Portal 2

Portal 2

2,041 ratings
The Deep Underground (Co-Op)
File Size
45.661 MB
May 31, 2013 @ 11:06pm
1 Change Note ( view )

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The Deep Underground (Co-Op)

The Deep Underground (Co-Op)

Hello test subjects!

Today you can start your testing in our mostly recently re-discovered test track.
It's been a while since we sent test subjects here but we're sure it still works just fine!
This map features 3 different rooms in a unique industrial style.
Can you and your friend solve the mysteries of the deep undergound?

There is also a small easteregg in the first room - go see if you can spot it!
Also thanks a lot to Lpfreaky90 for all her help with this map - as usual it's much apperciated!

As always if you find any errors or if you have other feedback, positive or negative, please leave a comment!

Have Fun!


Check Out My Youtube Channel: https://www.youtube.com/user/TheRJDreamer/
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DreamRJ  [author] May 30, 2015 @ 12:09am 
@Freeman|TR - thanks u too :)
VΛ² May 29, 2015 @ 10:49pm 
Ahaha me neither. At least for portal 2. Cold community... Good luck then ^^
DreamRJ  [author] May 29, 2015 @ 10:30pm 
@Freeman|TR - i dont make maps anymore, sorry to disappoint. i got other more important stuff to do these days. but thanks again :)
VΛ² May 29, 2015 @ 9:12pm 
Don't be sorry man. It actually is a very different map and brings about very unique experience. Can't wait your new work!
DreamRJ  [author] May 29, 2015 @ 3:56pm 
@Freeman|TR - thanks for the feedback, im sorry u found the map unpleasent, this map was intended to be very different from the other maps i did.
VΛ² May 29, 2015 @ 10:06am 
But anyway it's a fancy map with so many detailed hammer work. Also a nice try to bring about some great gaming experience. At least for me and my partner we fail to understand the fun it tries to deliver. Don't know how others think about it. I'm just a more serious and picky player.
No matter what we together finished your level at last and we totally respect your effort. Fizzled a lot of water bottle haha. Also I see your name on a lot of other great levels and enjoyed all of them. Again thanks for the efforts you put in this level!
VΛ² May 29, 2015 @ 10:02am 
Also got angered by these simple floor buttons. Don't you think putting my teammate or myself onto a square floor button just to see it failed to be activated is kinda annoying? A floor button with grates set aside or merely a sign should make it smoother. Don't you think so many antlines are just worse than no antline? Stepping around to deactivate the right fizzler is tiring. Don't you think one step further to a gigantic fire is totally safe while one step closer kills me instantly is unacceptable? The portal 2 trailer lies. Atlas never gonna hug P-Body happily after revived like nothing happened. The same unpleasant details are just so much that they made the whole level kinda unpleasant.
VΛ² May 29, 2015 @ 9:54am 
All these props rolling on the ground don't you think they enrage people easily because it becomes so hard to move. And all these invisible walls. func_no_portal_volume right if I spelled it correctly. In the orange gel room I got desperate with these invisible blocks. Yes I admit I am a puzzle breaker. But it sucks when I just cannot open a portal when I can definitely see it clearly. It sucks when I just got enough height to reach that edge but it's just so damn hard to actually get onto it, left wondering if it is the right way (tried a lot of times and made it). There is a wonderful "logic twist" when I have to use portals to get in and out of the funnel room, but the solution is not that sweet.
VΛ² May 29, 2015 @ 9:47am 
Gorgeous and magnificent. Love the details and atmosphere.
But let's just say you probably kinda lost focus on players' psychology. Me and my partner took a long journey, but it wasn't one of the pleasant. We struggled to finish the map. We figured out those decently designed puzzles one by one, used our brains heavily, moved here and there and trolled with stuff. But one thing is missing. Fun. We didn't have a lot of fun playing it. Sometimes I kinda felt don't want to continue anymore. Or I felt like "Come on just end the level quick".
DreamRJ  [author] May 25, 2015 @ 12:25am 
@[Tom K] - Thanks for the playthrough, glad you liked my maps :)