Portal 2

Portal 2

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Companion Cube; Buddy Beam
   
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Companion Cube; Buddy Beam

Description
Keep your friends close.
2 Comments
nadshots Apr 30, 2013 @ 11:29pm 
Rolandwood is right on most points I think. If you fall onto the elevator near the start, aren't you trapped and forced to restart? That's the only dead end I found. I never used the elevator btw. Oh, and God help you if you don't get the theme immediately. With some jump portalling you can get almost to the end before you realize what you need to finish the puzzle! And why is there foot access to the last turret cage? It certainly is not needed.
No Mevious-style new skills required. Lousy if you dont get the theme and really fun if you do.
Btw could u return the favor and review "easy, easy ... wat?" by yours truly?
Roland Apr 30, 2013 @ 9:41pm 
Good one. I think that it is important to find any spots that would force someone to have to start over as their only option and create a way out. The last cube button would be better with antlines or signs because it is hard to notice what changed. Very good tractor beam puzzle. You would get me used to the idea of staying inside the beam at all costs and then create a moment where the only way to solve it is to get OUT of the beam for a moment. I liked it alot.