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Kolgork's Challenge 3
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In 1 collection by Gusano Supremo
Kolgork's Challenges
4 items
Description
The third chamber of the Kolgork's Challenge series. It works as a stand-alone (as all my challenges).
This map requires logical thinking.

Difficulty: Easy
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UPDATES:
24/05/13
- Several reduction in the difficulty for the first room
- Removed fizzlers (except the one in the first room) and removed the goo.
- Improved the visual communication between devices.
- Fixed an issue that could let the player in a dead point.

26/05/13
- Fixed a possible exploit in the last puzzle.

27/05/13
- Removed the propulsion gel section. Instead of that, another mini-puzzle was made to get the cube free in the biggest room.
- Some minor bugs and exploit fixes.
- Changed the layout in the final puzzle. Now, hopefully, there is only one way to success in that part. This will prevent players for getting confused and trying some others solutions way tedious.

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Rating, comments and any feedback you give me will be really appreciated.
22 Comments
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ZNemesis Nov 21, 2013 @ 1:16am 
In the room with the two tractor beams, it is possible to get stuck, if you don't bring the cube into the room with you.
Gusano Supremo  [author] Sep 28, 2013 @ 5:00pm 
hi stormsend. thanks for playing my maps, and i'm really glad to hear that you had fun. lately, i'm not playing portal 2, but soon i'll be back ^^ i'll try your maps :)
stormsend Sep 28, 2013 @ 11:42am 
Great map. I can tell you put some work in it. I had a lot of fun figuring it out. There was only one place I had a problem and it was my fault. In the last chamber, when I rode the funnel down with the sphere, I didn't jump down right away and I was trapped by the angled panel closing. Fortunately I had saved the game so I didn't have to repeat too much. Lots of real nice puzzles in this one. Well made. Thanks. Come try my Second Childhood when you get some time. See ya round the workshop.
Gusano Supremo  [author] May 27, 2013 @ 7:15pm 
fixed!
Gusano Supremo  [author] May 27, 2013 @ 7:08pm 
ouch, my fault! :( i forget to link the fizzler to the preassure plate that open the angled panel! in the very primary version of the chamber, it was like that and it worked, so no need to remove the fizzler.
millhouse manastorm May 27, 2013 @ 6:48pm 
In the updated version, there is one critical error. In the first room, there is now a fizzler on top of the portalable surface that allowed players to portal out of the crevice. I assume this is there to prevent people from using that surface to extract the cube, but it traps them in the crevice if they fall in (likely due to the tractor beam). The fizzler should be removed.

The hallway appears to be fixed, as does the third room and the last puzzle.
Gusano Supremo  [author] May 27, 2013 @ 2:19pm 
in fact, i removed that propulsion gel section and made another mini-puzzle to take the cube. I never felt proud of that mini-puzzle. And knowing that could give issues to people, i decided to change it. thx a lot for the feedback!
millhouse manastorm May 27, 2013 @ 1:48pm 
Twice in the spinning wall immediately next to the button you press to open the cube door, and once in the cube door itself.
Gusano Supremo  [author] May 26, 2013 @ 9:27pm 
I hope you excuse my poor english and understund me xD
Gusano Supremo  [author] May 26, 2013 @ 9:25pm 
part 2

with the propulsion gel, in what wall did you get stucked? i don't have clear that point, where exactly you mean? i'm really interested, and make changes if its needed.

about that major exploit, i will look into that and i'll make the proper changes. thanks for advertising!

and for the last puzzle, the one with repulsion gel, you don't need to cover the walls with gel... just to get cover the cube in the gel. then, it will climb by himself. that's what i intented. maybe i should "force" player to not to think the must cover the walls with the gel (to avoid they trying that tedious way), but i don't know how to do this :(

it's too late here (6:25 am) and i have to go to sleep now. but tomorrow i will make changes taking in consideration your comments. again, thank you very much! :)