1321 ratings
The Deep Underground (Co-Op)
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45.661 MB
May 31, 2013 @ 11:06pm
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Description
The Deep Underground (Co-Op)

Hello test subjects!

Today you can start your testing in our mostly recently re-discovered test track.
It's been a while since we sent test subjects here but we're sure it still works just fine!
This map features 3 different rooms in a unique industrial style.
Can you and your friend solve the mysteries of the deep undergound?

There is also a small easteregg in the first room - go see if you can spot it!
Also thanks a lot to Lpfreaky90 for all her help with this map - as usual it's much apperciated!

As always if you find any errors or if you have other feedback, positive or negative, please leave a comment!

Have Fun!

LuckyRJ
65 Comments
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LuckyRJ  [author] Jun 6 @ 6:13am 
@{---[]☭} Laika - thanks
{---[]☭} Laika Jun 5 @ 11:19pm 
cool map! hard to tell what things do or what buttons need boxes though.
LuckyRJ  [author] Feb 16 @ 7:01am 
@Gregarious Garmentmonger Garak - what do u mean, what entity spawning, do u even know what you are talking about :P
Vehement Viceroy Vauderus Feb 15 @ 7:47pm 
You could just remove the entity spawning. It's not exactly necessary to the puzzle.
LuckyRJ  [author] Jan 13 @ 11:03pm 
@delphoshpm - yes i know about that problem, there is nothing i can do about it though, it is a limit in the engine how many entitys are allowed in the map before it starts to lag, sorry about this though, but that is out of my hands :( but thanks for feedback, glad u liked this map
[Error] Jan 13 @ 10:49pm 
One glitch i noticed is, after a wile the dead cores pill up and causes lag.
[ExR]-IAMV0LDY Jan 12 @ 2:53pm 
Nice map but it looks like in the last chamber all the objects make it lag!
LuckyRJ  [author] Oct 2, 2013 @ 12:17pm 
@Mitch McWiggins - no lol, that was a cheat i forgot to fix, and decided to leave it in the map :)
Mitch McWiggins Oct 2, 2013 @ 12:03pm 
Good one, thanks. Did I do the last part correctly? Use one cube to press down both buttons?
overplumbum Sep 26, 2013 @ 5:10pm 
great performance problems near the end of map looks like because of too many staff on production lineunder the ceiling