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The Ultimate Guide to Prison Architect
By Rutger
Work in progress -- My guide to Prison Architect. It will cover extended information to start your very own Prison.

Note that this Guide contains 50+ images of an average size of 450KB.
Please wait a few moments to allow the images to load completely.


Thanks, and leave some feedback if possible to allow me to improve this guide even more :D

~Rutger
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Introduction
Note: This guide is outdated and will stay outdated for a long time. Use with caution.

This Guide is a work in progress, so there might be empty sections, radical changes, missing information or grammatical errors. Thank you for your understanding.


Hello and welcome to my Guide to Prison Architect. The mission of this Guide is to give every Player some insight to this wonderful game by Introversion[www.introversion.co.uk].

This Guide will cover everything, starting at the User Interface and ending with Tips & Tricks to help even the most experienced Players in managing a well running Prison.



Feel free to leave feedback or links in the Comments box for some awesome tips & tricks I could add to my Guide!

Have fun reading my Guide! :D


~Rutger
The User Interface: Part I
Click image for larger version




Foundations - This Tool allows you to build and destroy buildings of your Prison by clicking the 'Building' button (see image below) that appears. Click & drag to make your building.
Very important Tool in Prison Architect, as it allows you to assign Rooms to the buildings and make certain Items (e.g. Light) function properly.


Click image for larger version




Materials - This Tool allows you to put down different types of Floors, Walls, and Fences


Click image for larger version




Rooms - One of the most important Tools in Prison Architect. Rooms are Areas of space dedicated to a certain purpose (see image below). Some Rooms can only be placed if the building has been created using the Foundation Tool. Some Rooms are locked at the beginning until you've unlocked them by using the Bureaucracy Menu.

Each Room has its own set of requirements and can be placed in the same way as buildings by clicking and dragging to the required size. Removal of a Room can be done by right clicking and dragging over the Room.


Click image for larger version




Objects - This Tool gives you all the Items you need to fulfill a Room requirement. Hovering your mouse over a Room will show you what Items you'll need to make the Room function properly.

Note that some Rooms will need certain Items to give it purpose (e.g. Canteens need Benches to allow the Prisoners to sit on while eating)

These Objects/Items do not work at the moment (so don't buy them):
- Electric Chair


Staff - This Tool allows you to hire your Prison's workforce.
Click the person you want and then click anywhere on the map to place them.
Note that you can only hire a certain amount of Staff until you've researched the Accountant in the Bureaucracy Menu.


Click image for larger version



Utilities - Clicking on this Tool allows you to see an underground map of your Prison plot.
Its purpose is to give you power over where each Water Pipe and Electricity Cable goes (see image below).


Click image for larger version




Bureaucracy - Bureaucracy is unlocked by the Warden.
The Bureaucracy Menu allows you to research and unlock additional Staff and Objects for your Prison, for example the Accountants, who manage your finances, thus allowing you to take full control of your earnings and losses. It can also unlock the Chief of Security, who unlocks the Deployments Menu, Riot Guards (Riot Guards currently serves no purpose) and the CCTV Cameras and Monitors.


Click image for larger version



Deployment - Unlocked by the Chief of Security.
The Deployment tool allows you to take advanced control of your Prison. When selected you will be shown the Deployment screen (see image below) which gives you access to assign Guards to patrol certain Areas, as well as to set Areas to Low, Medium and High Risk Prisoners Areas and Staff-Only Areas. Also contains the Unlock tool (Green Square Button in image below) that sets all doors in an Area to the Locked Open State. Jobs (e.g. Laundry, Workshop, Kitchen, etc) for the Prisoners are also managed from here.


Click image for larger version



Contraband - Unlocked by the Chief of Security.
This button shows an overlay of all possible Sources of Contraband within your Prison. It also tells you in which Categories (Weapons, Tools, Narcotics & Luxuries) each Item falls into. Some particularly useful Items fall into multiple Categories, so watch out.

