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Gusano Supremo's Workshop
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A collection of 4 items created by:
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May 30, 2013 @ 5:12pm
Jun 4, 2013 @ 11:04am
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Kolgork's Challenge 1
This is the first map of the Kolgork's Challenge series. Also it is my very first edited map.
This chamber only requires logical thinking.
Some minor changes were made in the last updates, just to prevent players to a...
Kolgork's Challenge 2
The second map of my series of challenges. This map more linear than first, but i think is harder. Logical puzzles (the mostly) and some aiming/timming skills (not much).
I hope you all enjoy it!...
Kolgork's Challenge 3
The third chamber of the Kolgork's Challenge series. It works as a stand-alone (as all my challenges).
This map requires logical thinking.
- Several reduction in the difficulty for the first room
Kolgork's Challenge 4
This test chamber should be a medium-hard challenge. You will need to think with portals and to manage some basic tricks if you want to success.
Rating, comments and any feedback you give me will be appreciated....
Nov 21, 2013 @ 3:56am
"Pixel hunting" is having to place a portal in a place where you can't see the surface fully, only a very small amount of it. The dead point I mentioned is in the 3rd map, and I commented there.
Nov 21, 2013 @ 3:48am
it's a question of taste, i guess. i know about people who has enjoyed them, and other like you who hated them (more of the first ones than the second ones, who knows why).
anyway, i tried to not making timing puzzles (only the second map has them, it was deliberated). pixel hunting: i don't know what it is but i guess it, and if is that, it's not needed :S in any map. dead points: the maps has been tested a lot, but if you find any dead point, tell me and ill fix it.
Nov 21, 2013 @ 2:01am
I've had to rate your maps negatively. Your designs are at odds with what I consider to be good puzzle gameplay. Your maps, each, contain at least one of: very high speed or timing requirements; pixel hunting; and the player being unable to progress due to player error.
I strongly recommend any players that have disabilites to stay away from these maps.
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