  [author] Jun 24, 2013 @ 1:10am 
Thanks guys! I hope release this week or the next the first gameplay videos with high quality showing the solution for the first screen! Stay tunned! ;)
Jesse Jun 23, 2013 @ 3:06pm 
The graphics are very appealing.