The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

81 ratings
Lost Magic
Category: Books, Gameplay, Magic
File Size
0.023 MB
May 11, 2013 @ 11:53pm
May 18, 2013 @ 12:46am
3 Change Notes ( view )

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Lost Magic

Lost Magic adds 12 new spells to the game that never made it to the finale version of Skyrim. Does require Dragonborn and should play fine without Dawnguard.

The Spells Are:
1. Fade Other
2. Conjure Ancients
3. Dragon Breath
4. Dragon Storm
5. Fire Flow
6. Frost Flow
7. Storm Flow
8. Ice Volley
9. Whirlwind Concentrate Cloak
10. Conjure Dragon Priest
11. Conjure Spectral Dragon
12. Transmogrify

4 of these spells are obtainable were the Miraak finale fight takes place, another is found in a chest after fighting Morokie, one is found in Tel Mythryn, and the others are bought from merhcants after the required skill level.

Please leave some comments for any ideas or concerns you may have about where to find the tomes and I will help the best I can.

Also, if your looking for a non-DLC version of this mod that contains only the Fade Other, Ice Volley, Conjure Dragon Priest, and Transmogrify, look in my workshop and subscribe to Lost Magic non-DLC.
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Loreknight Feb 20 @ 5:39pm 
ok :(
Silas_Cole  [author] Feb 20 @ 10:24am 
@ Loreknight, that takes a bit of scripting that I just don't know much about. I think those spells are hard coded into the game. There might be another mod that already does this. I have tried making the bat cloak at one point but the game would crash before the start menu. That was something I worked on for a week and still couldn't figure it out. I'm pretty sure it has a lot to do with scripting.
Loreknight Feb 19 @ 4:50pm 
aw :( could you add in the vampire lord spells and/or abilitis in a dawnguard version so that we can use those spells in normal form, because it annoys me that i only have a bat cloak or missile type vampiric drain when im in that form. Also i was thinking that maybe the wind and/or vampire spells could be made into new 'elements' for magic, with their own version of the different destruction spells, als if you don't know what i mean of them being their version, check the uesp wiki page for the destruction skill in skyrim, and you will find that there are different types of spells;spray;missile;rune;cloak;storm;powerful missile; and aoe missile. So that means adding a vampiric drain version of all of those? and also if you could at one point try to fix the spriggan spell, do that idea too if you can. I know this is a lot of work but im just saying if you could do even a tiny bit of these suggestions, that would be nice
Silas_Cole  [author] Feb 18 @ 12:20am 
@ Loreknight, I tried but it glitched out too much so I just didn't bother with spells that were going to cause problems and I didn't want to take the time to find out what was wrong with it.
Loreknight Feb 17 @ 6:08pm 
btw, could you add in the spell that spriggans use?
Silas_Cole  [author] Feb 13 @ 5:49am 
@Loreknight, yea but at least this way you can conjure him anytime. And what I mean by them being in the game is that I found them in the creation kit already done and actually working properly but they are not in the initial game.
Loreknight Feb 13 @ 12:44am 
and conure dragon priest technically is in the game, you just don't directly cast it, it's part of koohnariiks enchantment and its one of the randomized things that happen when your on low health
Loreknight Feb 13 @ 12:43am 
The description suggests that these were going to originally be in the game, is that what it meant?
Silas_Cole  [author] Aug 23, 2014 @ 6:04am 
@debe.maxence, if I knew how to do that then I would, but unfortunately I don't. Also, the Dragonborn type spells are essential to the Dragonborn DLC . The spells Conjure Ancients, Dragon Breath, Dragon Storm, Conjure Spectral Dragon, Fire Flow, Frost Flow, Storm Flow, and Whirlwind Concentrate Cloak are the spells that I can't replicate in the original Skyrim.
Emile Aug 22, 2014 @ 7:50pm