77 ratings
Temples of the Akaviri
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File Size:
Posted:
Updated:
18.995 MB
May 1, 2013 @ 1:42pm
May 2, 2013 @ 5:56pm
2 change notes ( view )

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Description
Did it ever bother you that even though there are nine places marked on the map in Annals of the Dragonguard, but only one actually exists? This mod adds new Akaviri ruins to the places marked on the map.
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Features:
New Locations
New Weapons
New Light Armor
New Artifacts
New Blessing
New potions
New enemys
New Special Forge
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Stats:
Light Blades Armor:
Armor Rating-42
Weight-15
Armor Type-Light

Light Blades Boots:
Armor Rating-12
Weight-5
Armor Type-Light

Light Blades Gauntlets:
Armor Rating-12
Weight-4
Armor Type-Light

Light Blades Helmet:
Armor Rating-16
Weight-6
Armor Type-Light

Akaviri DaiKatana:
Damage-20
Weight-17
Weapon Type-Greatsword

Akaviri Battle Fan:
Damage-7
Weight-1.5
Weapon Type-Dagger

Akaviri Scythe:
Damage-22
Weight-21
Weapon Type-Battle Axe

Akaviri Pollaxe:
Damage-21
Weight-17
Weapon Type-Greatsword
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Update Log:
V1: Initial release
V2: Fixed Improving recipes
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Locations:
1- Gray stone temple (Closest to Bucca's Leap Redoubt)
2- Snow Fell Outpost (Closest to Volunruud)
3- Unnamed (Closest to North Brittleshin Pass/Sucunda's Kiss)
4- Unnamed (Closest to Angi's Camp)
5- Lost Voice Temple (Closest to Irkngthand/Fellglow Keep)
6- Unnamed (Closest to Fort Kastav)
7- High Bell Tower (Closest to Boulderfall Cave)
8- Unnamed (Closest to Riften)
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Mod Conflicts/Bugs: None reported
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Notes: This mod is entirely lore friendly and made for the sake of lore enchancement. If you have any comments, questions, concers, or ideas feel free to leave a comment

Be sure to check out my new mod: Legends of Nchuak
62 Comments
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RuneRW Apr 17 @ 11:37am 
Hi! which smithing perk should i pick for increasing these items' improvements?
Thanks in advance!
tygabor  [author] Mar 18 @ 3:56pm 
@esmael.adel - I'd fix it if I could without entirely remaking the mod. Sorry
esmael.adel Mar 17 @ 2:39am 
Really liked this mod thought it was a great idea, its a shame the author wont fix the crashing issue by the house in the pale.
Willy A. Jeep Mar 10 @ 11:10pm 
Darn.
tygabor  [author] Mar 10 @ 12:41pm 
@Willy A. Jeep - this mod should not be affecting any of those things. the only crash that happens (with hearthfire) is near the house in the pale. I will most likely not be making any more changes to this mod, sorry.
Willy A. Jeep Mar 9 @ 10:12pm 
Let me clarify what I meant. I have Hearthfire, and I really want to run this, too. But it sometimes causes CTDs on start-up and I do get that crash in certain areas, namely outside the College and around Dragonbridge. Any chance for a Hearthfire patch?
Willy A. Jeep Mar 4 @ 2:12pm 
Yeah, probably my problem, then. I still get those load CTDs, though. Ah, well. Any chance on a Hearthfire patch?
tygabor  [author] Mar 4 @ 2:04pm 
@Willy A. Jeep- nope, it only has one issue (if you have hearthfire) that you might get some ctds in certan areas, its never had any problems on start up.
Willy A. Jeep Mar 3 @ 6:51pm 
Hey, this mod has some serious problems. I went along my load order and flicked things off until this one, and it causes some random CTDs, especially during initial loading.
ELECTRO BARBARE ZAHKRII IN Feb 12 @ 10:25am 
yesssssssssssssss