Age of Empires II: HD Edition

Age of Empires II: HD Edition

303 ratings
Ozhara's Full Texture Pack V3
New Workshop General: Graphics, Terrain
File Size
9.002 MB
Jun 2, 2013 @ 12:31pm
Apr 2, 2016 @ 6:11am
6 Change Notes ( view )

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Ozhara's Full Texture Pack V3

In 1 collection by Ozhara
Ozhara's (Full) Texture Packs
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For the updated content changes, take a look at the change notes. :)

If you want to use another mods water that also adds another beach terrain, check out my beach & rock mods. That way you can keep a better fitting beach together with that water!

Included are the following mods:
- my land pack V4
- my moving water pack V2.5
- my mines V3
- my cliffs V2
- my trees V1

Updates to land textures (compared to v2):
- more diverse looking grass, dirt, desert and beach
- completely new roads, snow and shallow (looks like a swamp now)
- better blending terrains

Some textures are based on ones I found in other mods:
- Farms: based on Mike's Real Farms - V2 / based on Shayne's ST farm texture
- Desert: includs elements based on KalaAveR's Texture Pack V2

Thanks for sharing all these great textures.

For a mod is never 'finished' - only published at some point - if you think a specific texture or elements of it should be further improved, changed (to an other), redone or simply doesn't satisfy you as much as the others - please tell me!

IF YOU WANT TO USE A VARIANT OF MY TEXTURES THAT ISN'T AVAILABLE UNTIL NOW - a Grid version of the newest land textures, another 'cold' version, a seperate dirt pack or something like that - JUST ASK!
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Skyborn Aug 22, 2016 @ 9:38am 
Nice work thx :)
Ozhara  [author] Nov 15, 2015 @ 1:35pm 
Some terrains are both, land and water - like shallows.
Then based on how the map was buildt it can happen a single space surrounded by other terrain is another terrain. So it looks like land, but is water. Then it seems units can push each other onto terrain they normally cannot enter if the area is too crowded.
This cannot be fixed by a mod but needs to be done by editing the game source code.
LeonD123 Nov 15, 2015 @ 12:43pm 
Any idea how to avoid boats going on the land?
Ozhara  [author] Jul 22, 2015 @ 10:21pm 
Mit dem neuen Mod-System leider nicht mehr.
(Du kannst dir allerdings die Mod-Daten in ein eigenes lokales Modverzeichnis packen und dabei die Bäume weglassen - die Mod hat dann aber natürlich keine Anbindung an meine Mod mehr, wenn ich also Inhalte anpasse/optimiere/update, würdest du davon nichts mitbekommen)

Ich habe aber vor längerer Zeit extra dafür eine Mod mit den Default-Bäumen ('Ozhara's Default Trees') erstellt. Die ist nur noch nicht auf das neue System geupgraded - kommt aber bald.

Alternativ kannst du auch einfach alle Einzelmods, die in diesem Pack enthalten sind einzeln abonnieren und halt die Bäume weglassen. :)
Die sind inzwischen auch alle für 4.x verfügbar.
Ozhara  [author] Jan 28, 2015 @ 10:20pm 
Thanks, glad you like it. :)
Asharian Jan 28, 2015 @ 6:58am 
This is very nice thanks!
Axios Jun 13, 2014 @ 9:57am 
i do mean the textures
Ozhara  [author] Jun 12, 2014 @ 10:37pm 
I hope you mean 'textures'.^^

Glad you like it!
Axios Jun 12, 2014 @ 1:55pm 
cool map
Ozhara  [author] Apr 25, 2014 @ 3:07am 
You're talking about the non-terrain graphics that are still present after verifying your game cache, right?

Steam just takes care of official game files. But AoE uses additional files for its modding system in most cases.

You can see this with rms, scenarios, some taunts, some soundtrack files, all non-terrain graphics and some other.

To get rid of these files you have to delete them manually.
Easiest way is to delete the folder they are in before verifying. All still needed files will be reloaded automatically this way.

For most graphics (and the ones in my packs as well), delete the AoE\data\slp folder.