Any Contraband found by your Guards in the past 12 hours will also show up in this screen as a Green Circle. You will often want to know how that Item of Contraband made it into the Prison, and your Guards are now trained to interrogate Prisoners and find out this valuable information. Click on any of Green Circles in the Contraband Screen and you'll see a Trail revealing the Origin and History of that particular Item of Contraband.

The are four Categories of Contraband, but many different variants within each Category:

Category Description
Weapons Commonly stolen Item (especially in dangerous Prisons where fights are common).
You won't see it until it’s too late and there are bodies on the floor.
Tools Typically come from the Workshop or Storage Room.
It will be used to dig Escape Tunnels in a future alpha version of Prison Architect
Narcotics Commonly desired Item for many bored Prisoners and will eventually lead to Addictions and Erratic Behaviour
Luxuries Includes anything that makes Prison life a little more bearable: a Bottle of Booze to pass the time, or a Mobile Phone to call Loved Ones

--- Continue further down for more information on the User Interface ---
The User Interface: Part II

Emergencies - There are three Emergency Services available at the moment:


- FireEngine: Calls in a group of 4 Firemen to extinguish fire.
- RiotPolice: Calls in a squad of 6 Heavily Armoured Guards to put a halt to big Riots or to recapture sectors.
- Paramedics: Calls in a team of 4 Paramedics to heal anyone nearby.

You can control them by clicking on the list on the right part of the screen (i.e left click on Emergency Staff Icon), or by drag-selecting.
You can dismiss Emergency Services by clicking on the red X next to their unit icon.

Please note that you will be charged $100 to use a Service.




Clone - This Tool allows you to copy any part (as of alpha 9; only 6x6 spaces maximum) of a Building into any other available space inside a Building. Great for the quick construction of Cells or Rooms as it replicates anything placed or built in the selected Area. Right click and drag to select and left click to place the copied Area.

Note that to use this Tool you must unlock it in the Bureaucracy Menu, by unlocking the Foreman.




Planning - This Tool allows you to plan out buildings and walls (see image below) of your Prison plot without the fear of your Workers actually doing anything.


Click image for larger version



Shakedown - Clicking this Button will trigger an immediate search of every Prisoner and their Cell across the entire Prison. There is nothing your Prisoners hate more than being searched unnecessarily, so don't click this Button too much, or you will raise the Danger Level.



Lockdown - Shuts and locks all doors within your Prison.
Great to prevent Prisoners getting involved in Riots happening outside their Cells and other similar issues.

Note that this affects your Regime's Programmed Hours until the Lockdown has been lifted.



Bangup - Sends all willing Prisoners back to their cells.

Note that this affects your Regime's Programmed Hours until the Bangup has been lifted.




Report - One of the most important and most used Tools in Prison Architect and will require its own section. Scroll down to learn more about this Tool.
The User Interface: Reports
Staff Tab

The staff Tab of Reports displays your currently hired Staff.
Hover your mouse over a Staff to locate them or click on a Staff to fire that person.
See image below for more information.


Click image for larger version

  • Workers: These are the builders of your Prison who construct the Walls, Floors and
    Items throughout your prison. They also repair anything that gets damaged by Prisoners.

  • Guards: A must-have for any Prison. Guards will escort new Prisoners from the Drop-off location (i.e. Deliveries Room) to their cells or any other Rooms designed for Prisoners (e.g. Solitary Room).

    Note that, as of alpha version 9, Guards are the only Staff that can open Jail Doors or break up Riots.

  • Staff: Covers all other Staff types except Administrators. It contains all your Chefs, Janitors, Gardeners and Doctors.

  • Administrators: Very important Staff members as they allow you to research new Features and Items in the Bureaucracy Menu.



Prisoners Tab

The Prisoners Tab allows you to see how many and what types of Prisoners you're currently housing in your Prison. If Continuous Intake is turned off, clicking on the Red Square Button (see below image) allows you to accept new Prisoners. Click on it again to stop new Prisoners from being housed in your Prison.


