Portal 2

Portal 2

3,886 ratings
Room Experience: 4 Floors
 
Rate  
Favorite
Favorited
Unfavorite

Subscribe to download
Room Experience: 4 Floors

Subscribed
Unsubscribe
In 1 collection by Zoraya
CompactTestChamber- & TinyChamber - Series
31 items
Description
Starting from the basement, 4 floors with some suprising parts are awaiting you.

I appreciate your comment. If you need help, I will be happy to assist you.
Popular Discussions View All (1)
4
May 25, 2013 @ 11:39am
ништяк же
Stetim
< >
168 Comments
HugoBDesigner Nov 27 @ 6:44pm 
That is a nice concept. However, I found out several ways to cheat through it. Still enjoyed it, though!
mood3rd Jul 6 @ 3:32pm 
your welcome.
I had to pay this another visit, to see what happened to the turrets.
nice :)
I also did the rest, without the exploits mentioned previously.
Zoraya  [author] Jul 5 @ 1:33pm 
Thanks mood3rd for all your comprehensive feedback on my maps, II value it very much!
mood3rd Jul 4 @ 5:21pm 
good map / puzzles / creative / fun :)
not sure if I did all as intended ?
in 1st chamber, I throw the cube up into the funel.
in bouncy gel chamber, I passed the cube out of a portal, with gratting covering it.

in the turret room. I saw the antlines from the 1st cube button, went up on top of a tile.
while placing the cube on the button, I was looking there, to try & see what it did.
instead of at the turrets.
so I missed the action.
I suggest a slight update.
to cause player, to look in the direction, of the turrets. for full effect.
eg. show antline going behind turrets. connect to something. even if item out of sight.
just to get the player to look in that dirrection.
don't show existing antline. which gets player (me) looking the wrong way.
your map, your choice, of course.
still had fun
Spaceminnow Sep 4, 2015 @ 5:10pm 
I have played it many times and found some map balance problems...
Zoraya  [author] Jun 27, 2015 @ 2:40am 
Thanks for playing, glad you liked it!
Newavatar Jun 26, 2015 @ 10:53pm 
Good design, easy going test.Thank you.
Tony Nov 15, 2014 @ 3:10pm 
You can get trapped on second floor if paint isnt applied to the cube dispencing cage, and the player enters. Dissapointed.
Chelliste Oct 21, 2014 @ 9:14am 
What adds to replayability of Portal 2 is beating a map in the intended way and then looking for alternatives, exploits and ways to leave out elements.

I played the first 2 floors again because I thought I could solve them in unintended ways. On the first floor to get the cube out of the room I did not do it by rising up to the ledge. I simply stood outside the door while the fizzler was off and shot a portal under the button. Then when the cube was in transit I shot a portal to bring the cube up to its receptacle.

On the 2nd floor, there are several ways to get the cube out of the cage, and some don't involve the player entering either cage. The way I tried this time was getting the cube to bounce around its original cage until it found a portal to the other cage, then bounce around in there until it found the opening. This method is not elegant, efficient, or for the impatient.
Zoraya  [author] Oct 19, 2014 @ 1:21pm 
And no, I don´t disdain turrets! I really cherish them... - as you see ;-)
If you like a battle against turrets, you should try my map Star Trek Part 2 - The Borg
And here are some more with turrets:
Star Trek Part 1: The Enterprise
CompactTestChamber16: Cerritus Persulto
GLaDOS easy tests

Thanks and see your around.