Garry's Mod

Garry's Mod

56,497 ratings
M9K Specialties
 
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Type: Weapon, Addon
Tags: Fun
Tags: Misc
File Size
Posted
Updated
30.251 MB
May 13, 2013 @ 10:33pm
Nov 9, 2015 @ 9:24am
65 Change Notes ( view )

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M9K Specialties

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In 1 collection by INCONCEIVABLE!
bob's collection
12 items
Description
This addon was not designed for TTT. DarkRP works with minor changes to settings, such as default clips, weapon stripping. See the description for info on how to adjust these settings to fit your needs.

Included in this addon:
Ammo boxes which can explode if damaged.

Selective Fire: Some weapons can now change between full automatic and semi automatic.
Hold Use (default E) and hit Reload to select auto or semi-auto.

Optional Empty Weapon Stripping: Weapons with no ammo left will be dropped. Use the console command M9KWeaponStrip. Weapon stripping is disabled by default, and shame on me for not doing it earlier.

Optional Gas Effects when firing your weapon. Use the console command M9KGasEffect. If you are using an older computer or lag severely when firing, disable the effect.
To disable gas effects for all users on your server, use the console command M9KClientGasDisable 1. You can re-enable gas effects for clients by using the console command M9KClientGasDisable 0.

Optional Dynamic Recoil: Recoil now will push your aiming direction. You will notice your aim being pushed upward after each shot. Don't like it? Use the console command M9KdynamicRecoil.

Optional Bullet Penetration: Disable the penetration and ricochet, as well as their effects. Use the console command M9KDisablePenetration.

Optional Ammo Box Detonation: You can decide whether my ammo boxes go kaboom or not. Use the console command M9KAmmoDetonation..

Customizable Damage Multiplier: Use the console command M9KDamageMultiplier to scale up (or down!) M9K bullet damage.

Customizable Default Clips: Use the console command M9KDefaultClip to select how many default clips weapons will spawn with.

The Davy Crockett is the only weapon that has a different blacklist command. To disable the Davy Crockett, use the console command DavyCrockettAllowed.

Nerve Gas uses explosions to deal damage. If you'd rather disable this and use POINT_HURT instead, use the console command M9KExplosiveNerveGas.

Setting Davy Crockett to Admin Only: set the console variable DavyCrocketAdminOnly to 1 and reload the map. The weapon will only be spawnable for admins.The M9K Administration addon also has a convenient button for this setting.

Setting Orbital Strike to Admin Only: set the console variable OrbitalStrikeAdminOnly to 1 and reload the map. The weapon will only be spawnable for admins. The M9K Administration addon also has a convenient button for this setting.

Explosives
M79 Grenade launcher[css.gamebanana.com] (animations)[cs.gamebanana.com]
EX41 China Lake[gamebanana.com] | Model and textures by Kosai106
Milkor MGL[css.gamebanana.com]
IED (left click to drop IED, right click to detonate)
Proximity mine[css.gamebanana.com]
Timed C4[css.gamebanana.com] (left click to set time, right click to plant. WARNING! If timer is set to zero, the bomb will detonate in your hands!)
M61 fragmentation grenade[css.gamebanana.com] (hold right click to throw gently)
Sticky Grenade[css.gamebanana.com] (hold right click to throw gently)
Nitro Glycerine (with particle effects by Jellal Fernandes.)
RPG-7[www.garrysmod.org]
M202 Rocket Launcher[www.garrysmod.org]
MATADOR[www.garrysmod.org]
Davy Crockett (can be disabled by server admins with the concommand "DavyCrockettAllowed 0")

Melee
Damascus sword[css.gamebanana.com] (hold right click to guard against other sword attacks)
Fists[zm.gamebanana.com] (hold reload to guard against other punching attacks, taking much less damage.)
Knife[css.gamebanana.com]
Machete[css.gamebanana.com]
Harpoon

Other
Nerve gas
Orbital Strike[gamebanana.com]

Special Thanks: Mr. F-kusu, White, Generic Default, Worshipper, and Clavus. Darkaaja, Faze Spoder
-------------------------------------------------
The weapons in this addon do not support custom playermodel hands. I tried to implement this feature, but the models broke when I decompile them.
-------------------------------------------------
I've made the weapon base public, so now you can make weapons of your own!
http://murderthon9000.com/bobs-base
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Any problems?
If you're having any problems, you should take a look at my troubleshooting page here:
http://murderthon9000.com/troubleshooting/
-------------------------------------------------
Check out my Administration Addon for easy configuration!
Murderthon 9000 Administration
-------------------------------------------------
Download .GMA files for PC and Servers here at Murderthon9000.com
http://murderthon9000.com/murderthon-9000-specialties/

IF YOU HAVE NO SOUNDS AND HAVE A CONTENT PACK FOR A GAME YOU DON'T OWN, GET RID OF THE CONTENT PACK.
Popular Discussions View All (19)
3
Nov 26, 2016 @ 3:43pm
Melee throw
gustavo2003llc
3
Jan 23 @ 10:51pm
I lost the davy crockett.
StarTron
4
Sep 1, 2016 @ 8:15pm
Davy Crocket bugs gravity of everything except players
JKPO
< >
2,405 Comments
INCONCEIVABLE!  [author] Mar 26 @ 3:13pm 
I'll bew honest, if youve edited the files, there really isnt much I can do to help you. As a rule, I can only support vanilla workshop addons. if I had to guess, i'd say another addon is changing it.
DMonline Mar 26 @ 9:13am 
Directly from post: I'm having trouble re-enabling penetration after disabling penetration using the M9KDisablePenetration command. When I type M9KDisablePenetration 0 in the console when I'm attempting to enable it, the console says this:

] M9KDisablePenetration 0
Server cvar 'M9KDisablePenetration' changed to 0
Penetration and Ricochets have been synchronized with server.
Penetration and Ricochets have been synchronized with server.
Server cvar 'M9KDisablePenetration' changed to 1
Penetration and Ricochets have been synchronized with server.
Penetration and Ricochets have been synchronized with server.

It appears as if it works, but the console immediately overrides the command and puts it back to no penetration. I have edited M9K a good bit (Mostly changing damage, ammo capacities, and names of guns). I have googled this but no one appears to have my problem. So, have I broke it by editing the guns? Or is the problem something else?
^2rubXter / CSGetto.com Mar 26 @ 2:01am 
How can I disable the visual effects of the explosions?
INCONCEIVABLE!  [author] Mar 25 @ 8:56pm 
whats the problem with penetration? details here please
DMonline Mar 25 @ 12:38pm 
I posted a discussion here about a month ago on a penetration problem with the bullets. If someone could help me out I would be very thankfull.
Ian617 Mar 16 @ 5:58pm 
I noticed that the harpoon as well as another weapon no longer apear in your point of view
INCONCEIVABLE!  [author] Mar 13 @ 3:42am 
Either its a conflict with another addon that is breaking them, or you are hitting the limit to the lua files that can be loaded into the game. The answer is to not mount so many addons.
LordDeath17 Mar 11 @ 5:10pm 
I'm having some trouble with this addon pack. I noticed that after mounting an unholy amount of addons (probobly within the 600 range) that certain types of entities stop working. The most Prominent being ammo entities. For example, I have both M9K and Simonov's Insurgency/Firearms Source Swep packs installed. I can no longer recieve ammo for those weapons. They still work, but the ammo type for those weapons act as if they no longer exist. Does anyone know why this happens? I know it's not the Workshop. I'm still not sure what's causing it though.
WAC_01 Mar 5 @ 6:36pm 
I like the add on
[IG] Skeptic Mar 3 @ 2:32pm 
Yes