Click image for larger version



Jobs Tab

The jobs Tab lists all your Staff and Prisoners activities currently going on or queued in your Prison. See the below image for more information.


Click image for larger version



Needs Tab

Unlocked by hiring a Psychologist through the Bureaucracy Menu.
The Needs Tab shows you the needs of your Prisoners (see below image).
Satisfying the needs of your Prisoners is important, as it will prevent Riots or escape attempts.

Extra information to satisfy your Prisoners needs

Needs Solutions
Bladder &
Bowel
FreeTime and Sleep Schedule
Sleep Sleep Schedule
Food Eat Schedule
Hygiene Shower schedule and FreeTime Schedule
Clothing Work Schedule(i.e Laundry Job)
Comfort Bench, Chair, TV, Sleep Schedule
Exercise Weights Bench & running around Yard Area
Defense Guards, CCTV Cameras
Freedom Outside Areas (e.g. Yards) & FreeTime Schedule
Family Phone Booth & Visitation Area
Recreation Pool Table, TV, Bookshelf (It's currently unclear what the Bookshelf does for the moment)



Contraband Tab

Unlocked by the Chief
The Contraband Tab shows the Market Demand for any item. High demand means many Prisoners want this Item.
This screen also shows the Supply of these Items, representing how many of those Items are owned by the Prisoners.
Prisoners who want something they can't get will steal an Item with High Market Value instead, so they can trade for it later.


Click image for larger version


Regime Tab

Unlocked by hiring a Warden.
This is your Prisons Timetable (i.e. Schedule).
See the image below for an example of a Schedule.


Click image for larger version

Tips
  • To plan your Regime, first set up a Blank Schedule, fill in Sleeping and Eating Hours as appropriate (Cooks will only prepare and serve food in the Canteen for designated eating times), then set the rest of the Prisoners' day as FreeTime. As you learn more about the Scheduling system you can tweak it to your needs.
  • As a general rule of thumb, avoid leaving large amounts of time Unscheduled as Prisoners will become bored and may start destroying the fixtures in their Cells. This time seems to be most effective in one hour blocks between other activities as sort of a "cool down" period.
  • To ensure a quiet Sleep time: schedule at least six hours of sleep per night, and try placing troublesome Insomniacs into Solitary Cells.

Extra information about the different types of activities for your Prisoners

Name Description
Nothing This will send Prisoners back to their Cells/Holding Cell and usually walk around doing nothing except using the Toilet
Sleep This will make all Prisoners return to their Cells. The Cells will be locked shut until the period ends. Prisoners who have no respective Cells will go into the Holding Cell instead, but it will not remove their "Tired" complaint (e.g. No Bed)
Eat Hours marked with Eat will bring all Prisoners to the Canteen to eat.
Shower Hours marked with Shower will make all Prisoners go to the Showers.
Yard Hours marked with Yard will bring Prisoners to the Area you have marked as Yard.
FreeTime Hours marked with FreeTime will give all Prisoners liberty to roam around the Prison. They will often stay in their Cells, hang out in the Canteen, Shower, or just roam.
Work Hours marked with Work will make all Prisoners who have been given a job do that said job. The rest gets free time assigned.


Grants Tab

A Grant is a sum of money given to the player to build said thing at your Prison Plot.
Accepted Grants will be shown in the To-Do List. See image for more information


Click image for larger version



Finance Tab

Allows you to keep track of your total earnings and losses each game-day (i.e. Income & Expenses). See below image for more information.


Click image for larger version



Valuation Tab

Gives you a detailed list of your total amount of payments to your Staff & Safety and Security facts. See below image for more information.

How-to: Administration & Entrance
This section will be divided into different chapters for easy readability & searchability.

Let's start off with getting enough Funds to build a Small Prison.

Click on Reports and then the Grants Tab and then click on all the Grants there are. This will give you around $100k to spend.



Entrance, Delivery and Garbage Areas

It's a good idea to have a closed Entrance Area.
My example (see image below) has Fences, as those are free of charge.

