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Tel Mithryn Improved
Category: Houses, Towns
File Size:
0.063 MB
Jun 4, 2013 @ 2:43pm
Jun 25, 2013 @ 1:39pm
5 change notes ( view )

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A very simple mod to fix some problems I had with Tel Mithryn.

What does this mod do?
1. Small Player Bedroom - converts the store room.
- Removes some of the junk from the spare room.
- Adds dumer lantern lighting and some candles.
- Adds a player bed.
2. Sorts out Neloth's room.
- Removes many of the discarded bottles littering the floor.
- Removes the cobwebs
- Lights the candles, and adds dunmer lanterns.
3. Adds a few rugs to the main balcony area.
4. Adds some more random items to the tables and shelving to clean it up a bit.
5. Adds an alchemy area.
- Includes an alchemy table, ingredients and safe storage satchel.
6. Adds Neloth's heart stone experiment area.
- Neloth will work on it every morning at 8am.
7. Adds the Telvanni banners; which were unused in-game.

This is a very, very, very simple mod. It just makes the game-play for me, slightly better.

If anyone does have any burning desires for Tel Mithryn, or some great ideas, feel free to post in the comment section and I will see if I can make some changes or add things in.

Please rate, comment and subscribe :)
AND - why not check out my other interesting mods?
Click my name to the right for more info.
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losergirl666 Feb 16 @ 1:40am 
This is a great mod, I really like it, but no matter what I do I cannot resubscribe to it. I used it for a while then completely redid my Skyrim to tropical and it got the axe, now on another fresh Skyrim, Steam just won't let me have it. It's very strange, I can have anything I want from the workshop except this. It gives me steam error 2 every time but only for this mod, anything else will work. I have tried all the tips from the steam support page about error codes. Wish I could get it from Nexus. Anyone have any ideas?
lhetzel Jan 23 @ 9:29am 
a shrine to Azura and to Julianos
King Midas Jun 26, 2013 @ 10:37am 
Cool dude!
Mattricus  [author] Jun 25, 2013 @ 1:45pm 
The new version is now live. Please see changelog for details.

Also, check out my brand new mod - Twilight Isle! I would be delighted if you would try it :)
King Midas Jun 25, 2013 @ 10:37am 

Hey I like the flags very much and should be included because it is one of Morrowind's houses but I strongly advise not doing the lanterns in the main room as shown in the screenshot. What I meant by lighting was that the player room with the bed and chest is a little dark and could use more light. If you do this I think your mod will be complete and won't need anything else and you should start a new one. Goodwork and thank you for adressing my concerns.
Mattricus  [author] Jun 25, 2013 @ 3:09am 

Hi! I am glad that you like the mod :) I have managed to make a few more minor tweaks (including some lighting fixes as suggested - although very very minor) and finally got steam to upload my screenshots. You will notice in my screenshots above there are two new features; Telvanni insignia upon banners and also a lantern display. These are two new elements in the update which is coming soon - the only delay is that steam is REFUSING to update my mod again.

I am presently working on a new mod, but will continue to revisit this one (and try to upload it!) as there is more I would like to do :)
King Midas Jun 23, 2013 @ 5:51pm 

I just went inside Tel Mithryn and everything looks great dude hands down. I like how you changed the heart stone from being stealable and the alchemy area is exactly want I wanted! There are a few more things you might want to look at that personally I dont mind but might enhance the gameplay. Possibly equal lighting to neloths room in the player room would make it more visible from a distance and also items in the chest glow red as if they can be stolen. This makes me want to stay in Tel Mithryn too much and I cant wait til the next time I play Skyrim!
King Midas Jun 23, 2013 @ 4:54pm 
And for this being your first mod, you show great potential in future modding, keep up the fantastic work! @Mattricus
King Midas Jun 23, 2013 @ 4:48pm 
You are the best. Thank you very much! @Mattricus
Mattricus  [author] Jun 23, 2013 @ 6:40am 

Hi! Hope you are well today. I have released an update version for the mod, which does not contain the dwarven content. You are correct, I feel that I put these in pre-maturely, and have not had a chance to make them fit in completely; I will come back and look at Neloth's fascination with the Dwemer at a later date and later version.

I am pleased that you liked this version's major adds - the alchemy and heart stone experiment. I have renamed the satchel and moved it for you, and will look at further expanding the alchemy area in my next update which /should/ be coming out in the next day or so. You can read the change-notes for a more specific breakdown of what has changed.

Thankyou for your continued support for the mod! As this is my first mod ever, your feedback has been incredibly helpful for me to see what could be improved!