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Wayward
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted:
Updated:
Jun 9, 2013 @ 9:28am
Dec 4, 2013 @ 11:25am
Recent Announcements View All (8)
Wayward Beta 1.9.2 Released!
Bugs

Fixed a bug where:
  • The offline/downloadable clients would not allow mods to be loaded (node-webkit issue).
  • Quality of tiles did not transfer between setting down and digging/gathering them back up.
  • Slime Gelatin would decay into Rotten Meat.
  • Magical “Essense” typo fix.
  • Attack and defense values would not be updated after an un-equip.
  • When attacking a creature, you will no longer also pick up items from under it in the same turn.

Improvements/Changes
  • Water routing ability (digging adjacent to water) and chances now depend on how much water you are trying to route and dig from. If the pool of water tiles is too low, it will not be able to spread naturally; however, above that, the chance for water to route is based on the amount of water tiles in the pool. The more water, the easier the water is to route.
  • There is now a 32 and 64 bit versus for the offline OS X version of Wayward (previously only 32-bit).
  • Fixed the tile/world perspectives on Forge and Anvil and Wooden Chest and a few other miscellaneous graphic edits.

Armor now has specific vulnerabilities and resistances and monsters now have damage types to be used in conjunction.



Attack and defense labels now have hover-over information which includes a more in-depth break down of damage types, resistances, vulnerabilities and skill bonuses for each.



Transmogrify, Repair, Reinforce, and the new “Preserve” now show up in each item menu to specifically perform item on item action instead of having to drop the item on the ground to perform the actions.



New
  • A new “Preserve” ability has been added to be used on extended the life of foods.
  • A few new items including a unique, rare weapon and a new resource (and tile).

Wayward Beta 1.9.1 Released!
Those players also being annoyed at the outdated and messy wiki can now rejoice and take a gander at the brand new documentation[www.unlok.ca] that will automatically update as Wayward does. As always, read all the changes below:

Bugs

Fixed a bug where:
  • Multiple errors could be triggered when using a container that was in the first slot in your inventory.
  • A typo that caused some creatures not being able to spawn on shallow sea water.
  • Plant Roots was spelled "plant Roots".
  • Fire decay rate status was not being calculated per type, so furnaces for example would always be raging to start and last for a long time. The message is now more accurate.
  • You could duplicate items by holding an item in your cursor and picking an item up.
  • Sounds would sometimes not play properly in the offline, downloadable version.

Improvements/Changes
  • Decode verbiage changed to make more sense with gather treasure changes.
  • Aberrant Living Mushrooms now drop/carve into Red Mushrooms instead of the normal white mushrooms.
  • Living Mushrooms no longer bleed.
  • Removed attack from actions as it caused issues with timing/turns and there's no option to disable auto attack anyway, so it was confusing/unnecessary.
  • The Bull Boat no longer requires treasure, and no longer has a "win" state applied to it - it can now simply be used to travel to a new world.
  • A new, more advanced boat has been included to replace the old Bull Boat's functionality.
  • Ammo and fire consumables (tinder, kindling, etc.) will now be checked throughout all containers in player's inventory, not just those that are equipped.
  • Chickens now longer spawn by default, they have been added to a higher tier.
  • The container menu/window will now display the name of the container that is currently open.
  • Slowed down plant spreading chance by around 75%.
  • Speed up fire spreading chance by around 25%.
  • Blood removal now has a custom message and no longer loops as a second action.
  • Plants may now randomly, and rarely spontaneously grow (not just from spreading from another as previous).
  • Performance of the offline, downloadable version should be improved a bit.

New
  • Complete documentation[www.unlok.ca] and hint/help guide added. Caution: heavy spoilers! Let me know if you can see any improvements to be made on this.
  • Added unique corpses to aberrant creatures.
  • A few new items and item uses added.
  • Eggs have been added and can now hatch into chickens, or be laid by chickens.
  • Help and donation buttons added to the main menu.

Developer/Technical
  • spawnMonster now has an extra parameter for forcing aberrant status.

Description
Release date: TBD
VIDEOS AND SCREENSHOTS FEATURE EARLY BETA PRODUCTION. SUBJECT TO CHANGE.

Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Play the Beta Now!

Download (Windows/Mac/Linux):
http://www.indiedb.com/games/wayward/downloads

Play in web browser:
http://www.unlok.ca/wayward/

Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Current Beta Features
  • 5 distinct environment types to explore – all generated procedurally.
  • Nearly 200 items to craft, discover and interact with.
  • Around 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Preliminary modding support.
  • Iterative game design and community feedback driven.
Popular Discussions View All (12)
54
Feb 27 @ 8:19am
PINNED: Feedback & Questions (FAQ)
TuRkEy
16
May 2, 2014 @ 11:00pm
Response to the many Minecraft comments.
[FTA]Orillian
3
Nov 22, 2013 @ 11:57am
Review + lets plays
R4gegamingstudios
426 Comments
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legofan94 Jun 9, 2013 @ 10:30am 
I'm not sold on this.
Arale//Zero Jun 9, 2013 @ 10:24am 
Oh hey, it's Wayward! Cool roguelike.
LeoTehEpic 2.1 Jun 9, 2013 @ 10:20am 
I've played it and honestly it is good.
[]PurpleHaze[] Jun 9, 2013 @ 10:03am 
Im sorry but there is waaayy to many games like this being released at the same time.
Dunaminica Jun 9, 2013 @ 10:02am 
Now this is a promising concept. It reminds me of the Lost in Blue but darker and more mature and with a larger focus on building and collecting. With that said, I am looking forward to this game making it onto Greenlight. Upvoted and faved.
Jerry Jun 9, 2013 @ 9:59am 
The way the map jumps when you move up or down is a dealbreaker for me.