Example:

Click image for larger version

The Metal Detector is optional (as it has a $1000 price tag), but it's recommended to add one sometime.

It'll look like this:

Click image for larger version

Please note that it's not possible to build anything on the road (as of Alpha 10). Keep that in mind when you're building a closed Entrance Area.



Administration Offices
You need Offices to give your Administration Staff a place to stay.

Let's start by Planning out the design of your Office building. Consult the image below for an example.


Click image for larger version

First use the Building tool in the Foundation Menu to create the Office Area. Click on the Foundations tool and select the Building Sub-Button to create the Office Building. To allow Prison Architect to finish laying down the Foundation, you will need to add a Door to the Building. I've used a Staff-Only Door for this Building.Once that has been completed, you can continue with using Brick Walls in the Material Menu to fill up the remaining Planning Areas as shown in the image below.


Click image for larger version

Now we need to give this building different Office Rooms. We can do this by clicking on Office button in the Rooms Menu. Consult the image below for more information


Click image for larger version

Now you can start adding Furniture to the Offices. See the image below for an example.


How-to: Power & Water Stations
In this section we will cover the basics of the Power and Water Stations.
Every Prison building needs Power. Some even need Power & Water (i.e. Shower Room)



Let's kick off with building a simple place to house your Power and Water Stations.
Use Fences to spend as little as money as possible. See the image below for an example.


Click image for larger version

You can find the Power Station, Water Station and Capacitors in the Utilities tool.
Capacitors are cheaper than installing a second Power Station if you happen to run out of enough power to run your Prison.

My example has a lot of Capacitors, but it's recommended to gradually them add them, as they don't come cheap.

Tip: Placing the Water Station in the middle of your Prison is a good idea, since this will make it harder for Prisoners to dig themselves out of the Prison.



Now that your Power and Water Stations have been installed, we can continue with laying down the Electricity Cables and the Water Pipes. Click on the Utilities tool to switch to the underground view of your Prison. Let's start with the Electricity Cables.

You will see something similar as in this image:

Click image for larger version

To solve this, you will need to lay down Electricity Cables in the Administration building.
You can find the Electricity Cables in the Utilities Sub-Menu. It looks like this:


Consult the below image for an example.

Click image for larger version

Don't forget to add a Power Switch near the Power Station for if you ever need to shut down the Electricity Network.

Note that you should never connect two (or more) Power Stations to the same Electricity Line, as this will cause a short circuit.



Water Pipes work a little bit different than Electricity Cables, as there are Large and Small Pipes in Prison Architect.

The Large Pipes are used to transport large quantities of Water through your Prison & Small Pipes are used as a connection to the different Objects that require Water to function properly.
To know if an Objects requires water, you will see a blinking water drop at the Object.
A non-blinking water drop (only viewable in Utilities Mode) means that it receives Water.

Consult the below images for an example of a correct installation of Water Pipes.

Click image for larger version


Click image for larger version


You can find the Small and Large Pipes in the Utilities Sub-Menu. They look like this:
- Small Pipes:

- Large Pipes:


Please note that when you open a save, all the water drops will blink for a few seconds, but no panic, as this is normal, because the waterflow is moving through the Prison.
How-to: Storage & Cleaning Cupboard
Let's start with building a Storage & Cleaning Cupboard Area.
Use Foundations in the Foundation tool to build the walls.

See below image for an example of an combined Storage & Cleaning Cupboard Area Planning.


Click image for larger version

Here's an example of a finished Storage & Cleaning Cupboard Area:

Click image for larger version

As you can see, it has some nice Wooden Tiles.

That covers this section of Storage & Cleaning Cupboard Areas.

Don't forget to go into Utilities Mode to add Electricity Cables.

Note that if you want to use the Cleaning Cupboard as a Job for your Prisoners, you need to add a door to that said Room, as that's the only purpose at the moment.
How-to: Cell Blocks I
Cell Block One
Capacity: 32 Prisoners (24 Cells & 8 Solitary Cells).

Let's start with building our first Cell Block. Consult the image below for an example of a Cell Block.


