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TFS2: #2 - Pressure
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4.291 MB
May 10, 2013 @ 4:07pm
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In 1 collection by Madriota
Testing Forever Section 2
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Description
This puzzle is all about thinking fast or being okay under pressure.

This map has been tested and can be done.

Or watch this part done here.
18 Comments
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p0rtalmaster Sep 17, 2013 @ 2:44pm 
I didn't see any neurotoxin (shouldn't it be that greenish-looking particle system?), so how can I even begin to feel pressure?
mexicanobrawler Jun 13, 2013 @ 4:51pm 
Okay, thanks anyway, btw it is an awesome chamber!!
Madriota  [author] Jun 3, 2013 @ 5:18am 
@mexicanobrawler - Unfortunately I do not have enough time to post tutorial videos on YouTube, I just about have enough time to make a quick 2 minute video on how to do these puzzles – which takes 2 – 4 hours to upload at that length. At the end of the project I might try and do some but I do not think I am any good at explaining how to do things.

All I can say is if you have an understanding of hammer and prop_dynamics and vgui entities you should be able to figure it out. If you just want the TV screen and nothing else (so it is a blank screen), click the entity tool and make a prop dynamic, from there go to world model and click browse and search for “Screen” or “Monitor”. Then just try adding vgui entites (With the entity tool). This is not done in PTI (in-game editor).

I know it is a pain and I apologise for the inconvenience.
mexicanobrawler Jun 2, 2013 @ 1:18pm 
@Madriota If you have a youtube account, can you make a video on how to make the tv screens, because idk how to. And please tell me your youtube account name. Thanks!
mexicanobrawler Jun 2, 2013 @ 12:49pm 
Thanks Madriota!
PzychOut May 23, 2013 @ 10:57am 
Thank you so very much for the help, I really appreciate the friendly helpful portal 2 modding community, thank you for being willing to share your tips with me.
Madriota  [author] May 23, 2013 @ 3:08am 
@PzychOut - While in hammer you can create an entity called "Game_text". From here you can add a message, choose the colour of it, where it appears on the screen and what channel (which changes the size too). Then when this is set up you can trigger it using the block tool, using the trigger texture. Once this is placed in your map when a person walks into it they will trigger it (you may already know this) press crtl + T and set it to a "trigger_once" and on outputs click "add" and:
> My output named: OnStartTouch
> Targets entities named: [The name you gave the Game_text entity]
> Via this input: Display
The rest of the settings like delay is up to you. If it does not appear in game try changing the channel, i had that issue with it once. Not sure what you do/don't know so i thought i would tell you everything to be safe. :)
PzychOut May 22, 2013 @ 3:33pm 
Madriota, I was wondering how you were able to get text in the puzzle with "Steve" talking, is there a trigger or what? I am about to start working on a collection with a story and subtitles seem the best option to further the story.
Gusano Supremo May 19, 2013 @ 2:18pm 
good puzzle, i beated it when the time was about to expire.
EvanED May 19, 2013 @ 1:21am 
I put up a walkthrough video too, with my own solution to the ending puzzle: http://youtu.be/Dwavs0_U2Rs