92 ratings
Way Of The SP-Gun
File Size
12.086 MB
May 22, 2013 @ 12:31pm
May 25, 2013 @ 5:35am
6 Change Notes ( view )

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Way Of The SP-Gun

Yaaaaay, finally... it's done, and you can keep testing!
After trying out a couple of single portal maps and techniques, this is by far my best one... i think.
Please let me know if you find some bugs and/or glitches... and sure: you can also let me know if it's just great and awesome :)

Good luck and have fun

- This map contains instances taken from the BEEMOD (single portal gun player start, high energy pellet emitter/catcher), which means you need to have the BEEMOD installed onto your computer. Otherwise the map don't load. You can download it RIGHT HERE[portal2backstock.com]. It's free! It's fun! It gives you the possibility to play much more Portal 2! And it automatically adds new features to your in-game editor (PeTI).
At this point: big respect to Benjamin Thomas Blodgett for the incredible work!

- It would be helpful if you rate the puzzle itself and the level design separately. I'd really like to know if you can see some improvements of my skills in using the hammer editor :) THX

v. 1.1:
- closed two shortcuts
- added more destroyed visuals in the last test chamber
- added dynamic lights (last chamber now contains a fan with backlight which throws awesome shadows all across that big chamber)

At the moment I'm tryin' to implement all of the needed files to the .bsp to let all players play the map... even if you don't have the BEEMOD installed. Added (hopefully) all the HEP files (.vmf and .vmx files) and the bee_version.nut file - but somehow it don't work :(
Anyone outthere who knows how to solve that?!
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[$] Scuutti Nov 21, 2014 @ 8:06am 
you just have to noclip to the start of the map
[$] Scuutti Nov 21, 2014 @ 8:05am 
screw you, i made the test without beemod
numnum6 Jan 21, 2014 @ 6:36am 
i'm trying to but my computer refuses to download any BEE mod download.
Twin Sunflower Jan 11, 2014 @ 1:17pm 
Im Not Gonna Usie BEEMOD With This Stuff!!! >:(
XGamer3000 Oct 8, 2013 @ 2:13pm 
Why do I need BEEMOD?
Lord Spike  [author] Jul 2, 2013 @ 3:53pm 
Lord Spike  [author] May 25, 2013 @ 4:07pm 
Just a little question to all negative raters: why don't you let me know what's wrong with this map? Too easy? Too hard? Too ugly? Too beautiful?
Lord Spike  [author] May 25, 2013 @ 5:16am 
@Flo2912 Thanks for that suggestion... but somehow I don't get it to work as wanted :(
SuperFluffyShmoopy May 24, 2013 @ 7:07am 
Your welcome lord spike
Flo2912 May 24, 2013 @ 6:43am 
suggestion: In the next update of the Map (If you even make one), use the programm "pakrat" to implement the Bee-Mod Stuff (you don't need the instances, but the models, materials and scripts of the energy pellet), so you can use the Bee-Mod stuff in your Map and everyone can play your map, even without Beemod installed, because the map doesn't check the Portal 2 Folder for the stuff, it simply looks inside the BSP where you have packed it^^ Thats the way the most mappers pack customs Items or textures or whatever in, i'm suer it works i've used it by myself in my map "Energyball returns"

Anyway I'm also a big supporter of the Bee-Mod, its a really great
expansion for the normal PTI, Valve should simply implement it with an update to every Portal 2