This build allows you to regenerate your health slighty faster whenever you have a fully loaded magazine.
Note: Infinity is not recommended as Smaller, Light, Faster's reduced magazine size will bring its magazine size down to 0.
Level 5: Deathtrap (Action skill)
Level 6~10: 5 MyelinMyelin
: Bonus shield capacity and Shock resistance.
Level 11~16: 5 Shock Storm & 1 The Stare.Shock Storm
: Killing an enemy with a Critical Hit causes an Electric Storm, dealing Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.The Stare
: Allows Deathtrap to use his laser beam to attack enemies. Laser beam does Burn Damage.
Level 17~22: 4 Smaller, Lighter, Faster. 1 Anarchy & 1 Robot Rampage.Smaller, Lighter, Faster
: Reload faster with all weapons at the cost of slightly reduced magazine size. Robot Rampage
: Allow Deathtrap to perform a spinning attack to damage nearby enemies. A rampage lasts for 2 seconds, during which Deathtrap will strike 9 times. Each of these strikes inflicts 62% of a regular melee strike.
Level 23~32: 5 Blood Soaked Shield, 1 Discord, 3 Typecast Iconoclast & 1 Rational Anarchist.Blood Soaked Shield
: Restores 100% of your shield while losing 5% of your health whenever kill an enemy, lost health can be regenerated through the use of Discord and Cooking Up Trouble.Discord
: Whenever you manually reload your gun, draining 1 stack per second and regenerates 3% health per second.
Note: Discord can be canceled by manually reloading again.Typecast Iconoclast
: A chance of getting addition Anarchy stacks whenever you gain one.Rational Anarchist
: Allows you to gain 25 stacks instead of 1. This only works when you have 0 stack.
Note: Typecast Iconoclast skill can trigger too, resulting in 26 stacks.
Level 33~42: 5 Evil Enchantress & 5 Electrical BurnEvil Enchantress
: Killing an enemy increases the Damage that your Burn, Electrocute, and Corrode status effects deal to enemies for 6 seconds.
Note: This skill pairs well with Electrical Burn. If/When an enemy bursts into flames while Evil Enchantress is still in effect, the boosted Electrocute damage will result in higher Burn Damage. That damage will, in turn, be boosted by Evil Enchantress AGAIN, effectively getting twice the benefit.Electrical Burn
: When your Electrocute Status Effects deal damage to enemies, there is a chance they will burst into flames and take Burn Damage. Burn Damage is based on the Electrocute damage dealt.
Note: Electrocute Damage from Shock Storm will also trigger Electrical Burn.
Level 43~53: 5 Wires Don't Talk, 1 Make It Sparkle & 5 Close EnoughWires Don't Talk
: Increases all Shock and Electrocute Damage that you inflict.Make it Sparkle
: Gives Deathtrap elemental charges whenever you shoot him with an elemental gun. His melee attacks to deal additional damage of that element.
Note: Additionally, each individual hit of Robot Rampage will also trigger bonus damage, resulting in massive damage.Close Enough
: Your bullets that hit walls or other object have a chance to ricochet off towards a nearby enemy. Ricocheted bullets do reduced damage.
Level 54~59: 1 Buck Up & 5 The Better HalfBuck Up
: Deathtrap restores the shields of one ally by 30%. (Very useful in Coop)The Better Half
: When your Magazine is half empty you gain a Fire Rate bonus.
Level 60~65: 5 Potent as a Pony, 1 Explosive ClapPotent as a Pony
: Increases maximum health for you and Deathtrap.Explosive Clap
: Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.
Level 66~72: 5 Cooking Up Trouble, 1 Shock and "AAAGGGGHHH!" & 1 Typecast IconoclastCooking Up Trouble
: While your gun's magazine is full you regenerate 2% of maximum health per second.Shock and "AAAGGGGHHH!"
: Reloading your gun causes an Electrical Explosion, damaging nearby enemies.