Click image for larger version


Now it's time to use Foundations to build it. Click on the Foundations tool and select the Building Sub-Button. First create a Foundation of the right part of the Cell Block (make a square formed Foundation). Add a Large Jail Door in the upper right part of the Cell Block. After that has been completed, we create a Foundation for the smaller part of the Cell Block. Consult the image below for help.


Click image for larger version

Time to add the inner walls by using Brick Walls in the Material Menu. Also add Fences around the Yard.

Don't forget to lay down Electricity Cables & Water Pipes. Consult the image below for an example.


Click image for larger version

Also add a Pipe Valve near the Water Station (see above image) in case you have to temporarily close down the water supply. It's this Item:


Here's an example of a completed Cell Block One:

Click image for larger version

I've used White Tiles to give the Cell Block a nice clean look. The shower has some Fancy Tiles + 3 Drains to keep the water from escaping the Shower Room. Solitary Cells don't need any Items besides Solitary Doors.

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$22k
Cells ±$17k
Shower ±$0.5k
Yard ±$2.8k
Utilities ±$2.5k
Aesthetics ±$5.4k
Total ±$51.5k



Cell Block Two
Capacity: 20 Prisoners.

Planning:

Click image for larger version

Final Result:

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$25.5k
Cells ±$19.8k
Shower ±$0.7k
Yard ±$4.8k
Utilities ±$3k
Aesthetics ±$4.35k
Total ±$59.5k



Cell Block Three
Capacity: 40 Prisoners.

There are two versions of this design; One with a bigger Yard & one with a smaller Yard.
The yellow rectangles are there to show places where a door to the outside can go, depending on how the Cell Block is located.

Plannings:

Design A

Click image for larger version

Design B

Click image for larger version


Final Result (Design B):

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$151k (B) or 167k (A)
Cells ±$25.6k
Shower ±$1k
Yard ±$1.4k (B) or 1.7k (A)
Utilities ±$4.2k
Aesthetics ±$6k
Total ±$183.2k (B) or 205.5k (A)



Cell Block Four
Capacity: 36 Prisoners (32 Cells & 4 Solitary Cells).

Planning:

Click image for larger version

Legend:
- Red Line: Fence
- Yellow Rectangles: Large Jail Doors
- Star (Upper Right corner): Optional Cell space

Final Result:

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$30.5k
Cells ±$20.9k
Shower ±$1.5k
Yard ±$2.1k
Utilities ±$4.6k
Aesthetics ±$7.4k
Total ±$67k



Cell Block Five
Capacity: 12 Prisoners.

Planning:

Click image for larger version

Final Result:

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$7.3k
Cells ±$7.2k
Shower ±$0.9k
Yard ±$2k
Utilities ±$1.7k
Aesthetics ±$1.7k
Total ±$21k
How-to: Cell Blocks II
Cell Block Six
Capacity: 8 Prisoners

Planning:

Click image for larger version

Final Result:

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$5.6k
Cells ±$4k
Shower ±$0.2k
Utilities ±$0.8k
Aesthetics ±$1.6k
Total ±$12.2k



Cell Block Seven (by Honzas4400)
Capacity: 8 Prisoners

Planning:

Click image for larger version

Final Result:

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$4.8k
Cells ±$4k
Utilities ±$1k
Aesthetics ±$1k
Total ±$10.8k



Cell Block Eight (by Thekillergreece(GRE))
Capacity: 24 Prisoners.

Planning:

Click image for larger version

Final Result:

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$5.3k
Cells ±$15k
Utilities ±$0.8k
Infirmary ±$2.2k
Total ±$23.3k



Cell Block Nine (by Zion Fox)
Capacity: 32 Prisoners

Planning:

Click image for larger version

Final Result:

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$17.8k
Cells ±$13k
Shower ±$700
Utilities ±$3.7k
Aesthetics ±$13.5k
Total ±$48.7k



[Section Information coming soon. Check back regularly]

Cell Block Ten
Capacity: XX Prisoners (XX Cells & XX Solitary Cells).

