This game has been Greenlit by the Community!

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Lost Sector Online
May 27, 2013 @ 3:19am
Apr 14, 2014 @ 7:12am
Recent Announcements View All (6)
Christmas and New Year Update
PvP match making
• A new possibility to send uncertain selection of mercenaries to the match making queue. There are 3 modes:
1. The whole selected squad will be sent into battle, as before.
2. Any selected part of the squad, for which there will be found a proper battle, will be sent into battle.
3. There will be sent to battle the first mercenary from top, or 1+2, or 1+2+3. In case, if your mercenaries are not self-sufficient.
• "Power" growth decreased for level 12 and higher. ("Power" is a match making mercenary variable)
• "Power" growth decreased for high ranks.
• "Power" limit added: players with high "power" must break down into a more denser pile.

List of territory capture maps is changed
The new set is: Road control, Factory West Checkpoint, Fuel Station, Parking, Factory East Checkpoint, Hospital Entrance, Cargoship Deck, Construction Site.

A new map: Sewers
The den of diggers and collectors: Sewers

Changes in items and shops
• Gray weapon do not deal critical damage now.
• Prime class armors of 10th level were added to the rent-shop.
• MG-36 and PP-2000 were added to the rent shop.
• QBZ95B now exchanges for 50 anarchist tags (instead of 100 as it was before).
• The assortment of the premium-shop at the factory was cut.
• Hazard armors now disassemble not for 0 credits.
• New assault class helmet "Peacekeeper".

• Now the time of events in the calendar is displayed in the local time.
• Pathfinding become more intelligent, now it finds the shortest way as possible.
• Chat messages will always get to the addressee (while loading a location, reloading, changing weapons and other cases).
• Clan icons returned to the turn-sequence list next to the nicknames of players in a battle, and also team names: A B.
• Now, at the beginning of a player turn, a corresponding sound plays again.
• Camera rotation when hold RMB is now more responsive.
• Now the chat panel does not hide the mercenary information at the battle.
• The party window is now shown in the battle. To leave a party, change the loot-share type or kick a player in the battle is not possible anymore.
• The campaign window was finalized, now it correctly displays requirements, which indeed needed to open the appropriate locations.
• The mercenary can now be rotated in the inventory and the fitting room by the pressed LMB.
• From territory captures and events, the random turns queue was removed.
• The warmup period should work now on the “Hunter” event too.
• The shop window was expanded.
• Santa’s hat and "Ushanka" helmet now support color customization.

Other fixes
• Various game crashes fixed.
• The incorrect display of some helmets in the battle preparation window was fixed.
• Rare issues with the display of active quests were fixed.
• Problems with movement ability in the battle were fixed.
• Freak mob miss-hits at melee combat is fixed, if their target is located higher.
• Damage amount is no longer displayed at grenade throwing crosshair.
• The inability to select a skill at the skill-tree was fixed.
• Achievements progress bar now displayed only in battle results window.
• Translation fixes for some beginner quests and items.
• The last seen enemy marker now dissapears if corresponding merc dies.
• "Missing Trophy" quest machinegun no longer drops from the mercenaries hands, if another teammate dies, who did not hold the machinegun.
• Various minor interface bug fixes and improvements.
• Merc model in the inventory window can’t die anymore :)
• Various maps changes based on player’s reports.

• All new replays are now playable.
• Replay crashes when using the time-roller was fixed.
• The player who recorded the replay is now always displayed with green color nickname. Others have corresponding colors as well.

» Play Game «[]

Update 93
Class Armor
With this update we will start introducing class specific armor. Each class will have 6 armor suits for levels 7, 10 and 13; 3 regular armor and 3 premium armor that will have a unique bonus.
The first class to receive the new armor is the Support class. Support armor is medium armor without any negative effect to mobility and includes additional slots for grenades. Previously the skill "Grenadier" provided this bonus but the skill has been removed from the skill tree.
The current armor suits are staying without any change and are available for every class, however, this armor does not provide any special bonuses.
Premium Suit Version – Prime has an alternate backlight and is equipped with a power shield "Prime", that gives regular 3% resistance to bullets and has a unique visual effect when getting wounded - the whole armor flashes a half visible shield.

Rebel Base
With this update we added a new (third) peaceful location "Rebels Base" as we continue developing the storyline.
The situation at Broxton is starting to heat up and the police have decided to do a temporary truce with the rebels to stand against mutual threats.
The "Rebels Base" is the new location for high levels (8+) and the police department will offer contracts for levels 4 - 8.
To get in to the new location you are required to complete all of the police contracts, reach level 8 and talk to the sheriff to engage/pass the storyline battle.
In the future the campaign will consist of many storyline missions that all connect to one larger story.

