172 ratings
Forgotten Experiments 01
File Size:
3.448 MB
Jun 3, 2013 @ 8:07pm
1 change note ( view )
Note: The level end trigger does not work, I will be fixing this soon.

Working Title. First map in a potential pack. I plan to add more to the beginning and end of the chamber, so I left them simple. Please leave any feedback in the comments. Thanks!
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WH May 13 @ 3:11pm 
Always a feeling of accomplishment when completing one of Azoraes's puzzles!
RustyDios Jan 11 @ 3:05am 
Loved the puzzle of this map. Took me a while to remember/notice that fizzlers don't fizzle non-gun portals!

Figured out that last fling after about an hour. Was trying to come from the obs room and wasn't getting the hieght. Spent a long time thinking of a "longer drop for more hieght"...

Great Awesome map!
2 comments for improvement are that your exit trigger failed, maybe it really needs those entrance/exit elevator instances.
Secondly, I think you kill the outputs of the button on weaponpickup (so the door closes and does'nt activate again)... why? you could just leave the door open until the cube is removed. You can't get out from the gun room using the door anyway due to the hieght.
ken.roberts Dec 15, 2013 @ 6:21am 
I'm stuck. I went into a grey room and the Door shut behind me. I have tried for hours and cannot escape that Room. Very frustrating - can I get a clue ? Thanks
wildgoosespeeder Dec 4, 2013 @ 7:39pm 
Read my profile before reading the rest of my comment!

I was missing a key detail and that waspull the portal away when the cube is in the portal gun button door open area and climb the stairs nearby not activated by a button. Great one. I'm not used to puzzles having one portal be controlled by buttons and the other fixed.

Try my SP map?
Try my COOP map?
eMbAh Oct 6, 2013 @ 8:06pm 
it's scary how well done this is
Altair93.GTR 'Hakan ☜☆☞ Sep 17, 2013 @ 6:10am 
nice chamber but u must fix it finish scene. I hope u will make new chambers
mikael.nyberg Sep 10, 2013 @ 6:42am 
Very cool thanks :) , but still lacks a proper ending ? your just stuck in the grey tiled room at the end insead of the elevator (or perhaps you plan to continue the map )
p0rtalmaster Sep 5, 2013 @ 9:01pm 
It wasn't difficult once I remembered the portal hovering trick that I lerned from one of Gig's maps.

All this map needs is a soundscape, quieter music (or even none) and a proper intro and exit (coming in a future version?).
AD_79 Aug 3, 2013 @ 7:37pm 
If that is the intro map, I'm screwed. Challenging puzzle.
dneufeldt Jul 20, 2013 @ 9:41pm 
Great set up, graphic etc. Amazingly tough for something so simple.