1245 ratings
Magnetic tests - 1
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
1.908 MB
May 24, 2013 @ 1:27pm
Jun 11, 2013 @ 9:27am
4 change notes ( view )

Subscribe to download Magnetic tests - 1

Subscribed
Unsubscribe
Description
Cave Johnson here, these next tests involve magnets - more specifically, a magnet-based implant
we put into you a while back after you loitered too long and fell asleep in a chair. I'm not
sure how it does it, but it lets you push objects away from you and push them up without actually
touching them. Oh, and if you were planning an MRI scan soon - cancel it.
46 Comments
< >
Very cool and love the use of steve
Anyway Very cool level
-love Shadamy of Aperture Gamming
apollosbeamship Sep 29, 2013 @ 9:51pm 
Pain in the ass this was , but still thumbs up ( my ass ) .
Unowninator Sep 14, 2013 @ 10:43am 
Okay, fine, I misunderstood. But I still don't think that's a reason to be rude.
Justus954  [author] Sep 14, 2013 @ 2:47am 
@Unowninator
The fact that you think that we ( LukeZaz and me) are stupid enough not to use those test elements in our maps. Make me a sad panda.
Unowninator Sep 13, 2013 @ 4:09pm 
You know, you didn't have to be rude. How was I supposed to know that there was a removed comment. Unlike gamefaqs, there's no message that tells you if there was a deleted comment.
Justus954  [author] Sep 13, 2013 @ 11:13am 
@Unowninator
He removed his comment. Stick your nose somewhere else thank you.
Unowninator Sep 13, 2013 @ 11:04am 
Why not? What's wrong with turrets?

And let's see what I can think of: cubes that redirect lasers, bombs, pushing the gel flow, spheres,... boy I'm really short on ideas here.
Justus954  [author] Aug 14, 2013 @ 9:00am 
@RADELITE Don't.
Wormhole in Space Jul 1, 2013 @ 3:59pm 
Make a gel test in part 2.
garyportlander Jun 21, 2013 @ 2:09pm 
yes tried that