Portal 2

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Room Experience: 4 Floors
 
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In 1 collection by Zoraya
CompactTestChamber- & TinyChamber - Series
24 items
Description
Starting from the basement, 4 floors with some suprising parts are awaiting you.

I appreciate your comment. If you need help, I will be happy to assist you.
Popular Discussions View All (1)
4
May 25, 2013 @ 11:39am
ништяк же
Meles meles
163 Comments
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Zoraya  [author] Jun 27 @ 2:40am 
Thanks for playing, glad you liked it!
Newavatar Jun 26 @ 10:53pm 
Good design, easy going test.Thank you.
Tony Nov 15, 2014 @ 3:10pm 
You can get trapped on second floor if paint isnt applied to the cube dispencing cage, and the player enters. Dissapointed.
Chelliste Oct 21, 2014 @ 9:14am 
What adds to replayability of Portal 2 is beating a map in the intended way and then looking for alternatives, exploits and ways to leave out elements.

I played the first 2 floors again because I thought I could solve them in unintended ways. On the first floor to get the cube out of the room I did not do it by rising up to the ledge. I simply stood outside the door while the fizzler was off and shot a portal under the button. Then when the cube was in transit I shot a portal to bring the cube up to its receptacle.

On the 2nd floor, there are several ways to get the cube out of the cage, and some don't involve the player entering either cage. The way I tried this time was getting the cube to bounce around its original cage until it found a portal to the other cage, then bounce around in there until it found the opening. This method is not elegant, efficient, or for the impatient.
Zoraya  [author] Oct 19, 2014 @ 1:21pm 
And no, I don´t disdain turrets! I really cherish them... - as you see ;-)
If you like a battle against turrets, you should try my map Star Trek Part 2 - The Borg
And here are some more with turrets:
Star Trek Part 1: The Enterprise
CompactTestChamber16: Cerritus Persulto
GLaDOS easy tests

Thanks and see your around.
Zoraya  [author] Oct 19, 2014 @ 1:21pm 
Thanks again for playing and all your feedback!

On floor 3 there is a franken blocked by the lightbridge, that starts to walk after the lightbridge is deactivated by the cube. When it hits the laser, one part of the turrets are killed by the laser and the others by the flip panels / flying through the air..
Actually this is not really a puzzle but more for the show. Unfortunately the franken is difficult to see because of the lightbridge (I should have made this part better visible). Most players didn´t see him and therefore were surprised by the sudden death of the turrets.
Chelliste Oct 19, 2014 @ 12:33pm 
urrets! This is the first time I have seen them in Zoraya's puzzles, and I've done most of them. Turrets are hard to make an integral part of the puzzle and challenging at the same time. These, the first batch weren't a challenge because you put the cube in the receptacle and they're all killed at the same time. They never had a shot at you because of the glass. The turrets in the top floor were decorative only: they couldn't shoot you and you couldn't get to them. DIsregarding turrets, still a big thumbs up.
jam.lab1 Aug 23, 2014 @ 6:04pm 
cool and fun. A little different.
BlindSeer Jun 27, 2014 @ 8:07pm 
Tagged for Conversion Gel, none in the level (if like me, that's what you were searching for in maps).
joe Jun 1, 2014 @ 10:07am 
Like this. A good sense of space.