34 ratings
80 Feet Below
It's only 4 chambers, but all the action occurs above the floor which looks to be about 80 feet below. Tractor beams are used in all chambers, but some light bridges and lasers are included. There's also some element re-use. It's my 80th puzzle so hence the name.

In case Steam's third party outbound connection is broke, and the video wont budge, here's the link.
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Bad_Aim Apr 10 @ 10:51am 
I figured that's what "Portal authoring software" or whatever you've been "playing" these days was. That's so cool! I know you'll be brilliant at it once you get the hang of it!! Can't wait to see the results :)
Skyferret  [author] Apr 10 @ 5:41am 
Thanks. Right now I'm learning Hammer. What I find hard is to come up with something puzzleworthy when my head is being crammed with all this new stuff I need to learn when using this editor. Eventually I'll come up with something.
Bad_Aim Apr 10 @ 12:21am 
Yay, finally one where I was able to get past the first room quickly! Alas, I got stuck in the second doing all sorts of dumb things before finally having the "ah ha!" moment. I don't know how you come up with this stuff, but I love it!
Skyferret  [author] Jan 26 @ 10:22am 
kimist108 Jan 26 @ 8:37am 
As I have said before, it is a pleasure playing your test chambers. I know that I can get out of a situation after making a wrong choice and not have to start over. No ninja skills (usually, thinking back to Perpetuality, which for me was challenging). Your maps require thinking and maybe an occasional F6 for slings that go astray.
Gusano Supremo Jun 14, 2013 @ 8:13pm 
Wow, this was an excellent and challenging map. I don't know if this is because of playing in deep night xD but took me my good 30 minutes. Enjoyed it a lot. Very good usage for funnels and momentum. Thumbs up!
Skyferret  [author] Jun 4, 2013 @ 5:15pm 
Thanking everyone for the comments about how they enjoyed it.
MidniteWarrior Jun 4, 2013 @ 3:34pm 
This is the second map of yours I've completed. Excellent work! These are more challenging / creating than many of the Valve maps.
Zagaomaster Jun 3, 2013 @ 11:33pm 
Great map, congratulation
Skyferret  [author] May 28, 2013 @ 3:25pm 
Thanks. Yeah, it would be nice working for Valve. As for thinking things through, I like to make sure there's no frustration (or even getting stuck). Some of my maps might involve the player having to start over, but I try to make sure they don't have to go too far back.

Thanks for playing.