35 ratings
Dawnguard - Restoration Addendum
Rate  
Favorite
Favorited
Unfavorite
Category: Dawnguard, Magic
File Size:
Posted:
Updated:
0.084 MB
May 15, 2013 @ 4:35pm
Jan 23 @ 7:15pm
5 change notes ( view )

Subscribe to download Dawnguard - Restoration Addendum

Subscribed
Unsubscribe
Description
*Note: Dawnguard DLC required.
**Version 2.0 Released 10/15/13
==========================

Have you ever wanted to play a Restoration mage, but found it to be impossible? Have you had to resort to using Conjuration, Illusion, or even Destruction Magic in order to survive? Well this mod hopes to remedy that problem.

Dawnguard was a great addition to the Elder Scrolls V: Skyrim, but one aspect of the DLC felt lacking and tacked on: the inclusion of offensive Restoration spells for the Dawnguard. By the time you are able to recruit Florentius into the Dawnguard, you would be around level 15 or so. By that time, any of the two restoration tomes he can sell you are essentially obsolete at that point. Sun Fire is fairly weak, Stendarr's Aura makes it so you HAVE to be close to enemies to make it useful (mages should never HAVE to be at the front lines) and Vampire's Bane just isn't powerful enough. Not only that, why use these at all when most Fire spells do the job more efficiently?

That's the purpose of this mod: to make Restoration Mages viable without making them overpowered. You won't be able to tank anything using Restoration spells alone; you'll still need to use Alteration spells or armor if you want to survive.

All new spells will become available in all major Holds as your level progresses; spell books are now part of a leveled list and are added to a merchant's inventory one at a time. Books are either sold by the court wizard, or by the local general merchandise provider. List of sellers will be added later, so for now go explore!
====================================

Any feedback on how the spells work/cost is greatly appreciated!

---------------------------------------------------------

Novice
------
Mara's Love - For 30 seconds, gain 2.5 health per second.
Redemptive Strike - Deals 10 points of damage to target; undead take twice the damage.
Enhance Vitality - For 60 seconds, increase health by 25 points.
Hunter's Resolve - Light Armor Skill is increased by 25 points for 60 seconds.
Warrior's Will - Heavy Armor Skill is increased by 25 points for 60 seconds.
Knight's Boon - For 60 seconds, One and Two-Handed weapons are 20% more powerful.
Archer's Favor - For 60 seconds, Bows are 20% more powerful.

Apprentice
----------
Cure Disease - Cures all disease.
Brisk Zephyr - For 60 seconds, increase speed by 25%.
Inner Focus - For 60 seconds, Restoration spells are 25% more powerful.
Kyne's Fury - For 3 seconds, target and adjacent creatures within 15 ft take 10 points of wind damage per second.
Armsman's Vigor - For 60 seconds, One & Two-Handed weapons are 20% more powerful. (Touch Skill)
Ranger's Gift - For 60 seconds, Bows are 20% more powerful. (Touch Skill)
Enhance Other - Increase health by 50 points for 60 seconds. (Touch Skill)

Adept
-----
Righteous Smite - Wave of energy that damages enemies for 40 points and heals allies for 40 points.
Augment Vitality - For 60 seconds, increase health by 50 points.
Mara's Compassion - For 30 seconds, everyone within a 30 foot radius gains 3.3 health per second.
Hunter's Defiance - Light Armor Skill is increased by 50 points for 60 seconds.
Warrior's Conviction - Heavy Armor Skill is increased by 50 points for 60 seconds.
Knight's Devotion - For 60 seconds, One and Two-Handed weapons are 40% more powerful.
Archer's Dedication - For 60 seconds, Bows are 40% more powerful.

Expert
------
Divine Focus - For 60 seconds, Restoration spells are 50% more powerful.
Armsman's Zeal - For 60 seconds, One & Two-Handed Weapons are 40% more powerful. (Touch Skill)
Ranger's Blessing - For 60 seconds, Bows are 40% more powerful. (Touch Skill)
Swift Zephyr - Everyones speed is increased by 33% for 60 seconds. (AoE Skill)
Augment Other - Increase health by 100 points for 60 seconds. (Touch Skill)

Master
------
*Bane of the Condemned - Harms only the living. Does 85 point of damage within 100 feet. For 60 seconds, allies within range of blast regain 20 points of health per second.

*Spell is no longer sold by merchants; if you've already learned the spell, you still have it. For those who don't have it, I'll implement a way to obtain it at a later point in time.

==========================

10/15/13 - Complete overhaul of available spells as well as leveled lists, so there won't be any conflicts with other custom spell mods. All new spells now level up your Restoration skill and benefit from the appropriate Standing Stones and Rested Bonuses.
51 Comments
< >
Lucian SaDiablo Aug 1 @ 12:11am 
@Vrael27 In the vanilla game, the only "spell" of cure disease is enacted when you activate a shrine. Other than that, there's only a potion.
Vrael27 Jul 30 @ 11:36pm 
what's with the cure disease spell? that's already a spell...
Beniboy Jul 5 @ 6:31pm 
wouldent it just make more sence to make inflict wounds and cause disease spells? cool mod anyways!
Cid  [author] Jan 24 @ 7:35pm 
@Snooberry - GlacialFlow is right, it's much like the touch spells in Oblivion.

@TheMinecraftianGamer - The mod shouldn't mess with the Hall of Countenance anymore. I don't know how that happened, but it rotated a portion of the hall for some reason.
GlacialFlow Jan 18 @ 8:33pm 
@snooberry i assume that it is like the touch spells from oblivion, where the target is only affected if you cast it at a melee range
Snooberry Dec 18, 2013 @ 7:24am 
What is meant by "touch skill?"
evilenterprizez Dec 17, 2013 @ 3:12pm 
I have been wanting somthing like this for ages, thank you. Maybe add a spell that deflects arrows, perhaps a % chance.
TheMinecraftianGamer Dec 11, 2013 @ 12:16am 
Probable bug: The Zephyr spells cancel out certain active alteration spells. It didn't happen with Oakflesh, but it did for Candlelight and another mod's spell that increases weight capacity.

Also, there's a small thing I noticed that bothered me, but it wasn't worth a comment: Augment Vitality's spell tome name is missing a space; it says "Spell Tome:Augment Vitality".
TheMinecraftianGamer Dec 5, 2013 @ 5:29pm 
Bug: This mod really messes up the Hall of Countenance at the College of Winterhold. It creates a large hole in the floor and a wall, sticks a one-sided wall in the middle of a room, etc. It looks like one of the sections of the area has been accidentally moved.
Sadiebubs Oct 23, 2013 @ 5:50pm 
wow those spell look bad ass