Portal 2

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In 2 collections by wildgoosespeeder
WGS_SP_Tests
25 items
I Inspired Others Because Of My Ideas
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Description
Heh...trying some new things. Basically ideas I couldn't make a bigger puzzle out of or find a more complex use.

Mevious playthrough at 40:00.
51 Comments
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JMSLD_ May 28 @ 6:19am 
Took me ages to figure out how to get into the tractor beam - such a clever idea! And great use at the end for the reflector cube/light bridge/glass panel.
Another great map!
TS_Mind_Swept Aug 27, 2014 @ 4:05pm 
I gotta say i really enjoyed this map, I kept moving consistantly throughout the puzzle but not so fast that when it was done I felt like I hadn't really accomplished anything. I really enjoyed how u gotta get height to get into the excursion funnel, that was a great mechanic. Although I died three times and had to restart from the begining which was a drag. I usually quicksave whenever I have to do something that I'm worried about, but for some reason I kept forgetting to on this one. @.@ Great puzzle none the less, very clever. 8/10
wildgoosespeeder  [author] Jul 30, 2014 @ 11:00pm 
@SkyNeer
Autosaves are a common complaint for this map. Couldn't find feasible spots for them. Best advice is quick saving and quick loading (usually F6 and F7 respectively).
skyner Jul 30, 2014 @ 10:49pm 
Very Very Very nice test i really enjoyed it :D Only it need autosave, i died in the last room ._. and i start all again saving all time, but this is the piece of the gold maps!
kimist108 Mar 2, 2014 @ 1:19pm 
Ohhhh, that was great! Hardest for me was the speed gel. Once I realized that it would work, took a few tries. The end really requires close observation and following antlines.
Yavie Dec 18, 2013 @ 8:30pm 
Really enjoyed this one as well. I did find the beginning and middle more challenging, because it was difficult to see through grating, glass and fizzlers to make out what I needed to be doing, but trial and error got me through (: That speed gel part was a PIA, but definitely novel. Took me four "passes" to get up enough height.
wildgoosespeeder  [author] Nov 26, 2013 @ 12:47am 
@Scoundrel
F6 is your friend. I try to keep BEEMOD and official PeTI objects separate.
Scoundrel Nov 25, 2013 @ 9:30pm 
Hard one for me, but entertaining. I failed in probably every way possible in each section, but finally figured it out. Would have been nice, as another commenter said, to have state saves after each milestone. Should have used savegame myself I guess.
I like how WGS's maps tend to use elements in ways not originally intended, to good effect. Makes it worth the time and effort required for these maps.
Nethseäar Nov 21, 2013 @ 4:14pm 
All manner of novel concepts, and everything built well. It's a rare map that actually builds up satisfying new concepts. Well done!