Garry's Mod

Garry's Mod

663 ratings
M9K Weapons for DarkRP
Type: Addon
File Size
85.122 MB
May 15, 2013 @ 5:04pm
Jun 17, 2013 @ 12:27pm
37 Change Notes ( view )

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M9K Weapons for DarkRP

In 1 collection by cbnull
16 items
This is the M9K Weapon packs for DarkRP. The M9K Weapon packs are done by INCONCEIVABLE! I have made modifications for them to make them suitable for DarkRP. I've also added a few features to the weapon base.

Features added:
*Use + PrimaryAttack = Holster weapon
*World model changes for when your stance changes (i.e running, holstering)
*World model update when you add a silencer (Only on the M92FS currently - Need to find a world model of the HK412 that has a silencer)

Current weapons:
Pistols - pistol ammo
Colt 1911
Colt Python
M29 Satan
M92 Beretta
M92FS Beretta

SMGs - pistol ammo

Rifles - ar2 ammo
ak47 - Looking to replace with one with a view model without the dot sight to get rid of the ak74
ak74 - looking to remove this. It's just kind of there for now.
HK 416 - Working on silencer world model

Sniper Rifles - ar2 ammo
Remington 7615p

Shotguns - buckshot
Double Barrel
M3 Benelli

Big thanks to INCONCEIVABLE! and everyone else who help him make such a great weapon base. Just so everyone knows, I cleared releasing this package with INCONCEIVABLE! before I did.

** This isn't quite finished yet and right now it is being tailored towards the weapons that will be on my DarkRP server.

For anyone interested in checking these out or playing on a DarkRP server with M9K weapons then you check out the server I've just put up at or
< >
Marc_KYS Jun 19 @ 8:11am 
How can we insert the code for the HOLSTER FEATURE manually? wanna do this with the rest of the weapons!
Helix May 23 @ 3:58pm 
can someone please contact me about fixing the damn ammo for my communities darkrp server
the ammo wont spawn neither will it give a notify


the notify error Warning: Unhandled usermessage '_Notify'

ex of the ammo code

DarkRP.createAmmoType("357", {
name = "M9K 357 ammo",
model = "models/Items/357ammobox.mdl",
price = 100,
amountGiven = 20
DarkRP.createAmmoType("ar2", {
name = "M9K Rifle ammo",
model = "models/Items/BoxMRounds.mdl",
price = 100,
amountGiven = 30
DarkRP.createAmmoType("buckshot", {
name = "M9K Shotgun ammo",
model = "models/Items/BoxBuckshot.mdl",
price = 100,
amountGiven = 8
DarkRP.createAmmoType("pistol", {
name = "M9K Pistol ammo",
model = "models/Items/BoxSRounds.mdl",
price = 100,
amountGiven = 20
DarkRP.createAmmoType("smg1", {
name = "M9K SMG ammo",
model = "models/Items/BoxMRounds.mdl",
price = 100,
amountGiven = 60
Algea Aug 21, 2016 @ 9:58am 
@Trtl Murphy You have to put 2 layers instead of 1.
Algea Aug 21, 2016 @ 9:57am 
@TheArby'sMcWhopper Go to garrysmod/addons/darkrpmodification-master/lua/darkrp_customthings/ammo.lua

There will be some codes already in there. You can copy it and add the ammo you want. The easiest way I've found is to spawn the ammo from the Weapons tab in the Q menu. Pick it up and leave out the "ammo" part. For instance, snipers would be:

DarkRP.createAmmoType("sniperpenetratedround", {
name = "Sniper Ammo",
model = "models/Items/sniper_round_box.mdl",
price = 90,
amountGiven = 10,
Guccersea Aug 16, 2016 @ 5:49am 
Facepalm Studios
✪ dergie Aug 11, 2016 @ 1:27pm 
Do you know how to code the ammo so that it works when you buy it from the F4 menu?
One_onehdc Aug 9, 2016 @ 2:42pm 
difouuuuuuu Jul 20, 2016 @ 12:37am 
This is so cool, thanks :)
LixoMultilaser May 4, 2016 @ 3:43am 
the bullet penetration is disabled ??
HunTar_2.0 Dec 27, 2015 @ 11:39am 
très cool mais 2 ans à charger !!!!!!!!!!!!!!!!!!!!!!!!!!!