Planning:

Click image for larger version

Final Result:

Click image for larger version

Here's a list of the amount of money you need to build this Cell Block:

Area Money
Building + Walls ±$
Cells ±$
Shower ±$
Yard ±$
Utilities ±$
Aesthetics ±$
Total ±$
How-to: Canteen & Kitchen
Prisoners need to eat and that can be done in the Canteen.

It's a good idea to combine the Canteen with the Kitchen as it's easier for the Cooks to serve the food for the Prisoners. Also make sure that the Kitchen is as close to a Storage Area as possible, so that the Cooks can prepare the food as fast as possible (i.e less walking distance).

Here's an example of a completed Canteen + Kitchen:


To give it some esthetic looks, you could add a Bin or better looking Floor Tiles as shown in the image.

Depending on the amount of Prisoners that are housed in your Prison, the Kitchen and Canteen should be made bigger, to allow more Prisoners to eat at the same time and minimize the change of a Riot.
How-to: Infirmary & Morgue
The Infirmary

The Infirmary is where wounded Staff/Prisoners automatically go to when they're hurt by a Riot or similar. You can manually heal Staff/Prisoners by Left Clicking a Doctor and then Right Clicking on the hurt Staff/Prisoner.

The Infirmary doesn't need a lot of work.
Here's an example of a simple Infirmary building:

Click image for larger version

The Infirmary only needs a few Medical beds, Doctors & the Infirmary Room area.
Generally, the Infirmary doesn't need more than 2 Beds. Unless your Prisons like to Riot a lot.



The Morgue

The Morgue is a place where Dead Staff and Prisoners are being kept.
Hearses will come to your Prison to take away your Dead Bodies (four at a time).

Here's an example of a simple Morgue buidling:

Click image for larger version

The Morgue only needs a few Morgue Slabs and the Morgue Room area.
This Morgue has been fancied up by adding Fancy Tiles and a Sink.
Same as with the Infirmary: 2 Slabs should be sufficient for regular sized Prisons.
How-to: Holding Cells
Holding Cells are used to temporarily hold Prisoners in place until their designated Cells have been build. A Holding Cell is also needed to complete the "Contract: Basic Detention Centre" Grant.

Holding Cells are fairly easy to build, and only require to be at least 5x5, and they'll need a Bench and a Toilet. Holding Cells can also temporary be used as a Regular Cell until your Workmen build you a Prison Block to house the Inmates.

Here's an example of a completed Holding Cell:

Click image for larger version

This Holding Cell has a Mosaic Floor for a nicer look.

The Lights & Toilet need Electricity and Water Pipes, respectively.
Those can be added by using the Utilities Menu.
[Desc. coming soon] How-to: Laundry
With the help of: Schokolabbi


[Description coming soon]

Example of a running Laundry Room:

Click image for larger version
Author's Note
Thanks for reading my Guide! I hope it served you well. If you think the Guide can be improved, or if you think it's missing something, let me know by commenting in the Comments box. Feel free to ask questions too, as those will be added to the Q&A Section after they've been answered.


I would like to give MadGuy100 & IDED a huge thanks as it made me understand this game a lot better.

Feel free to take a look at IDED's Guide when you've got the time:
http://steamcommunity.com/sharedfiles/filedetails/?id=134684867

~Rutger
Q&A Section
Q: How do I make money in Prison Architect?
A: There are two ways to earn money at the moment:
- The main method is to use the Grants that can be found in the game that rewards you for creating certain buildings and hiring certain types of Staff and gives you large upfront payments.
These Grants are focused to get your Prison up and running to house your first Prisoners, who will give you each day some money. There are only a few Grants in the game at the moment, so take a look at method two. You can also download this mod[forums.introversion.co.uk] to add new Grants. Instructions on how to add mods to the game can be found in the modding guide by rfry11 at the Tips & Tricks Section of my Guide.

