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Preparation 1.2.1
File Size:
21.232 MB
May 9, 2013 @ 8:20pm
May 24, 2013 @ 11:44am
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Testers these days, you all think that getting through a couple rooms will magically open the exit. Get off my lawn!

Difficulty: Medium/Hard. Time: 40-60 minutes. I recommend that you play The Odysseys Initiative or other non-linear maps before this one.

Unlike my usual maps, there is no set number of times you have to go through this one, though count on at least two. Quite a few tricks are used here, but stacking cubes to jump to the pedestal button is not one of them. You also don't need to toss cubes, and there's nothing to gain by taking them out of their respective rooms. There aren't any hidden connections; as I said, the exit will not magically open all by itself.

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piotr_mil Apr 8 @ 2:02pm 
Great map! It was a bit difficult to properly go back and place the gel, so one could travel without using portals, but I managed to!
Ravoria  [author] May 28, 2013 @ 1:37pm 
ive planned a modification to fix that. glad you enjoyed it :)
toncica May 28, 2013 @ 1:12pm 
I wish I had not given up on the map last night and continued today. I had everything worked out except one thing, how to correctly apply the blue gel in the white room. Facepalm for not seeing that... Excellent puzzle, exactly the type I love. I'm mad about not getting the last needed step.
I used the same method as buff00n with the laser cubes, when I later activated the pedestal button I was very disappointed that I only got a useless flip panel out of that action.
Ravoria  [author] May 26, 2013 @ 3:35pm 
Yeah, you did that all as intended, although that flip panel can make setting up the laser easier in theory... though your way actually seems easier. Maybe I'll take that panel out...
Ravoria  [author] May 25, 2013 @ 10:27pm 
No, that was the intended solution. Curious how you managed to set it up without the pedestal button... will watch your demo tomorrow, thanks for posting
buff00n May 25, 2013 @ 9:38pm 
Going through it again I realized that I didn't need use use that pedestal button at all. Here's a demo of my final pass through the level, including the laser trick.[]
buff00n May 25, 2013 @ 8:49pm 
Haha that's hilarious. I didn't even know there was a grating there before.

I thought about it some more, and I may have done something unexpected on my last, portal-less run through the laser room. It involved getting the laser to pass through a third cube sitting on the lowered platform, then moving that cube while standing on the platform to raise it up. If that sounds horribly wrong then I'll send you a demo..
Ravoria  [author] May 25, 2013 @ 4:34pm 
Glad you enjoyed it. There is no reason for that ledge, except to have the wall where it needs to be. The problem with the cube stacking is that there isn't really any decent way to prevent it without getting elaborate (at which point I hit the fizzler). The grating in the button room was always there; now I just made more of it, and I had no idea you could solve it without the grating, though I see your method now. That's absolutely brilliant, though it may be a bit sadistic to force people to figure that out
buff00n May 24, 2013 @ 8:49pm 
I just tried the update. Almost every room has something more difficult about it. If I didn't already know the punchline then I might have given up.

I did the cube stacking trick in the laser room before reading your new description. Maybe you could hollow out a space to the left and move the button there?

The laser room is definitely much tougher. I now realize how many shortcuts I used last time. The final pass through this room took me longer than anything else to figure out. Is there any point to the ledge on the far side just below the fizzer?

The button room was the only one that disappointed a little. It's much easier with the grating there instead of glass. You don't have to think ahead at all..

The faith plate coaster seems to miss a few of the plates at the end, not that I'm compaining. The sooner those are over the better.

Overall very challenging!
Ravoria  [author] May 23, 2013 @ 8:50am 
Yeah, you need to rig the map to get through it without portals. That's where the name comes from