Portal 2

Portal 2

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Glass Buttons (a new concept)

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Glass Buttons (a new concept)

This test uses an idea I had for a new testing element. There are three main testing rooms that are pretty easy if you understand the concept of glass buttons. This is a demo and is meant for the player to understand these new buttons and their properties. I do plan to make more tests with this element that are more challenging and fun, so please leave a comment if you liked it so that I can know if I should continue making these. In all of the tests I have played, triggers are always hidden from the player. So I wondered what would happen if they were used as a testing element. Hope you like it!!

Pease leave a comment!!

Try my new test, The Glass Test
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Ragin Cajun Dáin Ironfoot Aug 16, 2015 @ 6:32pm 
i have the BEE 2 mod, but the the 60s tests don't look like that for me.
how did you make the bule and green sheet metal?
Reiman Feb 12, 2015 @ 11:50am 
Nice Concept ^.^
keep it up!
Petutski Aug 27, 2014 @ 7:28pm 
Very interesting!
stormsend Apr 19, 2014 @ 1:47pm 
Very good. Nice map. Thank you.
Goh Glohw Apr 7, 2014 @ 4:19pm 
this test's glass buttons are trigger multibles
Dragon-Dove Mar 12, 2014 @ 9:20am 
i dont understand glass buttons, can you help me?
«- Flippie_X -» Jan 30, 2014 @ 1:18pm 
How did you do this. you are becoming an expert in map-making
Weewek, Icelek Jan 29, 2014 @ 10:30am 
somejew your tests always end up being fun. Please keep making more tests!
dmuk Jan 14, 2014 @ 1:25am 
Worked wel, but I thought the "safety glass floor" was a bit anticlimactic. It's difficult enough to see the wire mesh, so perhaps make a couple squares that are missing - then the acid bath is more meaningful.
Echo_Jex Dec 2, 2013 @ 7:49pm 
hmm, i have mixed feelings on this one. great execution of a new idea, bit it just seemed anticlimactic. maybe take out some of the signage or cave that imply it was supposed to have lethal elements, any maybe a rum there it is kinda hard to tell which tiles are weight plate tiles. maybe this map was just a release to test an idea that will be expanded upon in your next map, i hope so, cuz I'm always looking to see people tape into discarded mechanics. Lastly, great choice of PA at the entrance, hadn't heard that one yet