- The second way, and probably the best way at the moment, is to use the Workshop Feature. If you create a Workshop and place the two types of required machines within it and assign some Prisoners to work there, they will create License Plates that will sell automatically at the end of each day. You pay a little for the raw Metal Plates, but its all automatic and once you have this up and running your cash problems should be sorted out as long as you haven't hired too many Staff.




Q: How does the CCTV Monitor work exactly?
A: CCTV Monitors exist to enable Guards to activate CCTV Cameras to see through (when enabled) the Fog of War where guards are not present. To activate, a Guard needs to be assigned to a Security Room (you can find the Security Room in the Rooms Menu) using the Deployment Feature (i.e "Guard") and set to "Patrol" in front of it. The CCTV Monitor supports 3 CCTV Cameras.



Q: How do I use the Electricity Chair?
A: The Electricity Chair has no functionality at the moment (except in the tutorial level).
Tips & Tricks
  • General Prison Design Tips:
    - Fences are free, so build them around your Prison to give you care-free building/expanding and stop Prisoners from escaping.
    - Sinks are used for preparing Food and for cleaning Trays in the Kitchen. They don't go in the Shower Room!
    - Putting Bins in the Kitchen and Canteen reduces the number of trips to the roadside (i.e Garbage Area).
    - Solitary cells have no requirements on size. Pack them in tight!
    - Placement of your Storage Area is key to an efficient Prison. Not only do all building supplies come through here, but also all your Prison's Food. Optimal placement seems to be in the middle of the prison, with a clear path to roadside deliveries (i.e Garbage Area).
    - Create a Regime that uses Inmates to produce the Food, e.g. 3 hours of Work before any 'EAT' segment in your regime. This will vastly increase your Kitchen's Ability to Feed Prisoners. At this point, you can set the food rate to High and set the variation to None. All Inmate will be fed and receive comfort from this.
    - The beginning and end of any Work Day should consist of primarily "Free Time". This will allow the Inmates to do as they like: Sleep, Shower, Use the Yard, Common room, etc. Your prison will try to run itself effectively allowing you to move onto your next building project.

  • Space Management Tips
    - Use 2 or more Large Jail Doors placed side by side to wall off a room for Deployment without creating bottlenecks in the Doors and Corridor.
    - If it doesn't need Walls, don't build them. Walls only serve to limit path finding for the AI, as long as you're not having Riots every five minutes. An "Open Plan" Prison works very well to reduce travel times (Warning: Avoid this in Maximum Security).
    - Use the Deployment Menu to create 'Staff Only' Areas outside of the Prison Walls (this requires you to build a secure exterior Fence around your Buildings though). This will stop any would-be Escapees from finding themselves outside or Secure Areas.

  • Workshop Tips
    - When making a Workshop, place it near to your Delivery Location. This will reduce travel time and increase production.
    - Multiple Workshops are okay as long as they are adjacent to each other. Try fill the surrounding Rooms with Saws and the Center Room with only Presses, then surround the Presses with Tables. This is not as efficient as a single Workshop, but it will produce more.
    - "Speculate to accumulate": You will need to save a sizable amount of Money to build your dream Workshop in one sitting, but the more Workshop Tools you can afford, the better the result will be.
    - Make sure you have more Saws than Presses so the press never stops producing License Plates.
    - Make sure you have a Staff-Only Area outside the Workshop Door to prohibit Inmates from gathering Supplies outside of Secure Areas and attempting to escape.
    - Surround your Presses and Saws with Tables so that Inmates may stack the License Plates and Metal Sheets near the Work Area. This vastly reduces travel time and increases production.

  • Kitchen Tips
    - Make sure you have a properly walled-off Kitchen with multiple Doors (e.g. Large Jail Doors) then set the maximum amount of Inmates to work in there (by using the Deployment Menu).
    - When making a Kitchen, place it near to your Delivery Location. This will reduce travel time and increase production.
    - Surround your Fridges with the Cookers in a small Area; 1 Fridge per Cooker per 20 Inmates. Having more Cookers will only lower your production rate so try to stay near this ratio.
    - Keep the Cooking Area small to reduce travel time, but make sure there's plenty of empty space in your Kitchen as the size of the Room sets the maximum number of Inmates available to work in the Kitchen.
    - Make sure you have a Staff-Only Area outside the Kitchen Door(s) to prohibit Inmates from gathering Supplies outside of Secure Areas and attempting to escape.



