This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Genre: Action, Shooter
Platforms: PC, Mac, Linux
Languages: English
May 21, 2013 @ 1:43am
Nov 22, 2013 @ 5:46pm
Recent Announcements View All (14)
Scraps has moved to the main Greenlight section, and is now on Kickstarter!
0.2.7: The all-important Cowcatcher Update
UPDATE: Scraps has moved to the main Greenlight section - search for it there instead! This is the old Concepts page and will no longer be updated.

Scraps is a vehicle combat game where you build a vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. It's about competitive creativity, and having fun while making horrible design decisions.

Scraps is a bit like the multiplayer melee mode in Interstate '76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It's kind of like how you put stuff together in Stratosphere: Conquest Of The Skies except that it's a vehicle instead of a floating platform.

Scraps is sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics, instead of the result being mostly cosmetic. It's something like Robot Wars, except you drive what you've created directly.

Scraps didn't come out last century like everything above! It's a game I've been thinking about and wanting to play for so long that I gave up waiting and I'm making it myself.

Scraps lets you create a vehicle that's great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons - that's okay. It gives you a lot of power over what you're creating. At the same time, it tries to avoid needless complexity like wiring components together, and tries to keep things intuitive. When you take out other players, you can scavenge from their destroyed parts too.

Scraps is currently in development with no specific release date or final pricing. It will be sold at a reduced price at Alpha stage, building up to release. Purchase at any stage will grant access to the release version when it's done. This is an indie game, currently a solo project, so don't hold your breath - but it is coming.

TL;DR: It's like Kerbal Space Program except the spaceships are vehicles and they fight. It is not a retro 2D platformer.
Popular Discussions View All (1)
Aug 17, 2013 @ 3:15am
как играть с другом
< >
Mak[GTR] Dec 23, 2013 @ 6:55am 
Revolt with guns! mi-mi-mi!)
Nition  [author] Dec 8, 2013 @ 4:25pm 
Guys, this game is now in the main Greenlight section here:
Power1980 Dec 8, 2013 @ 2:40pm 
Finally... a successor to burn out.
Güero Nov 29, 2013 @ 10:31pm 
Looks nice, like a Revolt, with minigus! LOL
prahnabus Nov 27, 2013 @ 12:52am 
plz make it cheap because everyone could buy and play it because its a game you can pick up and put down in 5min
Xazas Nov 18, 2013 @ 1:39pm 
Following you game a long while in the Unity Forum, great to see it here, upvoted!
superv123 Nov 13, 2013 @ 2:32pm 
Sinous Oct 21, 2013 @ 8:18am 
Really looking forward to this. This is the Mad Max game the world has been waiting for.
Sam.N.Raub Oct 19, 2013 @ 3:16pm 
looks nice - will try the demo right away
station384 Oct 18, 2013 @ 7:40pm 
This looks like a lot of fun to tinker with. might be a good time killer.