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Knock - An Open Lock Spell
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Category: Gameplay, Magic
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0.008 MB
May 7, 2013 @ 7:37pm
May 9, 2013 @ 9:30am
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Description
Available on Skyrim Nexus at http://skyrim.nexusmods.com/mods/36073/

About This Mod
~~~~~~~~~~~~
Have you ever wanted to play a pure mage class but didn't want to miss out on all kinds of glorious loot stashed away behind locked doors and inside locked chests? Now you can!

This spell, which can be found anywhere that level 25 Alteration spell tomes can be found, allows you to unlock any locked object that has a lock level lower than your Alteration skill. Simply stand close to the object (close enough so the 'Pick Lock' prompt appears) and cast this spell on it. If your Alteration skill is high enough, you will hear the object unlock and it will glow. Note that this is treated the same as picking the lock, so getting caught casting this spell on locks you don't own is frowned upon.

I wasn't pleased with any of the (very few) other 'unlock spell' mods that were available. Some based the unlock on skills other than Alteration; some I didn't like the way the spell looked or worked; some were only available in spell packs with a bunch of other spells that I didn't want. I also wanted a mod that was available on Steam Workshop, since all the other mods I use are through here. With no other options to turn to, I decided to make my own.

This mod does not modify any vanilla files and uses scripts to add the Knock spell tome to the appropriate leveled lists. Therefore, this mod should not conflict with any other mod. If you have determined that this mod is conflicting with another one, let me know and I will take a look at it.


Known Issues
~~~~~~~~~~~
- Aiming at the top of most doors doesn't unlock them. This has to do with the way the doors are detected. I know why it happens, but it's going to take some time for me to figure out how to fix it without making the spell work from too far away or when looking in the wrong direction. Aiming at the bottom of the door should work just fine though, and I have not found any chests that experience this problem because they are not large enough.
- It can be very difficult to get the spell to affect cage doors. This is related to the issue above. I've had a little success aiming at the very bottom of the door where it touches the floor, but sometimes it just doesn't want to work.


Change Log
~~~~~~~~~~
v1.1
- 'Pick Lock' prompt now disappears immediately when object is unlocked.
- Knock spell is now silent.
- Can no longer unlock doors that require keys if your Alteration skill is 255 or higher.
- Alteration skill is now only increased upon a successful unlock, and increases as much as a successful transmute.
- Switched 'Alteration skill too low' message to use a Message rather than a debug function, which means it can be easily localized now.

v1.0
- Initial Release


Credits
~~~~~~
Thanks to willkydd for creating the Unlock Spell mod that inspired me to make this.
72 Comments
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Kongen af Swag May 26 @ 1:34pm 
This is a great idea. Do you think it's possible to do something like this for pure-melee characters as well? I remember there being a "bash doors in" mod on Nexus somewhere, btu I haven't been able to locate it.
taylor.blinco Apr 11 @ 10:48am 
Exactly what I was after. (Finally - Steam's search function is just abysmal.) Thanks!
Icemelt Mar 31 @ 12:33am 
Thank you, this was exactly what I was looking for.
Drakmyth  [author] Jan 20 @ 6:35pm 
@trailofundead Yeah, the gates issue really annoys me. It has to do with the way I'm detecting if you're aiming at a locked object or not. Unfortunately, I haven't found a better way yet. As to it increasing your skill based on lock difficulty, that's not a bad idea. I'll take a look at that and might put it in the next version. Thanks!
trailofundead Jan 20 @ 9:29am 
I'm playing the game now and finding the spell very useful. It fits in better with a mage character to use a spell for unlocking! It can be tricky with gates and some doors, but you have to find the 'spot' to unlock.
I noticed that higher level spells level your skills faster, but this is the same level spell for any level of lock I suppose. It would be good if it counted more towards progression if used on harder locks.
GlacialFlow Jan 16 @ 6:37pm 
yeah i understand that, and it is cool that you brought that spell back, needless to say ill be using it, gotta be my mage/theif like self
Drakmyth  [author] Jan 16 @ 5:33pm 
@GlacialFlow I agree. In fact, I find lock picking extremely easy. Perhaps this is slightly easier, but that is balanced by requiring higher Alteration levels (which isn't exactly easy to raise in the beginning of the game). Mostly it just bothered me that I could be the most powerful mage in all the realms, having felled demons and dragons with my elemental powers, but I couldn't get past a little box of metal without resorting to lockpicks.
GlacialFlow Jan 16 @ 4:36pm 
this looks realy helpful and reminicent of oblivion, but, the lock picking isnt very hard............
Raven Oct 23, 2013 @ 7:42pm 
Nice, just like the open lock spells from Oblivion, only in a single and scaling version. Even better. :)
trailofundead Oct 10, 2013 @ 10:10am 
Just got this, will try it next time I play. I thought it's crazy that a master wizard should have to have a good lockpicking skill! I'm glad you all seem to agree:)