Left 4 Dead 2

Left 4 Dead 2

27 ratings
Sableagle's AK47
Game Content: Weapons
File Size
0.005 MB
May 26, 2013 @ 5:12am
May 11, 2014 @ 11:32am
3 Change Notes ( view )

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Sableagle's AK47

AK47 as seen in 'Sableagle's gun mods' and 'Rufioh Nitram remix,' either the game's heaviest SMG or its least accurate rifle, depending on your point of view and/or on whether it's got a laser on it.

Real-world magazine size and rate of fire, and more like the right amount of damage.

.44 Magnum, as fired by the Deagle with the 8-rd magazine:

7.62x39mm, as fired by the AK47:
Full Metal Jacket (standard for the military):
Soft Point (more damage to the first target in line therefore less to anyone behind it):

It may not do as much damage to the first three inches of tissue, but it damn well does hit harder than the Deagle if you get a solid hit. As Valve didn't make the zombies multi-layer, 'if you get a solid hit' isn't something I can put into the script, but 'hits harder than the Deagle' is.

See also:

5.56x45mm, as fired by M16A2, Ruger Mini-14, SCAR-L, SG-552
https://www.youtube.com/watch?v=-u5Uk0ae4p4#t=2m25s (that'd stop a zombie)

9x19mm, as fired by the P220 and various Glocks:

#00 buckshot from 10 feet:
https://www.youtube.com/watch?v=YSEjgudMrc4#t=51s (note the spread at 10 feet!)

Shotgun slug from 10 feet:
https://www.youtube.com/watch?v=ftrCtOyLrmU#t=55s (note peak energy transfer)

Also: real-world inaccuracy. It's not a sniper weapon and you're not firing it 'prone supported.'
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Sableagle  [author] Jan 3 @ 4:01pm 
5.45x39mm AK74 script:


Won't hit like an AK47, and won't hit the second zombie in line anything like as hard as an AK47, but it doesn't climb like one either.
Sableagle  [author] Jan 3 @ 3:22pm 
Similar energy to a 20-gauge, and the AK design puts the barrel above the shooter's shoulder, not in front of it. Compare the profile above with the profile of M16, AR18, L85, Tavor or HK53.
Sableagle  [author] Jan 3 @ 3:17am 
Yes, it has. Known flaw of the real thing. Correct answer to this would be a working fire selector on all assault rifles and SMGs. Best you can do without that is to tap 'fire' rather than pressing. This thing's a one-hit killer of common infected even on Expert at short range, and on Advanced at any range, so single shots can do most of the work anyway.
Sableagle  [author] Sep 1, 2014 @ 11:06am 
Yes, I did. It makes it a little harder to stick to single shots, rather more effective in ripping up tanks and chargers at short range and really prone to muzzle-climb, like really REALLY prone to muzzle climb. Very effective, but without the gyro-stabiliser that comes free with every laser sight it should be used with quick taps on the fire key unless you're really, really close to something really, really big. Then again, it's an AK with over 2.1kJ of muzzle energy, so a quick tap on the fire key is enough for most targets anyway.
Editor Beetle Aug 31, 2014 @ 5:39pm 
Why, lookidat, you implemented the 600RPM fire rate! Sweet!
Mosquito Apr 2, 2014 @ 12:54pm 
Sableagle  [author] Apr 2, 2014 @ 12:47pm 
It works in multiplayer if it's on the server. Enable developer console in Options, use 'play online' or 'play with friends' and 'more search options' to get the 'make a game lobby' option, make yourself a lobby, choose a campaign, change to 'local hosting' server and use the console to set 'sv_consistency 0' then start the game, and people will be able to join you and be surprised by the 30-round magazine size and the recoil.

It won't affect the gun's behaviour on someone else's server, though, no.
Mosquito Apr 2, 2014 @ 11:54am 
So, as i understand, it does not work in multiplayer, am i right?
ScreaM Mar 18, 2014 @ 2:51am 
Sableagle  [author] Mar 1, 2014 @ 3:24pm 
Video upload to illustrate the difference is in progress.

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