34 ratings
Buster Sword Melee Replacement
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Content: Weapons, Models
Other: Sounds
File Size:
Posted:
Updated:
0.132 MB
Jun 9, 2013 @ 8:11am
Jun 14, 2013 @ 5:38am
2 change notes ( view )

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Description
This mod replaces the Sledgehammer with the Buster Sword, Cloud Strife
and Zack Fair's signature weapon from Final Fantasy VII. Originally an optional
weapon mod for Serious Fantasy Legends, this is an enhanced workshop version
with better quality texturing! Comes with custom sounds also.

Credits:

Pan - Original model ripping and set up
Finzy - Sounds and texture enhancements
Original model rip and sounds from Final Fantasy VII: Crisis Core.

Map in the screenshots is Exception - Peak of Insanity.
20 Comments
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Shadow Knight Jul 7, 2013 @ 5:03am 
Weapon is really heavy.. in any ways :D
[eZaH] Conargle: Uprising Jun 18, 2013 @ 12:09pm 
asdfghjkl omg jizz
ChillKrill Jun 16, 2013 @ 8:59am 
Love it! ;-;
FunkyFinzy  [author] Jun 14, 2013 @ 5:42am 
If anyone still has problems with this, try resubbing to the mod. Steam should automatically update it though.
FunkyFinzy  [author] Jun 14, 2013 @ 5:41am 
Thanks for finding it out, I uploaded a new version and it should be fixed now. Apparently it was dependant on some Serious Fantasy Legends mod file that somehow got packaged in with the maps, and I never thought to check since it was in another gro altogether.
Klarsch Jun 13, 2013 @ 2:27pm 
found it after remembering Alt+F
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:43:50 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:44:05 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:44:05 ERR: Cannot open file Content/SeriousSam3/Sounds/Weapons/SledgeHammer/BusterSwordSounds.scs
12:44:12 ERR: Code guard was activated due to application malfunction. Please report.
FunkyFinzy  [author] Jun 13, 2013 @ 12:39pm 
Then I can't help.
Klarsch Jun 13, 2013 @ 11:17am 
there is nothing like that...
FunkyFinzy  [author] Jun 13, 2013 @ 10:51am 
It should be at the bottom of the log. Look for anything that says ERR: Could not load file "xxxx/xxxx/xxxxx.blah" or something like that.
Klarsch Jun 13, 2013 @ 10:28am 
12:41:48 INF: Steam Workshop content updated, please restart the application to use the new content.
12:41:48 LOG: Steam workshop sync operation finished in 3.03 seconds.
12:42:04 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/Intro.wld"
12:42:04 LOG: Finished loading world. (process memory: 1223 MB)
12:42:04 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/CustomWorldScripts/'.
12:42:04 LOG: Timestamp: 2013/06/13 12:42:04
12:42:04 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.53 seconds.
12:42:04 LOG: Created thread 5440(WorkerThreadPool).
12:42:04 LOG: Created thread 5728(WorkerThreadPool).
12:42:04 LOG: Created thread 4180(WorkerThreadPool).
12:42:04 LOG: Created thread 5216(WorkerThreadPool).
12:42:04 LOG: Created thread 5644(WorkerThreadPool).
12:42:04 LOG: Created thread 5936(WorkerThreadPool).
12:42:04 LOG: Created thread 5360(WorkerThreadPool).
12:42:04 LOG: Created HDR render-target of 1400x1050.