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cube shortage

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cube shortage

danger from turrets / laser fields / goo.
F6 recomended.
Thier is just 1 sphere & 1 franken cube.
But 5 buttons requiring them.
Their is no need to go to the area above the 1st light bridge. But their is an escape route, if someone does.
their is an occasional bug, where if you leave a funel,
you keep floating. (which is not part of this puzzle) The high area above the goo, has a portable area inside. passing through portals 1-3 times often returns your gravity to normal.
a bug sometimes stops the franken going through a portal or slows it down.
if this happens, fireing the portal that it goes into again, often solves it.
up to item limit.
update: moved laser etc in 1st chamber & added puzzle in small chamber. due to feedback from daloboy.
thankyou daloboy.
updated due to feed back from Big Moustache.
to stop players removing franken from button above light bridge & preventing progress..
& removed exploit in small chamber.
thank you Big Moustache.
update due to exploits found by toncica.
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mood3rd  [author] May 29, 2014 @ 1:37am 
mrsumo May 28, 2014 @ 12:37pm 
another great map, i like map were u finish and start in the same place, in joy this one
mood3rd  [author] Dec 30, 2013 @ 1:37pm 
added fizzler to help kill 2 turrets.
added light strip to light portable area, essential for killing the same turrets.
reduced glass, to allow publishing, due to item limit.
mood3rd  [author] Dec 30, 2013 @ 12:31pm 
just looked for a new map.
your last map was posted in july (which I played)
hope you get time to make more.
mood3rd  [author] Dec 30, 2013 @ 12:26pm 
added panel to avoid player missing the funel ride.
as pointed out by Prototype.
thankyou Prototype.
mood3rd  [author] Dec 30, 2013 @ 12:22pm 
thankyou for playing & your comments.
died twice ?
not intended.
I aligned the faithplates, so you hit the button.
just pressing it, should save you.
I presume the turret that killed you, was the furthest from the franken cube.
in the same general area.
if yes: originaly I had an ordinary angled panel, between the turrets & franken.
I decided to change it for a glass panel, for a preview of the area with the turrets.
before the player opens the panel.
so they can be prepared.
I have updated this map, to stop the unintended franken muniplation.
thankyou & Myr (MC), for bringing it to my attention.
glad you liked the puzzles & exit solution.
the exit solution, was the only idea, for this map, when I started it.
everything else grew from there.
Geneosis Dec 30, 2013 @ 9:41am 
Finally played it :p I died hard at the beginning X) First with the faith plate, then with some unexpected turret (that pushed me into a laser field -_-), but I finally got it after another try ^^
Liked the little puzzles, found the same trick as Myr with the franken cube, and loved the way you "fix" the exit open ;)
mood3rd  [author] Jun 12, 2013 @ 2:45pm 
Myr (MC)
thankyou for playing.
you can get the franken to walk to the button, if you want to.
I just subscribed to your map: Dual Lasers.
glad it was not to easy or to difficult.
mood3rd  [author] Jun 4, 2013 @ 6:27am 
mission acomplished :)
SkyRoots Jun 3, 2013 @ 7:54pm 
Yeah, i finally realized that is is impossible to get the cube into the exit room because you need to be pressing the funnel button to deactivate the fizzler and there is no way to do it with portals either.
Yes, I had a fun time playing this one.