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Vampiric Camping Kit
File Size:
0.075 MB
May 18, 2013 @ 2:55pm
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Please read the all of the notes and description.This mod does require Dawnguard.

I noticed that out of all of the camping mods I have seen, none are class specific. This first entry into the CSCK (Class Specific Camping Kits) series is tailored to the vampiric build. The camp pieces include a coffin, a lean-to to set the coffin in, an enchanting table, an alchemy table, a chest, a barrel of blood, and a control statue. The barrel of blood, when activated, adds a potion of blood that when drunk counts as a vampiric feed. The control statue allows you to set a barrier around your campsite. To set up camp do the following steps: 1: get a camping kit ( Hestla at Castle Volkihar sells them, or they can be made at a forge)
2: Drop the camping kit and bone hawk skull markers will appear. Simply move each marker to its desired location, and activate it. If you don’t like where you placed the piece, simply hit it with the Vampiric Transmogrification spell and reposition it. To pack up camp use the Vampiric Summoning spell.

When you set up camp a resist magic bonus will be added to your magic effects.

When you set up camp for the first time, the Vampiric Summoning and the Vampiric Transmogrification spells will be added.

You can only make / set up camp if you’re a vampire.

You can not have more that one vampiric camp at a time. However, I have noticed some issues and they look inherent to Skyrim’s item system. If you have enough camping kits to drop more than one (six or more) and you do than the script literally can’t detect that you dropped more than one so only one camp will be set up, and you will lose all but one of the coffins you dropped. Also, if you drop one, then another very rapidly that the same thing will occur. I used the OnContainerSwitch event, and if you have any advice to get around this bug, please write a comment.

Any and all comments containing swearing, perversity, or non-constructive criticism will be deleted. Any comments containting scam links will be deleted. No arguments in the comments are allowed; these too will be deleted. However, constructive criticism, suggestions for other mods, and bug reports are always welcome. These rules also apply to any posts made in the discussion. Please don't put any collections on this mod containing swearing or perversity.

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DarkSpawn Sep 3, 2013 @ 12:50am 
i don't really have the patience you need to mod or i would of done something similar myself and that would be good also you should have the tomos appear on rocks or if you can make textures make like 4 gargole style werewolvies and have the tomos be on them
Ninja Snake  [author] Sep 2, 2013 @ 2:17pm 
@ jeffrey9799: No to the bodies, but I may do the meat. My other idea was to do an altar to Hiercene and make it so that when you use it, it turnes the werewolf power into a lesser power for 12 hours.
DarkSpawn Aug 26, 2013 @ 2:09pm 
could you make it so instead of the blood barrel there are hanging bodys filled with blood you can drink? and for the werewolf i can't think of much but it should have more of a wild wolf theme and maybe a pile of meat for the werewolf to feed on
Ninja Snake  [author] Aug 22, 2013 @ 10:35pm 
@ Howl Gunn: Ok, its being started on, and I already have a headstart on it because ive already used the components that will come into play in its scripting.
Ninja Snake  [author] Aug 22, 2013 @ 10:32pm 
@hhyuk: Sorry! I completely missed your comment. No it will not conflict.
Howl Gunn Aug 18, 2013 @ 8:06pm 
Ninja Snake  [author] Jun 12, 2013 @ 2:57pm 
@ Terkani: Thanks!

@ Everyone: If you have any ideas for a different model for the markers tell me and I'll check it out. I will only use models that already are in Skyrim and not added by a mod. Also take into consideration that the models have to be movable, thanks.
Terkani Jun 12, 2013 @ 1:59pm 
Awesome, I appreciate your attentiveness to your mods :)
Ninja Snake  [author] Jun 11, 2013 @ 9:39pm 
@ Terkani: I admit the markers are hard to use, and I think I'll try to find a different model to use for them. Untill then, here's what I recommend: first if your not doing this already, walk up do one and hold down your activate button then you can rub it against things to change its rotation, if the skulls are stuck in the air, run into them. Funny as it may seem, that actually knocks them right down. Also remember your Vampiric Transmogrification spell that you can use to revert a placed camp piece back into its marker. Don't try to use the camp on a mountain. Also if you have any advice for a model to use tell me.
Terkani Jun 11, 2013 @ 9:14pm 
Alright this is my first serious mod that I have tried, this is hard to use I won't lie, the skulls tend to roll and lay upside down, which in turn makes the resulting item being also upside down, and the first 2 or 3 skulls hover in the air and cannot be moved, if you could tell me any suggestions or fix this stuff that'd be awesome :)