Bane Support [Lane] Guide
By Foxy Monty
Bane is a ranged support intelligence hero that excels in single target disruption and has the ability to single handily disable half the enemy team however because all of Bane’s spells are single targeted he is weak in both counter-pushing and pushing and offers very little crowd control.
His weak health pool, mana pool, short cast range and long casting animation makes Bane one of the more tricky supports to play well. Playing around the limitations of his spells and understanding the priority of the enemy targets is essential to playing him successfully.
Brain Sap is maxed first as it is his most powerful & reliable nuke. The healing in the early game can turn around early engagements entirely. Nightmare is taken at level 1 as it provides a 4 second disable that is a useful tool especially in tri-lane setups.
The difficulty is what spells should be taken after level 7. Assuming you are playing a support, you will lack gold to buy lots of mana regen items and will run into mana issues. The stat points provide both hp and mana that you desperately need.
This changes if you are against a lot of physical damage dealers or have the gold for the mana items. Keep in mind both Nightmare and Enfeeble scaling is lacklustre, it is better to focus on levelling one specific spell than both equally.
Bane is only dangerous in the early game if he is paired with another potent nuker or disabler. Your main focus should be supporting the lane while stack-pulling to reach level 6 as soon as possible. Reaching level 6 by the first night fall is your aim. Smoke ganking with another support will always usually result in an easy kill.
Bane is strong as a counter – initiator, so always carry a teleport scroll. As a utility support your role in team-fights is to disrupt and disable as many targets as possible. To accomplish this, good positioning is key. Entering the fight after the initial stuns have be thrown and staying at the back of fights is usually best.