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Bane Support [Lane] Guide
By Foxy Monty
Bane is a ranged support intelligence hero that excels in single target disruption and has the ability to single handily disable half the enemy team however because all of Bane’s spells are single targeted he is weak in both counter-pushing and pushing and offers very little crowd control.

His weak health pool, mana pool, short cast range and long casting animation makes Bane one of the more tricky supports to play well. Playing around the limitations of his spells and understanding the priority of the enemy targets is essential to playing him successfully.

Brain Sap is maxed first as it is his most powerful & reliable nuke. The healing in the early game can turn around early engagements entirely. Nightmare is taken at level 1 as it provides a 4 second disable that is a useful tool especially in tri-lane setups.

The difficulty is what spells should be taken after level 7. Assuming you are playing a support, you will lack gold to buy lots of mana regen items and will run into mana issues. The stat points provide both hp and mana that you desperately need.

This changes if you are against a lot of physical damage dealers or have the gold for the mana items. Keep in mind both Nightmare and Enfeeble scaling is lacklustre, it is better to focus on levelling one specific spell than both equally.

Bane is only dangerous in the early game if he is paired with another potent nuker or disabler. Your main focus should be supporting the lane while stack-pulling to reach level 6 as soon as possible. Reaching level 6 by the first night fall is your aim. Smoke ganking with another support will always usually result in an easy kill.

Bane is strong as a counter – initiator, so always carry a teleport scroll. As a utility support your role in team-fights is to disrupt and disable as many targets as possible. To accomplish this, good positioning is key. Entering the fight after the initial stuns have be thrown and staying at the back of fights is usually best.
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17 Comments
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[::WVXIW::] May 16, 2013 @ 1:50am 
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Sweet nightmares! May 15, 2013 @ 9:41pm 
bane is not a carry and he will never be.
Enkii iiknƎ |pg| May 15, 2013 @ 4:56pm 
Uh pls buy dagger and dagon !
Enkii iiknƎ |pg| May 15, 2013 @ 4:56pm 
uhm yes i can and i do more kills then any carry with and have ofc higher dmg inflicted ;D in certain combos he is the better carry
.....you may clap ...now ty ;)
Sweet nightmares! May 15, 2013 @ 5:22am 
well, I can. bane is best
@FFSKFSKFSKFSKFSKFSKFSKFSFSK May 15, 2013 @ 4:02am 
this is retarded build wtf? noone can play bane
Foxy Monty  [author] May 14, 2013 @ 10:56am 
For skill build, this of course is a guide that is used for guidance. It is stated that you take the stats if you have issues with getting the required mana items. I also have assumed that most people in public games do not have the co-ordination to effectively use nightmare so the extra cast range and seconds of duration are not really warranted.
Foxy Monty  [author] May 14, 2013 @ 10:56am 
As for enfeeble it depends on what you want to get out of your lane, If you are middle for example and want to be able to secure last hits and prevent the other solo middle from farm then sure enfeeble is better than getting brain sap. However if you are a side lane support then usually you will have zoned out the opposing hero and if he comes close you want to be able to nuke and kill him. They shouldn't be able to last hits if you are in the safe lane playing support effectively.
Foxy Monty  [author] May 14, 2013 @ 10:49am 
I agree, that statement is a little contradictive. However in general I usually refer to crowd control heroes as those who have the ability to control the beginning of a team-fight, such as a Magnus, Batrider, Enigma to name but a few. Bane is capable of disabling enemies but it tends to always be after the team-fight has begun. He cannot dictate where a team-fight happens unless he force staffs and catches a fleeing enemy with his ultimate.
Clovis May 14, 2013 @ 10:24am 
You say he "has the ability to single handily disable half the enemy team" yet "offers very little crowd control." - massive contradiction. Your skill build is also weak, ever since Bane's stat buffs and the introduction to Soul Ring getting early stats as bane is pretty much useless now, his other skills are too strong. And ignoring enfeeble until late is just silly, it should be levelled before three so you can use it on the laning phase to stop people from last hitting