  • Introversion Prison Architect Forum[forums.introversion.co.uk]
  • Prison Architect Wiki[prison-architect.wikia.com]
  • Mods Website[www.prison-exchange.com]
  • Unofficial Steam Community Group
  • Cell Block Size Calculator: here[forums.introversion.co.uk] & here[forums.introversion.co.uk]
  • Youtube Playthough by TheAdambn: https://www.youtube.com/watch?v=824KuvKjQS0&list=PL3gsKNa2VUevjy9CuAC2-A9ohnT41FmQf
  • Lets Play Prison Architect - Gameplay Videos by cirby88TNG: https://www.youtube.com/watch?v=yPusi89V4HI&list=ELVnRmOaJdofM
  • Construction + Prison Architect (Let's Play) by Stuff+: https://www.youtube.com/watch?v=w038Fjwi4TE&list=PLdsTktsb06lqOiIANpf-vx6Z_sK8QFxPt
  • Prison Architect Video Tips by Devotii: http://steamcommunity.com/sharedfiles/filedetails/?id=138559896
  • Sjin Plays Prison Architect by YOGSCAST Sjin:https://www.youtube.com/watch?v=pghSZk9howU&list=SPtZHIFR5osfAWMmeTfBQi404ltcRl9Pzf
  • How-To-Mod Guide by rfry11: http://steamcommunity.com/sharedfiles/filedetails/?id=135433563
Workshop Suggestions


  • Open the game & open the in-game menu
  • Open your Workshop file.
  • Make changes and go back to the Steam Workshop Menu.
  • Click the "codex_workshop_update" button (there's only ONE button, so you can't miss it) to the right to update your Workshop file.


(Please note that I have not tried out all of the Prisons. I analyzed the comments and ratings they received to choose which deserve a spot in the Suggestions list.)
http://steamcommunity.com/sharedfiles/filedetails/?id=153883726
Guide Updates
The changelog can be found here[pa.ihavetoget.it].
57 Comments
< >
M. Hartmann Smith Jun 22 @ 3:49am 
"leave some feedback if possible to allow me to improve this guide even more"
Here's one : don't post an uncomplete guide.
It's really annoying to have a promising guide interrupted with a "coming soon".
KRAPPYCAT May 19 @ 3:44am 
@Mr.Brightside make sure there are walls either side of the position u wish to place the door and if still no luck try placeing it on a wall other then that i've had no issues
KRAPPYCAT May 19 @ 3:42am 
@ACid just place power underneith the devices that is my best sugestion and use the r key to rotate u can usually see the items from slash back but if not i just place one space from all walls.
Rutger  [author] May 7 @ 6:01pm 
Thank you! It's totally out-dated, mind you.
There are a few members willing to update it, as I simply don't have the spare time.
The American Socialist May 7 @ 2:54pm 
I love it! Great job Rutger!
ACid DrinkeR [AWAY] May 4 @ 4:18am 
How to place objects in the correct direction? (Especially when placing them vertically and there is no visual clue as to which side needs power and which is used to work with ) especially with fridge ?
Michelangelo two-point oh! May 3 @ 12:52am 
It wont even let me place doors. The square is always red.
IDED-[JFK] May 2 @ 2:47pm 
Still working on ya guide bro? you've done a bang up job pardon the pun but in all honesty this really is the best guide for the game I whole heartedly recommend it.
Rutger  [author] May 1 @ 4:29am 
@VelocityLP: You'll have to accept my friend request.
VelocityLP May 1 @ 12:13am 
I'd like to try, but I don't know if I can get the whole thing done. I'd be interested in giving it a shot though :)