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In 1 collection by wildgoosespeeder
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Heh...trying some new things. Basically ideas I couldn't make a bigger puzzle out of or find a more complex use.

Mevious playthrough at 40:00.
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kimist108 Mar 2 @ 1:19pm 
Ohhhh, that was great! Hardest for me was the speed gel. Once I realized that it would work, took a few tries. The end really requires close observation and following antlines.
Yavie Dec 18, 2013 @ 8:30pm 
Really enjoyed this one as well. I did find the beginning and middle more challenging, because it was difficult to see through grating, glass and fizzlers to make out what I needed to be doing, but trial and error got me through (: That speed gel part was a PIA, but definitely novel. Took me four "passes" to get up enough height.
wildgoosespeeder  [author] Nov 26, 2013 @ 12:47am 
F6 is your friend. I try to keep BEEMOD and official PeTI objects separate.
Scoundrel Nov 25, 2013 @ 9:30pm 
Hard one for me, but entertaining. I failed in probably every way possible in each section, but finally figured it out. Would have been nice, as another commenter said, to have state saves after each milestone. Should have used savegame myself I guess.
I like how WGS's maps tend to use elements in ways not originally intended, to good effect. Makes it worth the time and effort required for these maps.
Nethseaar Nov 21, 2013 @ 4:14pm 
All manner of novel concepts, and everything built well. It's a rare map that actually builds up satisfying new concepts. Well done!
metadavid Oct 23, 2013 @ 7:46pm 
Really excellent, quite difficult map! Thanks !!
srs bsnss Sep 28, 2013 @ 1:33am 
Nice work on this one! It took a few tries because I fogot to save, but otherwise pretty good - I very much liked the mechanic with the speed gel fling . Perhaps I may incorporate that into a map of my own...
stormsend Sep 4, 2013 @ 2:19am 
This is one of the best I've played in a while. Favorite of course. It took some time to get beyond the gel. A novel way to do that. I splashed a few times getting to the reflector cube. That also was laid out very well. Having seen the angled panel disappear while trying to use it earlier, I knew what the last step was. Great puzzle. Very eye appealing and fun to navigate.
wildgoosespeeder  [author] Jun 1, 2013 @ 9:22pm 
That section does require some reaction time. Before I expanded from that section, I tested to balance reaction time with making sure an appropriate number of passes occur to see if it would be frustrating or fun.

Think of it like a swing at a playground when you were a little kid. Each kick as you get the right rhythm will progressively make you go higher and higher. Also remember that GLaDOS said "momentum...is conserved between portals".
Nube52 Jun 1, 2013 @ 4:09pm 
Never mind got the rythm to get the hieght, tricky!
As for the remaining map - "forget-about-it".