Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Aiming Weapons & Hitting Tanks:
By Praxius
For New Players. How to Aim Accurately with the Weapon's Iron Sights and where you should hit tanks for specific results
 
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Aiming Weapons:


For those having issues on how to aim accurately with the iron sights, see the below images:


Imagine the red dots are heads, or whatever you wish to hit. Up to 200m you should not have to adjust your sights. Place the tip of the front sight over what you wish to hit, like an arrow saying "put bullet here" and fire away.

However with some weapons, due to recoil, the sights are a bit different when it comes to hitting what you want. As an example, take a look at the PPSH:


The recoil and rate of fire causes the aiming to go all over the place, even when controlling the recoil with the mouse. Place what you want within the sight hood area shown, like a picture frame.... and then unload. This also works in the same principle as the MP40, but since the MP40 has a slower ROF and recoil, the accuracy is a bit better.... still, place what you want within the sight hood, rather than using the tip of the front sight.

The DP28 also has an odd way of aiming when it comes to getting an accurate shot off:


Again, imagine the red dot is the target you wish to hit. Use the central area noted by the front sight and the two curved spots of the sight as a centering point and fire away.

With Full Auto weapons, Burst shots are the best way to maintain your accuracy, as well as your ammo.
Hitting Tanks:


Here is a basic break down of the various spots on each tank in RO2:



• The Yellow areas are for damaging various parts of the tanks, perhaps disabling them

• The Orange areas are where you try to take out crew members in each tank (not always easy to do)

• The Red areas are where you want to aim in order to do some serious damage and possibly blow em up.

If you just want to know where the easiest spots are to blow up a tank in as little hits as possible, see these two diagrams:


Hit these areas with your tank's AP rounds for a quick kill, or a couple of times with an AT Rifle at close/medium range for a kill.

If you are using an AT Rifle and too far away to do much damage to blow them up, there are specific areas you can hit to either take out the brakes or at least cause the player in the tank to get freaked out that they're going to die as their tank AI start screaming about taking damage. You might even get the tracks:



You can hit these areas at any distance and you will see impact damage (a flash explosion, rather than a black puff) which will either cause damage, or at least make the player's AI crew think it is and make the player in the tank either move from where they are (if they are pinning down your team) or distract them long enough as they look for you, allowing another team mate to come up behind with a satchel or AT grenade (or allow your team to get out of there)
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61 Comments
TheSquirrelofHuscurl Jun 9 @ 12:02pm 
One thing you forgot to mention about this guide is on some parts of the tank, you have to have a flat angle and be at really close range to pen (i.e. to pen front of t-34, you have to be above it in a window at like a 45 degree angle, while the panzer 4 is difficult even at a flat angle but possible at close range)
Runest0ne Jan 6 @ 6:46am 
How does one shoot of tank tracks?
LoopDloop Dec 31, 2016 @ 7:19am 
@the legend
I'm no gun expert but I think most iron sights have about that same point of aim, and the AKM sights do look a lot like the DP's, so I would guess so.
Praxius  [author] Dec 30, 2016 @ 11:25am 
The MKB42 uses the same aiming point if you full auto but in semi auto, you want to put your target right onto the front sight for 200m or less.
DEUS VULT Dec 30, 2016 @ 10:18am 
@LoopDloop
Are the AKM sights build with the same point of aim? Because they seem to look similar.
LoopDloop Dec 21, 2016 @ 1:49pm 
You put the target just above the center post.
LoopDloop Dec 21, 2016 @ 1:49pm 
Actually, this is how iron sights are supposed to work in real life. Found that out the hard way when I first went shooting and hit jack shit with my first magazine at 10 meters 0_o
DEUS VULT Dec 21, 2016 @ 1:05am 
TripWire loves their guns so I doubt they'd mess up something like that. Maybe that's how its designed?
Praxius  [author] Dec 21, 2016 @ 12:51am 
Tracers seem to go in that location and since playing this game since 2011, I learned that that spot (in the game) is the best targeting with the DP28.
Praxius  [author] Dec 21, 2016 @ 12:49am 
Not entirely sure. My guess is recoil, but one shot pops tend to still hit in that spot in the game. If you get a target in that spot and do a 3-4 shot burts, I tend to get headshots or at least critical shots.