The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

112 ratings
Temples of the Akaviri
File Size
18.995 MB
May 1, 2013 @ 1:42pm
May 2, 2013 @ 5:56pm
2 Change Notes ( view )

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Temples of the Akaviri

Did it ever bother you that even though there are nine places marked on the map in Annals of the Dragonguard, but only one actually exists? This mod adds new Akaviri ruins to the places marked on the map.
New Locations
New Weapons
New Light Armor
New Artifacts
New Blessing
New potions
New enemys
New Special Forge
Light Blades Armor:
Armor Rating-42
Armor Type-Light

Light Blades Boots:
Armor Rating-12
Armor Type-Light

Light Blades Gauntlets:
Armor Rating-12
Armor Type-Light

Light Blades Helmet:
Armor Rating-16
Armor Type-Light

Akaviri DaiKatana:
Weapon Type-Greatsword

Akaviri Battle Fan:
Weapon Type-Dagger

Akaviri Scythe:
Weapon Type-Battle Axe

Akaviri Pollaxe:
Weapon Type-Greatsword
Update Log:
V1: Initial release
V2: Fixed Improving recipes
1- Gray stone temple (Closest to Bucca's Leap Redoubt)
2- Snow Fell Outpost (Closest to Volunruud)
3- Unnamed (Closest to North Brittleshin Pass/Sucunda's Kiss)
4- Unnamed (Closest to Angi's Camp)
5- Lost Voice Temple (Closest to Irkngthand/Fellglow Keep)
6- Unnamed (Closest to Fort Kastav)
7- High Bell Tower (Closest to Boulderfall Cave)
8- Unnamed (Closest to Riften)
Mod Conflicts/Bugs: None reported
Notes: This mod is entirely lore friendly and made for the sake of lore enchancement. If you have any comments, questions, concers, or ideas feel free to leave a comment

Be sure to check out my new mod: Legends of Nchuak
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Cody Furlong Aug 30, 2016 @ 11:28pm 
Is there a verstion without the weapons and armor, just the locations in it?
Johnbeere May 20, 2016 @ 5:07pm 
great mod but... those markers if you zoom up clearly say the names of holds.
Johnbeere May 20, 2016 @ 10:44am 
nice mod! the shields on the weapon textures are annoying though
Tigdam Apr 28, 2016 @ 5:14am 
This appears to cause a conflict with hearthfire, causing it to crash near Heljarchen Hall, still great mod otherwise
King Cuthbert Jul 14, 2015 @ 2:29pm 
And btw the the fans (as in the weapon) make all the difference :D if you could, would there be an update with Blades agents in the temples,or would they have all been killed by the Thalmor? I hate to critique but perhaps remove the shields from the poleaxe, fan, scythe etc. idk kinda makes it look a little artificial.
King Cuthbert Jul 14, 2015 @ 2:22pm 
I just want to say such a MASSIVE THANK YOU!!!!! to everyone/the person who made this mod. It just adds the edge to exploring Skyrim when old Dwemer and Ancient Nord ruins got borning. The armour is fab and the weapons are super too!

One little thing for the next update would to change the polearm to a naginata design which was the Japanese halberd equivalent from what I've seen, and maybe a yumi bow. Also, the short, short sword used by samurai, ronin etc. was a wakizashi which looks very cool too. I think Akaviri culture is revolved around Japan rather than other Middle Ages cultures so the more Japanese weapons the better ;)
tygabor  [author] Apr 24, 2015 @ 4:53pm 
To all those who dissagree with Valve's choice too make forced-pay mods go and sign this pettition: Remove the paid content of the Steam Workshop []
Mortis Jan 28, 2015 @ 2:50pm 
Ok, thanks. Guess I just wasn't getting close enough. But please consider the quest thing. I think it would be pretty cool.
tygabor  [author] Jan 28, 2015 @ 2:45pm 
@GreenKing15- If you go to the nearby locations, listed above, you should be able to see the map markers for the new locations.
Mortis Jan 28, 2015 @ 2:42pm 
Maybe add a quest or 2 where you need to go and search for the temple, then clear it out for the blades.