Garry's Mod

Garry's Mod

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M9K Weapons for DarkRP
 
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Type: Addon
File Size
Posted
Updated
85.122 MB
May 15, 2013 @ 5:04pm
Jun 17, 2013 @ 12:27pm
37 Change Notes ( view )

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M9K Weapons for DarkRP

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In 1 collection by cbnull
Atlas_DarkRP_Plugins
16 items
Description
This is the M9K Weapon packs for DarkRP. The M9K Weapon packs are done by INCONCEIVABLE! I have made modifications for them to make them suitable for DarkRP. I've also added a few features to the weapon base.

Features added:
*Use + PrimaryAttack = Holster weapon
*World model changes for when your stance changes (i.e running, holstering)
*World model update when you add a silencer (Only on the M92FS currently - Need to find a world model of the HK412 that has a silencer)

Current weapons:
Pistols - pistol ammo
Colt 1911
Colt Python
HK45
M29 Satan
M92 Beretta
M92FS Beretta
USP

SMGs - pistol ammo
MP5
MP9
UMP45
UZI

Rifles - ar2 ammo
ak47 - Looking to replace with one with a view model without the dot sight to get rid of the ak74
ak74 - looking to remove this. It's just kind of there for now.
HK 416 - Working on silencer world model

Sniper Rifles - ar2 ammo
Remington 7615p

Shotguns - buckshot
Double Barrel
M3 Benelli

Big thanks to INCONCEIVABLE! and everyone else who help him make such a great weapon base. Just so everyone knows, I cleared releasing this package with INCONCEIVABLE! before I did.


** This isn't quite finished yet and right now it is being tailored towards the weapons that will be on my DarkRP server.

For anyone interested in checking these out or playing on a DarkRP server with M9K weapons then you check out the server I've just put up at 209.222.66.221:27015 or gmod.csatlas.com:27015
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80 Comments
Postverta Aug 21 @ 9:58am 
@Trtl Murphy You have to put 2 layers instead of 1.
Postverta Aug 21 @ 9:57am 
@TheArby'sMcWhopper Go to garrysmod/addons/darkrpmodification-master/lua/darkrp_customthings/ammo.lua

There will be some codes already in there. You can copy it and add the ammo you want. The easiest way I've found is to spawn the ammo from the Weapons tab in the Q menu. Pick it up and leave out the "ammo" part. For instance, snipers would be:

DarkRP.createAmmoType("sniperpenetratedround", {
name = "Sniper Ammo",
model = "models/Items/sniper_round_box.mdl",
price = 90,
amountGiven = 10,
})
NutLambda Aug 16 @ 5:49am 
Facepalm Studios
good dergie Aug 11 @ 1:27pm 
Do you know how to code the ammo so that it works when you buy it from the F4 menu?
[HPNC]one_onehdc Aug 9 @ 2:42pm 
IL CRASH CHEZ OIM
DifouGame Jul 20 @ 12:37am 
This is so cool, thanks :)
Lucas Almeida May 4 @ 3:43am 
the bullet penetration is disabled ??
HunTar_2.0 Dec 27, 2015 @ 11:39am 
très cool mais 2 ans à charger !!!!!!!!!!!!!!!!!!!!!!!!!!!
Barney Calhoun Nov 1, 2015 @ 11:04am 
i may ask too much but can you make a different animation when the player aim? example if he aim with the pistol maybe put the revolver animation or something like that it would help to my videos :D
Barney Calhoun Nov 1, 2015 @ 11:03am 
@ElementalGaming the knife can be found in the m9k specialties pack