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TEMPOR(t)AL I: Mastering New Basics
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May 7, 2013 @ 11:12pm
May 17, 2013 @ 7:44pm
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In 1 collection by Linking-Yellow
TEMPOR(t)AL
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Description
I'm greatly concidering making this concept into a series. I want to design the whole series around solving puzzles between two or more almost identical worlds. This is my first Hammer map. I have re-textured maps before, but I have never created anything lik
79 Comments
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cyberslug Apr 2 @ 2:33pm 
Loved it, very tricky!
STORM' ARCTIC CIRCLE Feb 14 @ 12:31pm 
а решение задачи легче, чем кажется ) NICE!
STORM' ARCTIC CIRCLE Feb 14 @ 12:29pm 
very good mape , Bro! )
stormsend Oct 2, 2013 @ 2:27am 
Cool map. I like that style. Either I got lucky or it wasn't meant to be hard. Did it in a couple minutes but stayed a few more to be a tourist. Thanks for your work. Keep it up.
Here's my Smoke and Mirrors for you to enjoy. See ya round the workshop.
Linking-Yellow  [author] Aug 15, 2013 @ 8:45am 
Thanks for the feedback. I was curious as to if people would be interested in a whole series. I just finished the final map of the series a couple of weeks ago. I still apreciate feedback on these earlier maps because I want to remake the series in better detail. the main reason I created this series was to teach myself how to use hammer, but I enjoyed making this series, and I do have a couple sequil series in mind that focus more on story than new mechanics. And this series does have story, its just mostly in the background untill the final chamber.
[Tom K] Aug 15, 2013 @ 8:22am 
Hi. You asked for evaluation in a thread so I had a look!
Very sweet map, well made, nice look, nice concept. I think it's some kind of tutorial, so the difficulty was not kept hard. But that's cool, not everything has to be hard, I enjoy easy maps as I enjoy hard maps ;)
The teleporter-door concept is not something I've seen the first time though, but I think you used it in a very cool way with the bright and the dark world. I may have a look into the series later on, cause I liked your map a lot.
The only critics I could have is that the portal cleanser is not visible. I know you can't make a classic fizzler, cause you have to bring the lense accross it. But is the portal cleanser really necessary?
You have unnecessary not accessible things (exits and such) in the map. Just increases mapsize and such :) Oh and in the exit you forgot the cubemap.
Just details though, very cool map, highly recommended!

Difficulty: 2/10
Time: 5min
Rating: 8/10

http://youtu.be/kccPbX5K_vI
Metzger Ben | GER Jul 21, 2013 @ 10:36pm 
Linking-Yellow  [author] Jun 21, 2013 @ 9:03am 
This is my first hammer chamber.
Linking-Yellow  [author] Jun 21, 2013 @ 9:02am 
go to your library in steam, go to tools, and double click on portal 2 authoring tools beta. Steam will download hammer for you.
Robotic Robot Jun 21, 2013 @ 9:01am 
Like I said, I'm a bit hopeless.