Age of Empires II: HD Edition

Age of Empires II: HD Edition

Not enough ratings
Ozhara's Moving Water Pack V3
New Workshop General: Terrain
File Size
1.077 MB
Jun 8, 2013 @ 2:50pm
Jun 20, 2015 @ 3:05am
2 Change Notes ( view )

Subscribe to download
Ozhara's Moving Water Pack V3

In 1 collection by Ozhara
Ozhara's Water Replacements
14 items
This Texture Pack contains the V3 of my fully moving variant of water textures.

Because of that sadly the screens can't show the full effect of the water.
On the screens you can see a comparision of V2 and V3.

In V2 fishes were hardly visible in some areas without the minimap. So in V3 the wave effects are a bit less strong and the color is more blue in comparision to V2.

Additionally the shallow texture is based on the default shallows this time but a lot more overgrown for a really swampy look.

Moving Water V1: darker, slightly cold water with a blue tone and strong, large waves.

Moving Water V2: lighter, slightly cold water with a slightly green tone and strong, large waves.

Moving Water V3: warm water with a blue tone and strong, large waves.

Moving Water V3 - Cold: slightly pale water with a blue tone and strong, large waves.

Moving Water V3 - Green: warm water with a green tone and large waves.

Moving Water V5: warm water with a blue tone that merges my moving water and my static water.
< >
Ozhara  [author] Sep 19, 2014 @ 12:02am 
The default berry bushes are stored in the graphics.drs file.

The slp file added by my mod doesn't overwrite it, but puts a slp file into the new data\slp folder. AoE replaces all original graphics with those found in this slp folder automatically.

This way all graphics can be edited seperately instead of changing the whole graphics.drs - which would limit you to one mod changing this file (like the unit reskins and architecture renovation mods do - the reason why they are incompatible at the moment).

In fact the new flames and cliffs are done like this, a fix mod so to say - so you can swith back to the default ones by deleting these files. But the yare part of the installation package, so every verification would reload them - so you indeed need a mod that overwrites these mod files... xD

The berries are stored in FORAG_NN.slp.
Andross64 Sep 18, 2014 @ 11:27am 
so i got your berry TREE mod. lets say i find that graphic slp file(i dont know what its called, do you know off the top of your head?) i just delete it and then verify again so AOE will download the original berry BUSH graphic?? thank you for these responses btw, you've been beyond helpful with something that isn't even your fault!
Ozhara  [author] Sep 18, 2014 @ 3:56am 
Think there are some things mixed up now.

The error of mod content remaining after unsubscribing is THE most annoying bug resulting from HiddenPath not coding any uninstallation functionality.

You can use the game cache verification after unsubscribing, but this is only thought to reset game files - so it doesn't touch any additional content in your games directory.
But most AoE mods add files (like maps, campaigns, most soundtrack mods, most taunts, all non-terrain graphics, ...)
To uninstall these you have to remove the files manually. For graphics this is the AoE\data\slp folder. You can delete the exact slp files from the unsubscribed mod, or the whole folder. All files still needed will be reloaded while verifying your game cache later.

So this bug should be different from files not beeing extracted/installed correctly.
Andross64 Sep 17, 2014 @ 12:45pm 
you know what, I think its an issue with steam workshop, you must have heard about this...
Ozhara  [author] Sep 16, 2014 @ 10:18pm 
Well, I didn't interpret 'install' as 'extracted manually', sorry.

For the moving - this works (on the technical side) by three layers applied to water areas, one that just lies beneath the water, one that is 'moving' across the ground and a third that defines where this effect is visible.

The default water enabled this effect just in a very small region where the sun seems to mirror in the water.

My water expands this effect over the whole screen and also changes the 2 layers defining the waves shape.

In case you don't have the default water anymore, I'm pretty sure these three layers also changed (you can check this by comparing the ones in your terrain folder with the mods archive file). I suppose you just expected more/other movement than what is implemented.
Indeed you are the first one (I know of) not able to see the movement.

Seems there is nothing what I can do about it, for you installed it successfully...
Andross64 Sep 16, 2014 @ 3:51pm 
no its not default, it changes to what your mod looks like but there is just no movement.
and i said i did that already =[
Ozhara  [author] Sep 15, 2014 @ 10:58pm 
Do you still have the default water then?

If this is for whatever reason bugged for you, try to extract the mod manually. Got to your AoE\mods folder and extract the archive (extensionless zip file) to your AoE folder. :)
Andross64 Sep 15, 2014 @ 3:57pm 
this doesnt work at all.
Ive installed and re installed, subscribed and unsubscribed, wiped the mods folder and tried multiple times, verified the cache. nothing works and i still have yet to see this water move
adC.radin Jun 18, 2013 @ 5:30pm 
Ozhara  [author] Jun 16, 2013 @ 10:22am 
For everyone that likes green water, here you can find my moving water V3 - Green Edition: