Age of Empires II: HD Edition

Age of Empires II: HD Edition

36 ratings
The Lost Forest
Old Workshop: Random_Map_Script
File Size
0.004 MB
May 7, 2013 @ 3:04am
Feb 2, 2014 @ 1:36am
3 Change Notes ( view )

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The Lost Forest

Screenshot ~Traffic Jam~ credit Oldage @ Reddit.

Check out my new map, "Fortress River"!

The Lost Forest is an advanced "no rush"-style map. Players start in large clearings within thick forests and must cut their way through the trees to create trade routes and attack enemies. Each player also receives two Siege Onagers to enable them to assist with this task. Starting resources are plentiful, but explorers are rewarded with bonus resources and relics hidden in forest clearings. Tread carefully, however - cut too deeply and you might just open your base up to attack from other players also exploring the forest...

Key random factors:
-5 unique forest variations, including Tropical, which will place the forest on a single large island
-4 different water distributions that have a chance of combining in interesting ways
-A chance of there being a secret island with bonus relics, along with 3 other secret areas - can you find them all?
-Groovy Mode: very rarely, forests may look somewhat more radical than usual...
-All random factors, apart from forest variations, can occur at the same time, creating unique combinations

AI Behaviour:
The AI will not use their Siege Onagers to create paths. Also, they sometimes respond poorly to the limited initial space they have. In general you can play against far more difficult AI than you usually can. Lastly - due to their poor exploration - they often lack gold and stone in the late game. AI are good for practise only in The Lost Forest.

Water distributions affect the gameplay in this map quite heavily. Feudal Age rushes are occasionally possible due to the island-style variant or rivers that connect players. Explore swiftly to ensure you can defend any breaches. More often you'll be surrounded by forest on all sides. Establish paths to allied players using your Siege Onagers, and widen them and wall them off when possible. Hunting and fishing are occasionally viable food options. Take advantage of the Siege Onagers large line of sight and ability to attack trees to explore for nearby and hidden resources. In the late game, a gunpowder-based navy can be devastating if there's enough water. Choke points develop naturally, so use your limited space creatively and don't let your armies get trapped by ranged units.

If you wish to develop your own random map scripts, there are links and comments inside the .RMS file.

About Random Maps:
Random Maps are different every time you play them; the script defines rules about the environment and units etc, and the game engine randomises the placement of terrain and units based upon these rules. It's a new experience every time!

To play this map:
1. Open the Single Player or Multi Player game lobby
2. Change Game to Random Map
3. Change Type to Custom
4. Change Map to The Lost Forest V3

V4 Update notes:
-Fixed a bug with Island-style variant - it would occasionally be 50% water!
-Added proper support for LudiKRIS map size (thanks to Delta for noticing the "ludicrous" player area size)
-Improved resource distribution

V3 Update notes:
-Increased player starting area size
-Added Scout
-Removed Walls
[All of the above improve AI performance]
-Fixed some terrain being the wrong type
-Adjusted clearing size and quantity, particularly in how this is adjusted against water quantity
-Fixed tropical birds being around in Autumn!
-Further improved Relic spawning and distribution
-Further improved "surprises" in how reliably they spawn
-Added Deer and Wolves/Jaguar
-Removed Sheep/Turkeys as they do not spawn reliably within every base, resulting in unfair starts

V2 Update notes:
-Fixed relic distribution
-Fixed secret island
-Islands can now have rivers
-Other terrain fixes
-Streamlined code (using constants to replace large IF statements)
-Added four new "surprises"
-Added some new resource links to the source code
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Flipbug  [author] Feb 4, 2014 @ 11:42pm 
Delta: Black Forest is a descriptor for the map type. The AI is supposed to use it to decide tactics, although I understand that the feature never really worked in the original game. I put it in there for luck.

Zombiexm - it should have updated automatically. I actually updated THIS workshop file, it just took a while to figure out how. That's why I removed the old files and removed the versioning. And yes - I updated the No Onager edition as well :)
The New Zombiexm - NFG. Feb 4, 2014 @ 2:33pm 
so us playing on v3 should we update?
BetterDeadThanRed Feb 3, 2014 @ 3:28pm 
I'm curious, is it possible for someone to create an AI specifically aimed at this map? Maybe make the AI use onagers and use more wood cutters, etc. I started looking at the AI files to maybe make one, but couldn't find the "Black Forest" AI type mentioned in your file.
BetterDeadThanRed Feb 2, 2014 @ 9:05am 
Great to hear flipbug, I'll give her a spin soon.
Flipbug  [author] Feb 2, 2014 @ 1:40am 
Delta: Here you go. V4, just for you. I took the opportunity to fix some bugs and improve a few things. I'm probably going to do a V5 with better rivers as well. Hehe :D
BetterDeadThanRed Feb 1, 2014 @ 11:07pm 
Sounds great! I just tried playing your No Onager version on ludikris against AI. Took forever to get across the map as the Britons haha. You wern't kidding about all techs allowed lol.
Flipbug  [author] Feb 1, 2014 @ 10:36pm 
Delta: I am certain I can improve that quite easily! The current version was made pre-Forgotten Empires. Expect an update soon. I'll update this version of the map rather than releasing a whole new edition (now that I know how to!).
BetterDeadThanRed Feb 1, 2014 @ 11:01am 
Love the map. Absolutely love it, but I find that the size of the player area in ludikris map size is,well, ludicrous.
Flipbug  [author] Jan 16, 2014 @ 12:22am 
Zombiexm: As requested! Give it a try and see how it works :)
The New Zombiexm - NFG. Jan 15, 2014 @ 10:20pm 
Oh I was talking to some people about this map and we'd like a verison that didnt have the castle or Seige weapons at start. More like you have to build up to escape or have team mates help. I still like this one but to have another choice like "lost forest v4 or v3 Hard" w.e :P we have been playing this for the past two weeks its amazing :P right now we are on a anti river week :/ cant seem to get the main big river as we did when we started playing two weeks ago :]