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Destroy Dark Brotherhood, Adventure, Roleplay, RPQuestAssist
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Category: Gameplay, Quests
File Size:
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48.124 MB
May 14, 2013 @ 5:51pm
Jan 19 @ 1:02pm
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Description
Current version 2.34, previous version 2.29

2 Files - RPQuestAssist_2dot0.esp, RPQuestAssist_2dot0.bsa
Master file: Skyrim.esm

Play Time: 45 minutes

IF you kill Astrid, Dark Brotherhood leader, this MOD kicks in when you see Commander Maro.

This MOD was started with intent of helping RolePlayers locate the Dark Brotherhood Sanctuary
in the quest Destroy the Dark Brotherhood, going into the quest, no word is mentioned as to
where the Sanctuary was.
RolePlayers generaly shy from using in-game map and compass disabled, Nords of old didnt
have these luxuries either.

Randua, a retired Imperil Army Sergeant, turned Hunter, sometimes Army Scout, is once again
called upon to face the odds, this time in the service of an oddity, a Dragonborn, whom Randau
perceives as a “Whelp, wet behind the ears”, on a outwardly simple yet perplexing mission to find
an Assassins’ lair, little does Randau know what he is stepping into, and its not just Skeever crap.

The journey takes place across near half of Skyrim, by the time the Player reaches the Dark
Brotherhood Sanctuary, he/she will have fought 16 assassins, suffered a loss, saved a friend and
forged a friendship, this is only what this MOD adds, traveling by road in these dark times adds its
own perils.


- No Known MOD conflicts, load order is un-restricted.
- 2.29, If Scout is left unattended for more than 6 hours, Scout will start WALKING back to
Dragon Bridge (dialog can resume game play), this includes FastTravel and Wait time
that exceeds 6 hours.
- 2.29, Spawned Bandits at KillDevil shack before and after MOD uses it.
- 2.13, at Game Console, type in SHOW RPQA_Ver for MOD version.
- 2.13, 95% of any objects (markers, trigger boxes, NPC's, clutter etc) created by the MOD
ingame will have been deleted by quest end, this will help you with maintaining clean saves.
The only items left in game will be a cabin, terrain, mesh work, few weapons and 3 Bandits.
- This MOD has not been tested with horses, altho AI has been enabled to use.
- This MOD is not a quest that would show up in quest log and the Scout is NOT a follower.

Credit: Anduniel of TES Alliance Voice Actors Project, Dark Brotherhood Lieutenant.

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Install: Copy RPQuestAssist_2dot0.esp and RPQuestAssist_2dot0.bsa to Skyrim/Data directory.

Uninstall: Version 2.0 and beyond (RPQuestAssist_2dot0 files), delete from Skyrim/Data directory.
Uninstall: Version 1.0 (RPQuestAssist files), delete from Skyrim/Data directory.

Current Version 2.34 release 1-19-2014, Previous version 2.29
Faction changes to prevent Scout from attacking at inappropriate times
Tweaked dialog flow at Dragon Bridge
Tweaked dialog text at Lund's cabin
Tweaked Scouts Observe Combat comments timing
Tweaked Scouts Observe Skills comment timing

Version 2.29 release 7-27-2013, Previous version 2.18
Version 2.18 release 5-23-2013, Previous version 2.17
Version 2.17 release 5-15-2013, Previous version 2.13
Version 2.13 release 05-13-2013, Previous version 2.00
Version 2.0 release 05-07-2013, Previous version 1.0
Version 1.0, MOD initial release, 03-30-2013
22 Comments
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Galinbradwarn Jun 16 @ 9:55pm 
ok time to download and do a step by step for the ones who seem lost, but for now the game has it set to 1 talk to the boy 2 kill the old lady in riften 3 go to any city guard 4 go to maro 5 go to DB hideout whipe it out 6 back to maro all done in 15 mins and with this mod you do step 1 to 4 and boom go on a killing rant with a dam good follower get all skilled up and make some nice loot and the best almost a good hour of game time, no to the 3000 ver 20000 gold a page back if you do the quest right and in full you spen 19000 of it with Delvin in Riften.
Blue Lightning Mar 9 @ 3:34pm 
I have always wondered why there wasn't anything more to destroy the brotherhood. If I have a good character, then they are certainly not going to join the brotherhood, and it is nice to have a bit more for the character to do than just fast travel to their doorstep and kill half a dozen assassins like it's no big deal.
mgates1220 Jan 17 @ 4:07pm 
you kow you can distroy the dark brotherhood anyway by killing astrid when you first meet and report to a gaurd
Frodo Baggins Aug 7, 2013 @ 2:44pm 
sounds cool. but what if you take carriage, and dont walk?
Knight of Heide Jul 21, 2013 @ 9:00am 
@RedAndGoddangWhite I just used the creation kit to add different amounts of gold to each NPC making it more rewarding lol
Humility Jul 15, 2013 @ 5:10pm 
That's why I always played the DB questline instead of Destroying the Dark Brotherhood
Humility Jul 15, 2013 @ 5:10pm 
This is a nice mod, just one question:
Could you make it so the end is a bit more rewarding?
Since there is quite a difference between 3000 and 20000 septims.
Parrius Jun 17, 2013 @ 2:13pm 
Wait a minute, by kill Astrid, do you mean in the room with the three prisoners? Darn. I ended up killing the Khajit because I thought she was invulnerable :/
sirropo  [author] May 29, 2013 @ 7:36pm 
Just a FYI, this mod is a bit more than helping to find the Sanctuary, by the time the Player
gets to the Sanctuary door, the Player will have killed 16 Assassins and whatever else the
game threw at the Player as he/her traveled along Skyrim's roads.
Superfighter09 May 29, 2013 @ 8:15am 
i killed astrid. you could make a longer quest line if you you kill astrid