The Elder Scrolls V: Skyrim

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Wild Horses
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0.022 MB
May 3, 2013 @ 1:55pm
May 5, 2013 @ 8:24am
2 Change Notes ( view )

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Wild Horses

In 1 collection by Altbert
16 items
Somewhere in the discussion threads someone was complaining about the minimal amount of horses in the game. And indeed there are just a few, Shadowmere if you're into the Dark Brotherhood, some at the stables where you can only buy one specific horse out of two or three, the horse of some noble guy crossing Skyrim for no reason (as it seems), and of course the horses of the carriage drivers.

Rev. 1 contains the following herds:
- a herd east of Fort Greymoor
- a herd north of Whiterun
- a herd in the Eastmarch Hold (south-east of Broken Limb Camp)
- a herd west of Rorikstead

Most of the horses will stay in a small area grazing, but occassionaly you may find a horse wandering around on his/her own. Each herd consists of one leading mare, one stallion and four to six other mares.

Rev. 2: All the horses are now "wild" and will flee if you come near while not sneaking, although not quite like a real herd of horses. They most of the time tend to flee in different directions. Most herds now consist of 10 to 12 horses. Also added a few new herds:
- east of Whiterun near Battle-Born Farm
- northwest of Gjukar's Monument
- north of Meeko's Shack in Hjaalmarch swamp area
- east of Loreus Farm (northwest of Shimmermist Cave)
One little fall back: the horses don't defend themselves against predators anymore (hopefully restored in a next rev.). However, they all respawn. The total amount of wild horses is now 90.

- when fleeing, all horses in a herd should follow the leading mare
- horses should be able to defend themselves against predators
- herds migrating from one place to another
- various activities: grazing, running, etc.
- taming a wild horse and then be able to ride the tamed horse
- variable running speeds (?)
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XGC Taolan Jun 1 @ 11:43pm 
A simple way of 'taming' the animals could be accomplished by means of a spell effect. Give the wild horses a certain spell resistance so it doesn't work every time, and the actual effect of the spell replaces the horse with a 'tame' variant that will now follow you.

Not as a final version, obviously, but as a short-term fix.
Altbert  [author] May 19 @ 12:47am 
Taming a horse is not possible in this mod (yet). There is another mod about taming wild animals. I haven't tried that one, but maybe it works.
Grimbold May 18 @ 11:56am 
Oh, I love it! Horses, horses, horses... :)
PteraOverlord May 10 @ 1:03pm 
how do i tame a horse?

onlyonebeu Mar 9 @ 5:13pm 
I love haveing this mod, i have learned along the way that when i approach them and other beast are attacking them, I will kill the beast however my problem is with Lydia she assist in the attack for the beast but she doesnt stop she goes after the horses. I have a problem with that i don't want the horses harmed. Can you take a look at Lydia or all followers not to harm the horses. Please and thank you.
WolfyGamer2009 Nov 9, 2014 @ 11:11am 
Oh, well keep working on it! You'll get it some day. I actually found a way to do it. I have the stabling mod and when I ride the horse it follows me. I was in Riften and I go up to the stables and the horse now stays at the stables and is named by my characters name. I am thinking of adding the horse armours mod so I could add armour to it.
dbQ Nov 9, 2014 @ 6:27am 
Altbert  [author] Nov 9, 2014 @ 3:14am 
No, I'm sorry, but I haven't figured it out yet!
WolfyGamer2009 Nov 8, 2014 @ 8:38pm 
Can you tame horses now?
Altbert  [author] Jul 14, 2014 @ 4:03pm 
You can't tame a horse yet! I am working on an update, but it will take some time.