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Wheatley's Tardis - A Short Portal 2 Map
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3.917 MB
May 21, 2013 @ 10:42pm
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I was just having some fun here, so don't mind any blatant errors or inconsistencies.

Having no other knowledge on the show other than some general information, I randomly decided to remake the Tardis from Doctor Who. My knowledge of the show is pretty decent, so my design shouldn't be too fanboy-rage-inducing.

Imagine if the next doctor was Stephen Merchant.

NOTE: The Tardis' door is a little buggy on the way out, you may struggle a little when going through.

If you want to see a GOOD Tardis, check out this one here:
...which is by -FwG- ^ Bucky21659 here on the Steam Community.
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AssassinKiller Feb 27 @ 3:59pm 
Awesome map
ALLOS  [author] Feb 22 @ 6:47pm 
If you know EXACTLY what a TARDIS is, then you'll know what the Eye of Harmony is.

And the WheatDOS you see is a prop_dynamic, a dynamic prop with animations set to it.
epiccreeper1304 Feb 22 @ 1:20pm 
In response to ALLOS: Eye of Harmony? And how do you spawn a wheatley boss?
ALLOS  [author] Feb 21 @ 7:56pm 
Which TARDIS thing? That can be interpreted as multiple things.
Koltin the fox Feb 21 @ 4:16pm 
how did you do the tardis thing!?
ALLOS  [author] Feb 20 @ 7:03pm 
While walking against the door, jump. You can get stuck on the door frame, and jumping gets you unstuck. And this is all done in the Portal 2 Authoring Tools, AKA Hammer. It was the tool used by Valve to create the main game of Portal 2, and thus, has all the game assets available for use.

And then in response to your second comment you posted just as I was finishing my first reply; I knew less of Doctor Who at the time of making this, but the cube could be interpreted as Wheatley's attempt at making an Eye of Harmony.
epiccreeper1304 Feb 20 @ 7:00pm 
Also, why is the companion cube the core of the WheatDIS?
epiccreeper1304 Feb 20 @ 7:00pm 
In response to ALLOS: HOW THE HECK IS JUMPING GONNA HELP?!?! Anyway, I`m really confused how you spawn a wheatley boss. I wants to know!
Koltin the fox Feb 17 @ 12:37pm 
How neat!
ALLOS  [author] Feb 9 @ 4:18pm 
Such a bug is already listed in the description, and a solution to the problem had already been implemented in the map as the button next to the door on the inside. Also, jumping is a thing.