93 ratings
Useful Focal Points
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0.017 MB
May 22, 2013 @ 10:03pm
Jul 20, 2013 @ 9:49pm
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Description
I always wondered why the focal points at the Colledge of Winterhold were completely useless. This simple mod fixes that.
When you jump into the beam, you will gain two buffs. The first adds 75 points of magicka, all spells will cost 5% less to cast, and your magicka will regenerate 15% faster. This buff will wear off after 24 hours. The second buff, which only applies while standing in the beam, will boost your magicka regeneration by 15%.
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NOTES / RULES
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Any and all comments containing swearing, perversity, or non-constructive criticism will be deleted. Any comments containting scam links will be deleted. No arguments in the comments are allowed; these too will be deleted. If you have a problem or complaint, just talk to me. Constructive criticism, suggestions for other mods, and bug reports are also always welcome and apreciated, thanks.
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69 Comments
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Melletch Dec 10 @ 7:19pm 
No, thanks. Read those separately, of course
Good mod too. Goes with Auto Unequip Ammo well.
And, no, the "nobody make fun," comment was intended for the other commenters more or less. Thanks though. Have a nice day everyone.
Ninja Snake  [author] Dec 10 @ 6:56pm 
PS: If you don't trust my link, or just want to check out my other mods, just click on my profile where it says who the mod was created by, just up and to the right of the comment section. Doing this will take you to a page containing all of my mods.
Ninja Snake  [author] Dec 10 @ 6:54pm 
@ Melletch: First off, thanks for the advice and for not being a psychotic internet troll, and the comment length isn't a problem; oftentimes comments are too short, and a process of back and forth commenting is required to resolve a bug. Second, that is a pretty good idea for a limitless pool of magic. I could do that to all of the focal points, including the ones on the bridge for some cool control points. Third, I do have another mod that may be to your liking, it's "Followers Auto-Equip Helmets" It lets followers automatically remove their helmets when not in combat, and automatically equip them when they are. There are also dialogue options that force your follower to keep his helmet on, or let him know its ok to take it off.
Melletch Dec 10 @ 5:02pm 
nobody make fun of my length of comment. I am not internet savvy enough to care about brevity. I know, though. It is a mouthful. ; )
Melletch Dec 10 @ 5:00pm 
My original comment, still, was meant to be gratitude and encouragement for your rules on comments. Hard gamers have made a kind of cultural demand to act against what is right and good or simply pollute the internet with such vulgarity.

My only word of caution is beware. Some hateful protests speak a sum of healthy criticism or can be gleaned for facts otherwise coated in emotion. At times you must guard against your own defensiveness, or, maybe more common, your justly offended feelings, to just disregard the passions, wrong or neccessary, to see the truth. And sometimes you can only understand how others think, right or wrong, and act with the knowledge. So you may even better learn what to ignore and listen to.

Thanks. This one is probably going to be subscribed with no evaluation on pros and cons. Let me know if you have any more simple, subtly realistic mods.
Melletch Dec 10 @ 5:00pm 
I am thankful i chanced upon this good thought which makes natural sense. Magic is focused in pools, however, perhaps, rather than aid in the focus of magics, if you understand my meaning. This is a speculation on the world of the Elder Scrolls and what those magical pools Possibly stand for. I just considered that instead of writing my first intention for this comment, so put it here as well. I am not trying to hamper on the concept.

Actually, I wonder if it would not have been wise of the developers to make the pools supply infinite magicka to give the player a safe area with a believable, enjoyable in-universe novelty. But I like that you made this a buff, to give incentive to return to the college every now and then for a small boost.
Ninja Snake  [author] Jul 29, 2013 @ 7:14pm 
@ NEWS TEAM, ASSEMBLE, NEWS TEAM: The small focus points on the bridge don't do anything because they are only active for a short time. However the main one with the statue, the one in the Hall of Attainment, and the one in the Hall of Consilation ( i may have the last name wrong) all work.
News Team Jul 28, 2013 @ 10:09pm 
thanks i did what you said and it worked however only the main focal point worked, im not sure if this is intentional
Ninja Snake  [author] Jul 27, 2013 @ 10:09pm 
@ NEWS TEAM, ASSEMBLE, NEWS TEAM: No you don't have to do the quest. First of all make sure this mod is up do date. To do this, just launch Skyrim from your steam library like normal and let your mods download, just like you did when you subscribed to this mod (if you didn't there's your problem). Then try putting this mod at the bottom of your load order by clicking the Data Files button, clicking on this mod, and using the arrows at the bottom of the window to move it below all of your other mods. If that doesn't work you can try turning this mod off (just uncheck the check box beside it in the Data Files), saving and quitting, and then turning this mod back on. If none of the things I said to do work, write another comment with a detailed description of what isn't working.
News Team Jul 27, 2013 @ 9:39pm 
this isnt working for me, do you have to do the focal point quest before u this works