The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

598 ratings
The Infinity Sword (WIP)
 
Rate  
Favorite
Favorited
Unfavorite
Category: Weapons
File Size
Posted
Updated
40.967 MB
Jun 6, 2013 @ 7:31pm
Jun 23, 2016 @ 1:57pm
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Infinity Sword (WIP)

Subscribed
Unsubscribe
Description
It has been whispered of for centuries, longer perhaps; A sword of great power that finds its way into the hands of a champion, during times of great peril to Tamriel. It has been called by many names: The Flame of Red Mountain, Alduin's Tongue, and others that have been forgotten in the mists of time. There is one name, however, that is known, yet unknown; familiar, yet unfamiliar. It is the one name that shakes the confidence of the mighty, or drives them to seek it.

It is..




NOTICE: THIS MOD REQUIRES DAWNGUARD AND DRAGONBORN, due to the sword's placement in the Aetherium Forge and its use of the Bloodskal Blade projectile mesh. If you use this without the two DLC, there's a very good chance your game will crash. Use the vanilla version instead:

Infinity Sword - Vanilla


The Infinity Sword here is a powerful greatsword that deals fire damage, but has some unique effects. The sword can be found in the Aetherium Forge, embedded in one of the rocks floating out in the magma.

To get it, you'll of course need to get to the Aetherium Forge first, which requires you to do the Lost to the Ages questline. Said questline is started by reading the book titled 'The Aetherium Wars'. Getting to the sword itself is a different story, though, since you have to traverse the searing molten rock. Using Become Ethereal is invaluable for this, but ya gotta be quick.

When equipped, the Sword grants you a high resistance to fire (And some to frost as well, 'cause frost ain't got nothin' on it) as well as a bit of health regen. On top of this, as long as the sword is equipped, fire-based attacks will do less damage to you, while your fire-based attacks will do more damage. Those you hit with the sword will suffer in its flames.

The unique thing about the Infinity Sword, though, is that you're not restricted to melee swingings. Have a problem with some jag-off archer pecking you with arrows? Make that jerk fly by doing a horizontal power attack, which will launch a fireball from the sword and send it speeding toward your target, where it will detonate with a great blast of fire and toss that SOB into Secunda. Surrounded by a lot of opponents and you need some breathing room? Do a vertical power attack, which will create a powerful explosion centered on you and send your opponents reeling, so you can belt them across the face while they burn to death. The sword can also be particularly devastating to dragons, but under special circumstances that I'll mention below. Of course, that requires you to actually get into melee with one.

On top of all that I've mentioned so far, the sword now can be powered up. If you're hit enough times by fire-based attacks, the sword will get supercharged. When this happens, you can launch a fire WAVE that detonates with much greater force than the standard fireball, and the localized explosion becomes more powerful too. However, performing the power attacks will use up the charge, so use them wisely. Also, while it's powered up, the Infinity Sword will burn your foes into a pile of ash, save for Dwarven automatons, which will MELT. Dragons will also be adversely affected by the sword in this state. This doesn't affect the power level.

The sword is 2-handed when you find it, but if your expertise lies with 1-handed, no problem. You can take the Infinity Sword to a smelter and switch it into a 1-handed sword without needing any ingots, materials or perks to do so. The sword can also be tempered, requiring an ebony ingot and some fire salts to soup it up.

This mod is still a work in progress, there's a lot I wanna do with it (as mentioned below in the Future Plans section) but even so in its current state it's perfectly playable.


NOTICE: THIS MOD REQUIRES DAWNGUARD AND DRAGONBORN, due to the sword's placement in the Aetherium Forge and its use of the Bloodskal Blade projectile mesh. If you use this without the two DLC, there's a very good chance your game will crash.

Use the vanilla version if you don't have Dawnguard. Yes I wrote this here twice because reasons. Get the vanilla version here:

Infinity Sword - Vanilla


:Known Issues:


None


:Future Plans:


•Add weapon variants (after all, this is a shapeshifting weapon) The plan is to have a war axe, a battle axe, mace, dagger, shortsword, warhammer, and bow versions, which you can use an ability (or several) to switch to.

•Build a questline for the sword. I have one drafted out, but I lack the expertise to make a complex quest.

•Additional abilities: Summonable armor, devastating rain of fire (maybe?), fire damage heals you (NO idea how that would be done)

•Summonable NPC ally: Ulf, the soul of the sword. He's already in there, but you can only console him in as of right now, and all he does is just stand there being tall.

•A new shout, as well as making the sword enhance fire damage done by both shouts and fire spells

•Custom impact effects and sounds. For now it uses the firebolt impact, but I plan on making custom hit decals as well as draw and swing sounds to make it sound like it should, rather than just a standard sword.

•An ability to call up a second sword, just in case you wanna dual wield them and cause even MORE destruction.

•Maybe adjust the rumble its got while drawn to be more volcanic. Rather than a steady rumble I'm thinking more like a bass throb.
< >
689 Comments
DEvasto  [author] Jul 21 @ 10:31am 
Using the power attack effects are a tactical choice, really. If you've got friendlies nearby along with baddies, it's best to refrain from using the power attacks so you don't nuke everybody. If I'm not mistaken though they won't harm followers. I may sometime make it that the blasts won't harm people who aren't hostile to you, but until then it's best to be cautious, especially in cities.
Stanky Tree Jul 21 @ 10:22am 
Its pretty good, but i think the big firey explosion attack is too distructive.
when vampires attacked whiterun i blew up everybody.
DEvasto  [author] May 22 @ 3:50pm 
Right ~now~, no, but overall it is. It's labeled as a WIP not because I'm always working on it but because it's not technically complete. It's usable, yes, perfectly so, but there's stuff that I hope to add (like a questline and other bits and bobs) before I'd consider it complete.
kronos47 May 22 @ 3:35pm 
All i said was that it isn't a work in progress right now. <---
DEvasto  [author] May 22 @ 3:00pm 
Technically, it still is, considering all the future plans I have for it. Just because I'm not doing work on it now doesn't mean I won't ever update it again.
kronos47 May 22 @ 2:48pm 
Then you should change the name of this mod,cause it clearly isn't a "work in progress" right now.
DEvasto  [author] May 22 @ 12:11pm 
As in there hasn't been any updates lately? 'Cause I'm more on Fallout 4 lately and have been working on projects pertaining to it.
kronos47 May 22 @ 11:33am 
Why is this mod inactive? And you know what i mean.
Lvl 100 Slime Apr 24 @ 10:11pm 
Ok thank you so much !
DEvasto  [author] Apr 24 @ 5:39pm 
Pop "help infinity" into the console, without quotes, that should bring up the IDs for it.