The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Wild Horses
 
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May 3, 2013 @ 1:55pm
May 5, 2013 @ 8:24am
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Wild Horses

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In 1 collection by Altbert
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Description
Somewhere in the discussion threads someone was complaining about the minimal amount of horses in the game. And indeed there are just a few, Shadowmere if you're into the Dark Brotherhood, some at the stables where you can only buy one specific horse out of two or three, the horse of some noble guy crossing Skyrim for no reason (as it seems), and of course the horses of the carriage drivers.

Rev. 1 contains the following herds:
- a herd east of Fort Greymoor
- a herd north of Whiterun
- a herd in the Eastmarch Hold (south-east of Broken Limb Camp)
- a herd west of Rorikstead

Most of the horses will stay in a small area grazing, but occassionaly you may find a horse wandering around on his/her own. Each herd consists of one leading mare, one stallion and four to six other mares.

Rev. 2: All the horses are now "wild" and will flee if you come near while not sneaking, although not quite like a real herd of horses. They most of the time tend to flee in different directions. Most herds now consist of 10 to 12 horses. Also added a few new herds:
- east of Whiterun near Battle-Born Farm
- northwest of Gjukar's Monument
- north of Meeko's Shack in Hjaalmarch swamp area
- east of Loreus Farm (northwest of Shimmermist Cave)
One little fall back: the horses don't defend themselves against predators anymore (hopefully restored in a next rev.). However, they all respawn. The total amount of wild horses is now 90.

TO DO:
- when fleeing, all horses in a herd should follow the leading mare
- horses should be able to defend themselves against predators
- herds migrating from one place to another
- various activities: grazing, running, etc.
- taming a wild horse and then be able to ride the tamed horse
- variable running speeds (?)
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138 Comments
Altbert  [author] May 23 @ 2:52pm 
Thanks! Not life altering, but proper healing may take up to six months (still five months to go).
kleisshoeft May 23 @ 2:08pm 
I am so sorry to hear that, I hope your injuries aren't life altering, heal well!
Altbert  [author] May 23 @ 11:37am 
Thank you! I will keep this in mind, but it will have to wait for some time, being in a car accident recently and not able to use both hands for a couple of months.
kleisshoeft May 22 @ 2:46pm 
You should add in a tameing mechanic where you can capture the horse and tame it. Along with that the player could also start a stables of his own and sell horses. Have a stable hand deal witht the sales while your off adventureing or purchasing straw or crafting horse shoes and tack.
Altbert  [author] Jan 12 @ 4:12am 
Foals are already in the mod, to be more specific: colts and fillies.
Coconuts300 Jan 11 @ 8:21pm 
Add foals too please
Altbert  [author] Dec 27, 2015 @ 10:08am 
Simple answer: Yes!
Malian Dec 27, 2015 @ 8:09am 
does it work with Dragonborn DLC?
Taolan Jun 1, 2015 @ 11:43pm 
A simple way of 'taming' the animals could be accomplished by means of a spell effect. Give the wild horses a certain spell resistance so it doesn't work every time, and the actual effect of the spell replaces the horse with a 'tame' variant that will now follow you.

Not as a final version, obviously, but as a short-term fix.
Altbert  [author] May 19, 2015 @ 12:47am 
Taming a horse is not possible in this mod (yet). There is another mod about taming wild animals. I haven't tried that one, but maybe it works.