Sid Meier's Civilization V

Sid Meier's Civilization V

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Basics - Dutch
By Ryan
Hello, this is a quick video guide of what to expect if you are to pick the Dutch as your Civilization.
 
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Video of how to play The Netherlands.
This will tell you what to expect out of the special units, what to expect out of the playstyle, and what victory conditions to expect to dominate with.

Victory Conditions
Hello, if you really didn't want to watch the video I'll give a quick rundown of what you probably should be thinking if you are randomly paired up with the Dutch or are just new to Civilization and think they would be fun to play!


Victory Conditions

  • Diplomatic
    Between Diplomatic and Science Victories it is almost a tie. They both are viable options for the Dutch based upon their personality trait and what they receive as a Civilization. Diplomatic is fantastic if you have many luxury resources and trade away to every Civilization you come across. You'll make the new Dutch East Trading Company and obtain many friends by doing so. Supplying the world will come with great benefits - a Diplomatic Victory. Make sure to befriend City-States as well and it's not entirely recommended to choose the Patronage tree. Recommended.

  • Science
    You'll be on the coast in most cases as the Dutch. Chances are you'll want to expand along the coast and adopt Commerce as a Social Policy. That will give you tons of cash to spend, extra science based upon the buildings that generate money, amongst other things. In most cases you'll always want to be expanding with the Dutch to continuously make more money. Those two mixed together makes a great setting for a Scientific Victory. Recommended.

  • Domination
    Although this is not a bad route to go, it's one that isn't quite as strong as the other two mentioned. You won't receive a dominant unit that will be able to conquer the world but you do receive a unit that conquers the sea. It's highly recommended you do build a massive navy to protect your coastal cities but it also helps because you'll be able to take over ships you've defeated and they instantly are able to heal outside of friendly territory making them fearsome. Outside of the little hayday they receive it's still not enough to strive for Domination. Somewhat Recommended.

  • Culture
    Probably the worst option you could choose as the Dutch. Why is that? Well, they do not have a personality trait that will aid you in any way. Choosing the Patronage tree will not really do you wonders and rather hinders what your true potential could be while playing the Dutch. You'll want to focus on expansion and gold rather than staying small and culture. Not Recommended.
Social Policies
Won't get into as depth as the Victory Conditions only because Social Policies can usually go anyway for any Civ and still win. Will only note those that are very important to each Civ.
  • Commerce
    By far the most important Social Policy for the Dutch. Chances are you will be around the coastal tiles. That being said you'll want this Social Policy because it helps generate science, generate money, generate extra production for coastal cities, and helps with your navy. It will make you into a dominating force. With the polders you'll receive extra food which will generate more people in your cities. The more people you have the more money, etc. you'll be making.
The rest are really up to you on how you're playstyle will be for policies, Tradition for hunkering down with few cities - Honor for cutting down enemies early on - Liberty for expanding like a mad-man but again, that goes for any Civ, not just the Dutch.
Factoids
  • New York City started as Dutch colony called New Amsterdam. Many places names in New York remind of the Dutch origins of the city, such as Flushing in Queens (famous for Flushing Meadows), named after Flushing in the Dutch province of Zeeland.

  • Gin was invented in the Netherlands under the name of Jenever. It was first sold as a medicine in the late 16th century.

  • Orange-coloured carrots appeared in the Netherlands in the 16th century. Before that carrots were white, yellow, black, purple or red. Orange carrots are said to have been bred in honour of the House of Orange, who led the Dutch Revolt against Spain and later became the Dutch Royal family. Orange is still the official colour of the Netherlands and a sign of patriotism. The Dutch national football team wears a bright orange shirt. And the country's largest financial institution, the ING Group, makes abundant use of the national colour on its logo and on the decoration of its banks.

  • The Dutch were the first Europeans to discover Australia and New Zealand in the 17th century. Australia was then named "New Holland". New Zealand was named after the province of Zeeland.Tasmania was named after Dutch explorer Abel Tasman (1603-1659).
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12 Comments
TNRC Commander trytoaim1 Sep 1, 2014 @ 10:00pm 
What is the best to pick when it comes to building cities as the dutch? Tradition or liberty?
Ryan  [author] Jul 16, 2013 @ 6:16pm 
I'll definitely add in those additional tips! It'll probably take me a little while to incorporate them with work and fixing up some of my other guides etc. so bear with me!

Thanks for the added input, appreciate it!
MarSn Jul 15, 2013 @ 4:40pm 
One more for team games:

Team games: The Dutch can upgrade their allies marshes and flood plains with polders, in multiplayer this will make your allies love you. To do it you have to move your worker to your allies territory, so typically you will ask your allies for a worker or money to buy a worker (unless you have alot of workers to spare, or are very generous.) Giving away your last copy of a luxury to an ally is also quite nice, since you still keep half the happiness from it. This allows your team to have more overall happiness than your opponents team.
MarSn Jul 15, 2013 @ 4:40pm 
I have played the Dutch empire in multiplayer naval maps more than I care to admit, here are some tips I hope you will consider adding:

Sea Beggar: If you can manage to get an armory quickly (need steel research), do it. This will allow you to upgrade your sea beggars twice. This means that your sea beggars can be upgraded to attack twice per turn right off the bat, also they will be able to move after attacking if they have spare movement points. To do it you have to upgrade your attack vs cities once, the next upgrade is to attack twice per turn. The advantage is obvious but here's the thing, your sea beggars will not be hugely effective vs enemy ships, but these sea beggars can wipe out cities faster than anything you've seen.
Ryan  [author] Jul 10, 2013 @ 1:21pm 
Hey! I already have the Brave New World guides up since yesterday! Go check em out, they're on here in the Brave New World Basic Guides and if you search in the guides section you'll find them there too.

Hope you enjoy and comments are always welcome!
✡ Gefilte Fish ✡ Jul 10, 2013 @ 12:04pm 
Hi. Please make guides for the new expansion pack: Brave New World. Thank you.
Ryan  [author] Jul 10, 2013 @ 9:57am 
Funny how some Civilizations have Great People mixed up and haven't been updated with the changing expansion packs. Neat information though, I didn't know that anyhow! I'm glad you enjoyed the guide too!
Non-Submersible Nero Jul 10, 2013 @ 9:34am 
Great guide, I wanted to know how I could win with my birth country. Some helpful tips and tricks did I read. By the way did you know that Michiel de Ruyter was a Naval officer? Wich is kind of funny condidering the fact that Michiel a Great General is instead of an Great Admiral.
Motasa Jun 28, 2013 @ 10:36am 
Great guide. Thanx.
✡ Gefilte Fish ✡ Jun 27, 2013 @ 2:59pm 
My favourite civilization is germany because of their unique units and 25% less upkeep cost for units makes them good at domination and science. I noticed that the country with the most powerful army usually wins... thats why they making new expansion called Brave New World. It improves culture, diplomacy and adds archeology, ideology and international trade routes.