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Reconstruction: Part 1
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May 27, 2013 @ 10:27am
Aug 11, 2013 @ 4:44pm
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In 1 collection by LoneWolf2056
Reconstruction
3 items
Description
Medium Difficulty
Continuing where the Dilapidation series ended, after having awoke GLaDOS, escape may not be so easy as she begins rebuilding the facility.

Thanks to Lpfreaky90 and Mevious for testing
Death Fizzler created by Lpfreaky90
80 Comments
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dues Feb 6 @ 11:49am 
After playing through dilapidation this one seemed easy. Or maybe I just adapted and learned your logic paterns. Once again, nice job. I'm off to the next one. "Please sir, I want some more"...Oliver Twist.
ZAEROS Jan 21 @ 1:24am 
Played part 3 recently and decided to look at 1 and 2. Was stuck for some time once again, forgot the golden rule that cubes are replaceable! Enjoyed greatly, Thank you.
RagingR2 Jan 7 @ 12:13pm 
I had a different solution than in Tom. K's video, and apparently my solution wasn't intended, because when the door opened I could hear the "congratulations, you have trapped yourself" anouncement playing through the exit message. What I did was:
I put the companion cube, that Tom. K used to block the laser until the last moment, immediately in the red basket. I lined up the laser through the portals like Tom. K did, opening the door and raising the red laser screen. The portal in the room where the laser is, was on the third white panel from the left. I moved that portal, disabling the laser screen, so I could walk towards the exit. Near the exit, right behind where the red laser screen would come, I put the left portal back in it's place on the third white panel, perfectly lining up the laser to open the door. Placing the portal from there was tricky, but barely possible.
I hope this is clear, if you need more explanation please ask.
[ExR]-IAMV0LDY Nov 12, 2013 @ 5:37am 
Thanks! I Found the particle prop by myself but i couldn't figure how to make it work, the problem is that in the space where it asks for the model I had no idea what to use. Somehow it opens a viewer for the particles but there isn't anyone to choose! Anyway, typing that particle name worked fine.
LoneWolf2056  [author] Nov 11, 2013 @ 3:58pm 
@[ExR]-IAMV0LDY thanks, the water is just a normal brush with a displacement to make it look like pools, the water texture is "water_a1_intro3" and the water from the pipe is a particle effect "drip_stream_01"
[ExR]-IAMV0LDY Nov 11, 2013 @ 9:35am 
Nice chamber and expecially nice hammer work! I have a couple question about the water you find after you jump in the "pit".
Is that a simple "cube" of water made with brush with some displaced terrain around it? If yes, which texture did you use for the water? I only find dirty water textures while your looks cleaner (meybe it's just because of it's low depth?). Last thing, how you made the ripple of water falling from the tube? Hope you can help me!
bibliophile13 Nov 10, 2013 @ 10:17pm 
Amazingly well done! The the difficult level is just perfect, even better than Dilapidation!
snowowl Oct 22, 2013 @ 3:12pm 
This one is much more enjoyable than the Dilapitation series. One requires some logic on cube placement, but the difficulty level is just right.


- TechOwl -
Suodattaja Oct 16, 2013 @ 8:59am 
Very nice map and puzzle design
PR1NC355 Oct 15, 2013 @ 5:05pm 
I picked to play this map to play for the delapidated atmosphere - I gave a thumbs-up for the brilliant puzzle. Nice job.