New Weapons
Added a new premium submachine gun the Calico M950 for levels 12+; this is the next upgrade after the UMP45. You can purchase a green grade M950 at the premium shop.

New Class Armor for Support
• Support Class Armor I, II, III
Class armor is available at the armor merchant for standard credits but it can be found on enemies or crafted.
• Support Class Prime Armor I, II, III
Green grade prime armor can be purchased with gold, blue grade can be purchased with platinum (under the different tab). When you purchase a Prime armor you will also receive the new support class helmet!

Rent for 1 day
We are experimenting with a new option that allows all of the previous rent items to have an option which extends rental time by 1 day.

The first mail system has been introduced; you can now write a letter to any player even if they are offline. You can find the mail button next to the chat window.

New channels have been added for different languages, now there are Russian, English and Polish channels.
You can now enable/disable global channels and choose to have personal messages open in a new tab; all through the general chat settings tab.

Changes to weapon balance
• Mac-11, UZI, TMP, UMP45, PP2000: Burst accuracy increased by 1-3; bullet dmg type changed to light ammo which does -15% damage at armor.
• Anti-stun Pills: Activation cost 30 - 50 AP

Interface changes
• When trading marked items an additional warning for item return availability is added.
• When trading rent items a warning regarding remaining rental days shows up.
• For skip able text a "click to continue" button will now always be available.
• A switchable confirmation option is added when redeeming items from the auction house.

Changes to missions and events
• Now after completing the starter quest "Radio Jam", new players will get a personal booster of "Medical Insurance" for 3 days.
• The event "Dancing in a minefield" now lasts 3 hours instead of 2.

Other changes
• Polish language localization has been added and the team would like to give special thanks to players DK3, Midd Le Finger, bezdech, Youang, ClusterF4ck, and AstHaven.
• New death animations have been added.
• The Anarchists have been weakened.
• Additional buff overlay mechanism has been changed; now the repeated effect applied first and the old effect is removed. This means, particularly for adrenaline, that repeated usage does not use more AP than the max.

Other fixes
• Over usage of AP would occur when moving over specific paths; this has been fixed (at least for climbing)
• Fixed the removal of buffs when crossing through two auras, such as "Nanny" and "Buddy System".
• Now the notes in the contract list are correctly saved.
• The objective list was creeping up to the mini map and has now been fixed.

» Play Game «[]

Release date: Alpha Released - Play Now! Beta in Q1 2014
Free-to-play online turn-based strategy game, exclusively for PC, with single, cooperative and PvP game modes. With tactical Squad-Based Combat and MMORPG elements in real time.

This game is still in development, and the current version is alpha, but 82% of beta-version is ready!
You can download and play this game online right now!
Project is also looking for partners in the game development industry.

Download the client and create your game account: » Play Game «[]

The gameplay takes place in 2035 on the streets of Broxton - a partially abandoned metropolis which suffers a bloody civil war, caused by mankind’s technological progress.

Unite together with your friends and play the co-op story campaign in PvE or take part in PvP battles against other players!

Capture city territories in massive clan battles! Compete in individual and clan ranking and global events!

There is a wide range of real and futuristic weapons as well as various military equipment.

Excellent quality of graphics combined with low system requirements. Lots of tactical possibilities! Completely free movement in combat, with multiple floors, roofs and stairs. Also there is the most accurate simulation of the bullets trajectory and their interaction with environment. Use the environment obstacles as cover.
Popular Discussions View All (9)
Jun 21, 2014 @ 9:26am
Jul 20, 2014 @ 3:23pm
Calling all English speaking players!!
Nov 6, 2013 @ 5:57am
RRB DontKnow69
< >
1max_killer Apr 22 @ 11:38pm 
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WWE_RISING-335 Apr 9 @ 1:30am 
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Fantom43 Apr 6 @ 11:43am 
Its 5 or 6 years in dev...
Dutch Mar 23 @ 11:04pm 
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WWE_RISING-335 Mar 21 @ 2:38am 
EasyDreamer Jan 27 @ 8:41am 
great game!!!!!!
PREDSIDATEL Jan 26 @ 3:56am 
|LP| яσσ¢кѕтєя Jan 14 @ 1:21pm 
strategy game... LIKE gimme gimme gimme.
Pe@JI Jan 12 @ 9:26am 
cool game))
qw-0p Jan 10 @ 2:11am 
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