The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

660 ratings
The Lost Wonders of Mzark
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
66.448 MB
May 22, 2013 @ 3:55pm
Jun 6, 2013 @ 7:45pm
3 Change Notes ( view )

Subscribe to download
The Lost Wonders of Mzark

Subscribed
Unsubscribe
Description
REQUIRES DRAGONBORN.

In the docks of the northern oceans, sailors whisper tales of an ancient ruin, one unlike any other. A strange dwemer machine, that sits far out in the ocean, overlooking the far shores of Skyrim. And while the sailors tell these tales, history tells another. Deep within that ruin lies the last endeavors of the great lord of Blackreach.It says that Mzark, ruler of everything under Skyrim's mountains, left behind wonders untouched for thousands of years, watched over by a group of strange sentient machines, who even now seek a worthy adventure to help them fulfill their purpose, and claim the lost wonders of Mzark!

Lost Wonders of Mzark is a quest/dungeon mod for those who prefer a more puzzle-oriented game. The enemies you encounter within must be disposed of in careful ways, and you'll find more than just fights awaiting you in the depths of Mzarnumez. You might think of it like Dead Money, but for Skyrim.

Features:
-4 new quests that span several hours of gameplay, all fully voiced and scripted, and based around puzzles and hidden items.
-An enormous new non-linear dungeon, Mzarnumez, filled with wonderous dwemer contraptions. Huge foundries and robots, mineshafts, submarine bays, and vaults await within Mzark's greatest creation.
-New enemies to fight, from the invincible holograms, dwemer bots, and more! As well as mini-bosses and puzzle-bosses galore.
-New weapons and spells, explode your enemies with holostaves, project holograms to fight for you, or cause a massive amount of leeks to appear in front of you, if you're into that.
-A special artifact, not seen since Arena, which will let you unlock the secrets of the dwemer.
-3 new armored robe sets, all geared towards magically oriented characters

To start the quests, head to the far ocean, to Mzarnumez (which is marked on your map) and press the button inside.

Conflicts and Tips:
-The mod will only conflict with anything that changes the far northern ocean (north of the Wreck of the Brinehammer), most other things should be fine.
-The hologram characters will automatically greet you the first time you meet. Don't exit their conversations prematurely, or they might not work.
-This mod WILL be difficult. The enemies within have special ways of being defeated, but are often difficult to defeat regardless. It is recommended you be above level 25 before trying the mod, and also pay attention to the notes and your surroundings.
-Some areas (such as the Foundry) might slow down older systems at parts, due to their graphic intensity.
-The two knowledge cube recipes are not a bug, each recipe takes a different type of ruined book.

Special Thanks:
To Gilboron, for the voice of Mz.
To Stupid-Pants, for th voice of Ar.
To Mojirio, for the voice of Ka.
To deodorhan, for the textures.
To lautasantenni and MrMino,for inspiration and resources for parts of the armors
To InsanitySorrow and Haishao, for the dwemer coins.


Mzark 1.1 patch
-Fixes a few clipping issues
-replaces a few water bottles with water coolers, to prevent the holograms from knocking them about
-makes a certain key larger, gives it a light, and adds a congratulatory note when the player finds said key

AND NO, THERE WILL NEVER BE A NON-DRAGONBORN VERSION.
Popular Discussions View All (2)
1
Jan 27, 2016 @ 10:56am
ghendrix1
gary.hendrix80
0
Jun 7, 2015 @ 10:49pm
Dwemer Reserach Post-Quest
[420]X2Kush
< >
345 Comments
TheWatcher Dec 6, 2016 @ 9:53pm 
Where do you get more water at for the one with the fire creations?? I only found the one at the very beginning of that part with the dead wizard.
james.g.ripley Nov 27, 2016 @ 11:31am 
in the one with light...where you have to extingush the fires....there is one water bottle or flask...where do you get more water at?
soulphyir27 Nov 17, 2016 @ 5:50pm 
I'm at the end after assembling all the heads. How do I defeat Mzark's holograms? And its ridiculous that they always kill me with one hit. You made hem WAY too powerful. How do I defeat the hologram?
EggPlantWings35 Oct 28, 2016 @ 7:58pm 
how did the player hold the greatsword like that?
Destero Sep 25, 2016 @ 3:19am 
Hey, first of all, thx for your work! Many follower-mods out there, but good questmods become rare these days!

Stumbled upon some dirty edits, which can be removed with TESVedit. Feel free to remove this post, if you like to have the edited esp. just tell me!

Keep the good work up!
Cheers
MotaPitota Aug 21, 2016 @ 4:04pm 
Is the massive thing in the pictures supposed to represent that the Dwemer here were building a 'mini-numidium' or building something the size OF numidium?
free Aug 13, 2016 @ 1:15am 
it sucks that there isnt a non dragonborn version
Bioluminex Jun 1, 2016 @ 12:26pm 
I really like the look of the Dwemer/Telvanni armour in one of the pictures. This looks cool.
farseer zamora May 30, 2016 @ 3:50am 
feminist joke CHECK YOUR PRIVILEGE lol
ben.small26 Apr 4, 2016 @ 3:43pm 
anyone stuck on the last water veil stick to the ceiling and look for a watercooler